🏆 Neo Monsters tier list (see first post) 🏆

Game Update (version 2.58)

You can see the update notes with this link

Here’s the usual list of notable changes that didn’t result in movements:

Uraniumedhus got genuinely very good damage on nuclear fusion but since the kills don’t count towards killing spree I don’t think this changes the functionality of the monster too much and the design is simply not as strong as what other mythics offer.

Scyberithe got hold ground, which is cute but doesn’t change much for FL use. It won’t die to Kattmmander or Padrinorca but will now die to Vixenblade and Berry. What HG does is open up mid/late game use. I haven’t thought into this too much yet, so am not making changes to the tier list, but there might be great use cases for this.

Kasumi got fast fury upgraded to piercing, with a 30TU increase. This really bothers me because she’s already got a very effective move for punishing hold ground so this only really matters for shielded or defence buffed monsters. I don’t think it was necessary at all, it’s a downgrade in a bunch of cases and I wish we didn’t have piercing slapped on everything. Kasumi’s problem is she needs to be put in the FL or used alongside Mai, which heavily restricts her even though she has incredibly reliable and efficient TU killing moves.

Iridescezarc gets a speed increase to stop the Mortilys, Crimseias vile rage combo. It’s a nice buff for other cases but not enormous.

Kumachi got the SS made more appealing but it plays a minor role in her overall design.

Leira had Moogong get auto-guard but honestly I don’t think this changes much: just removes the cruel thing people can do by repulsing it.

Super epics:
Cryogolem got a move needing a water rock teammate, of which only four others exist in the game: P.G. Soramid, Santa Cloid, Snorkoid and Cryoberg. Cryogolem itself is solo, P.G. Soramid is solo and for P.G.'s and Santa Cloid is a Christmas bundle special for a bunch of 6* tickets. This is either seeding something for the future or it’s literally the most niche and weird move I’ve seen put on a monster! It does huge damage when you meet the condition though (90k in my test).
Revenatus got the same type of thing as Cryogolem, even having a move switched to solo. Shadow angels are: Utopion (s), Nightlord, Muscattus and Moji (s). The damage here is a ridiculous 225k piercing. My only thought is that maybe these monsters are now useful for one-shotting bosses.

Moving up:

Mechangelion moves from B → S in HP boost. The buffs basically add more synergy potential. It looks amazing for robots now! I’ve already been generous with its placements so I’m not moving it up elsewhere, but its ability to tank and heal makes it excellent for HP boost. Swift assisted nova sounds brilliant for combining with Coretta.

Y Ddraig Goch moves from F → C in general and D → A in PvP. The TU reduction here is crazy. Y Ddraig Goch has the equivalent of 55% speed then does 6k piercing damage every 80TU with 30TU healing in-between if needed. After two kills it’s got a 100TU kill all enemies which can be done twice. Previously it just took too long to charge tyrannical ruling and if you needed to heal then the attacking felt slow. The rise in payback killers also weakened this all. Now I think it compares very well to Persephia and what’s impressive is it requires no team building to make work. The buff is particularly notable in PvE where it can more effectively heal between attacks than before because it doesn’t have to wait so long and getting two tyrannical rulings is super good.

Majorie moves from F → D in general. Yet another redesign and I think this one actually weakened her. The dreamhunt move now does medium piercing damage which nobody would ever really bother using but it’s come with a TU increase of 100 → 130 so it’s just a nerf. Purify ex is a very situational benefit. The sleep move now only hits enemies (amazing!) but with a huge TU increase (60 → 130). Sleep roulette+ had a 4/7 chance of sleeping an enemy so 7 / 4 * 60 = 105TU on average to sleep an enemy versus this new 130TU makes the new move basically worse. Also, there is too much insomnia, sleep immune, purify and toxic/lava entrance in PvP for a randomly targeted sleep move to be effective. At least with 60TU you could spam it and either have some sleep immunes to mitigate the backfire risk or be able to purify quickly afterwards. The reason she moves up in PvE is because there is no longer a team building requirement of sleep immunes to maximise her.

Zarathul moves from C → S- in general and C → A in PvP, the revival change here is subtly a lot stronger than it looks. Zarathul should now able to revive things whenever it wants, making it a constant threat. It’s still very squishy, but OoO synergy has been greatly improved because you can more quickly and reliably get to a point where you have 2-3 Zarathul on the battlefield who are sniping and reviving enemies. Alternatively, in OoO, you can just sweep with your teammates as Zarathul sits there and revives a few enemies. So now this monster isn’t a mediocre union sweeper, it’s more like a revival monster which can also sweep if necessary or be built around for a chance at something stronger.

Super epics going up:
These are the original OoO super epics, excluding Dinoraider who was already buffed ages ago. These monsters are genuinely good sweepers thanks to having good damage moves to get one kill then 100TU bloodcrave. All that holds them back is their low speed and how the damage isn’t high enough for fighting mythics. This update basically gave them union stats buffs, meaning they can easily sweep and they tank really well with HP boost on. For 10 cost these look brilliant. For newer players they can be used really well as OoO monsters. For veterans they can be used in PvP with the main intention to simply be a 10-cost sweeper but also threatening OoO if it will be useful.

Snowgun moves from B → S in general, C → S in PvP and D → S in HP boost, dual throw makes this look like it might be the best but the damage is a lot weaker and it’s 160TU. With the buff, it one-shots only the squishy mythics / HP boosted stuff. Timecrush is also slow and usually requires some stun to one-shot reliably. Aquatic monsters are the most plentiful, so this is probably the best choice for newer players (who aren’t facing mythics) but not for veterans.

Magmaraptor moves from B → S in general, C → S in PvP and D → S in HP boost, no stats boost makes this not able to be as tanky as the others, but with HP boost it still becomes decent. The attack being low also means timestrike is poor. However, raw throw deals over 5k piercing damage so this definitely looks good with some reptiles around it. This looks like the best sweeper.

Shadowbaron moves from B → S in general, C → S in PvP and D → S in HP boost, void power slash deals 2k damage so isn’t anything special but catapult is 6k damage with the stats buff and the monster is equivalent of full defence. What’s nice here is having the option of piercing when you need it even once you’ve charged bloodcrave. Newer players might enjoy combining this with Djinzar to give turn right after the catapult then heal it from the first bloodcrave’s recoil.

Luxking moves from B → S in general, C → S in PvP and D → S in HP boost, a single angel makes this equivalent of full defence and both attack moves do enough to one-shot all but the tankiest or defence buffed enemies. That seems decent, and any more angels than that turns it into a super tank. I think this has the highest ceiling, but it’s also probably the least good at OoO because when it dies everything gets woken up. That said, angels have a lot of healing and purifying that can fit around OoO nicely and keeping this tanky monster alive. Angel union needs some support before this will truly shine.

Moving down:

Albion moves from S → S- in general, the “gen” move being slowed is exactly what I wanted to see, but at 90TU it’s still way too fast to be balanced for PvP. Guaranteed kills like that on a high speed, full defence, HG monster is simply a power outlier and its synergy with other monsters makes it absurd. This is still S+ for PvP unless it becomes something like 130TU or gets more restrictions placed on the move.

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Movements Update

Up (PvE):
Risu moves from B → S+ in general, while dying to piercing, the ability to spam the acorn spawning move means she plays completely differently to where I had her rated before. I don’t own her so can’t test, but Wendigo gave me some insight and I can totally see how she can be ridiculously good now with the 50k piercing attacks, reviving enemies killed, etc.
Celestiarchion moves from B → S in general, for some reason I forgot about how it can duplicate itself easily when picking the tier for this in PvE. Simply use the SS as the first move and keep the enemy team low on stun protection and you can increase your number of them in the team. Each one isn’t particularly strong but they can do a lot together.

Down (PvE):
Kunomi moves from C → D in general
Malwing moves from S- → A in general
Razorstorm moves from S- → A in general
Sobeking moves from S- → A in general
Tardigrenade moves from S- → A in general
F.D. Daffodil moves from S+ → S in general

Up (PvP):
Alyce moves from A → S in PvP, this is stupidly easy to get a lot from. The stun is huge, the damage moves simply kill and take no setup, it can be duplicated without much effort and even though top players can kill it without too much trouble there are still times when it’s a problem. People have also demonstrated how you can use it near the end of a team for a cheap win if you leave the enemy team without any piercing, similar to the past how people would remove all stun protection then stun lock. This needs a little tweak or two, but otherwise it’s balanced. How generically good it is deserves S tier.
Leira moves from B → A in PvP
Ldiefaeth moves from S → S+ in PvP
F.D. Mint moves from S → S+ in PvP
Gaiawolf moves from S- → S in PvP, this has proven to be a popular choice for the front line and with good reason. For a SE it’s deserving of being closer to the top.

Down (PvP):
Gabrielle moves from S- → A in PvP
Kunomi moves from C → D in PvP, poison massacre isn’t strong enough these days and void monsters are on the rise.
Mechydra moves from D → E in PvP, triple poison eater is blocked too much and even with attack boost the venom dual slayerbane needs both enemies with kills to handle anything tanky (to my understanding).
Noircyon moves from D → E in PvP
Megalodragon moves from S+ → S in PvP, with more monsters having stats buffs this doesn’t line up as well for tougher matches.
E.D. Gul and E.D. Hvit move from S+ → S in PvP
E.D. Gronn, E.D. Lilla and E.D. Rod move from S → S- in PvP, these are all now more reliant on the legendary and the setup isn’t quite as strong.
Willowyrm moves from S → S- in PvP

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New Additions Update

Agent M goes in at E for general, C for PvP, second form tier 1 and D for HP boost, with effectively remover, assassinate, humanoid knockback and a one-shot 100TU void slayerbane this moveset is quite decent on 88% speed with reasonable defence and a bunch of immunity passives. It will be interesting to see if people will choose this over Arbustodon, because I think it’s basically better but with the caveat of not being stun protection. The slayerbane move is the good part and means it will always be somewhat useful on the battlefield, plus humanoids are so common you can expect that to be handy. That all said, what it offers is definitely less than other mythics and it’s underwhelming as a sweeper (because all it has is slayerbane) so I think its only real use case is as a front-line meta call (Arbustodon replacement). The special Jerbos each give her a passive (focus, piercing, untargetable) but I think they’re too much of a gimmick because your team becomes too weak when your four slots are filled up with some of these. You’re better off using her alone. Just note that her assassinate move (blackout) needs the piercing to one-shot.

Mobysseus goes in at F for general, F for PvP and D for HP boost, with time freeze stopping Gryphking GT looping, 100s from start of battle stopping FL combos and needing to pass time with remover if you want to use swallow mortar (you can use it 40+59+59 = ~160s from entering the battlefield)… this looks like a non-functional moveset with almost no use cases. High speed instant stealth all and remover / step back is the only part that looks nice, but after that you’re stuck with a terrible monster so I don’t think people will use it for that. What needs to carry Mobysseus is the loading your mortar teammates on entry. That feels too gimmicky to me. Mortar monsters spend most of their time loaded and waiting for their next turn (typically 130TU loaded, 50TU unloaded) so the load all lining up to give you benefit is unlikely. I do like the Armadiator combo to repeatedly pullback to bring this in, but you’re better off using either Botanic/Sarcrosphinx with Gryphking. I can see what they were trying to do with this design but it’s a big miss in its current state.

Abyssclaw (s) goes in at S for general, S for PvP and D for HP boost, with only minor differences to the original this is mostly just a shift in element. A little more defence, piercing attack but +30TU, losing insomnia all basically balances out to being roughly the same power I reckon. The only notable change is having plant type, which builds on the quickly increasing number of plant/earth payoffs in the game. This monster should have a few homes and be a solid inclusion. Water is overwhelmed with link payoffs that I rarely found a place for the original version, but it always felt good for a SE.

Scarleguard (s) goes in at S for general, S for PvP and S for HP boost, with 70TU link bloodthirst this looks very exciting as a spin on Scarleguard that makes it very similar to Shadowyrm. I believe even without the stats buff it will one-shot and link bloodthirst does less damage than a normal bloodthirst so after 1 kill it won’t be doing anything crazy even with a stats buff. I may have to correct my statement on this once we get our hands on it, but I think link bloodthirst will 3-shot if you have 1 kill. That means it’s not crazily deadly, it will take time to get charged unless you get lucky with what you meet. However, playing dragons is link shadow is no trouble at all. So I think basically in link shadow this is the best choice, Shadowyrm for dragon union teams and Dragulus for generic teams. I imagine this will be popular alongside Novadrake and it’s especially good in PvE where you can easily build around it.

E-Moji does not go into the tier list because it’s not notable enough. It’s another 7-cost monster that isn’t worth it. The defence and speed are too low it will simply die. The virus stuff is not good enough by itself. The SE virus dragons are only 3 cost more and offer much more. The moji hack move is quite good but it’s unrealistic to build around at the moment and, even if it was, this monster will be targeted and killed so easily if it was going to be a problem. Spookoid, Musashoid and Angeloid are much better for this type of stuff.

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New Additions Update

I was waiting until I had the images for these but since they’re not actually going in the tier list I’m just going to post them now. I’ll edit this post to add the images when I get them.

Jerbo (Suito) does not go into the tier list because it’s not notable enough by itself and not particularly good with Agent M either. This makes Agent M impossible to target, so looks like it would be the best. However, Rose curse is slow and sets up a move that doesn’t one-shot unless you’re also using Gunzo, so actually what the opponent should do is kill any Gunzo then leave Suito alive with Agent M and ignore them both. In most situations I’d expect that to leave an underpowered setup the opponent can beat.

Jerbo (Vizo) does not go into the tier list because it’s not notable enough by itself and not particularly good with Agent M either. This gives Agent M focus, probably the least impactful of the bunch. It can also set up the damage move, so it’s a mix of the best and the worst aid. Target lock is too high TU that I think this is pretty bad and the opponent could just leave it alive alongside Agent M.

Jerbo (Gunzo) does not go into the tier list because it’s not notable enough by itself and not particularly good with Agent M either. This gives Agent M piercing, which I reckon is the most impactful. Other than that, all it does is super slow marking… absolutely terrible! Even so, I think it’s the one the opponent will actually have to kill so they don’t get their monsters killed too easily by Agent M’s moves.