Game Update (version 2.58)
You can see the update notes with this link
Here’s the usual list of notable changes that didn’t result in movements:
Uraniumedhus got genuinely very good damage on nuclear fusion but since the kills don’t count towards killing spree I don’t think this changes the functionality of the monster too much and the design is simply not as strong as what other mythics offer.
Scyberithe got hold ground, which is cute but doesn’t change much for FL use. It won’t die to Kattmmander or Padrinorca but will now die to Vixenblade and Berry. What HG does is open up mid/late game use. I haven’t thought into this too much yet, so am not making changes to the tier list, but there might be great use cases for this.
Kasumi got fast fury upgraded to piercing, with a 30TU increase. This really bothers me because she’s already got a very effective move for punishing hold ground so this only really matters for shielded or defence buffed monsters. I don’t think it was necessary at all, it’s a downgrade in a bunch of cases and I wish we didn’t have piercing slapped on everything. Kasumi’s problem is she needs to be put in the FL or used alongside Mai, which heavily restricts her even though she has incredibly reliable and efficient TU killing moves.
Iridescezarc gets a speed increase to stop the Mortilys, Crimseias vile rage combo. It’s a nice buff for other cases but not enormous.
Kumachi got the SS made more appealing but it plays a minor role in her overall design.
Leira had Moogong get auto-guard but honestly I don’t think this changes much: just removes the cruel thing people can do by repulsing it.
Super epics:
Cryogolem got a move needing a water rock teammate, of which only four others exist in the game: P.G. Soramid, Santa Cloid, Snorkoid and Cryoberg. Cryogolem itself is solo, P.G. Soramid is solo and for P.G.'s and Santa Cloid is a Christmas bundle special for a bunch of 6* tickets. This is either seeding something for the future or it’s literally the most niche and weird move I’ve seen put on a monster! It does huge damage when you meet the condition though (90k in my test).
Revenatus got the same type of thing as Cryogolem, even having a move switched to solo. Shadow angels are: Utopion (s), Nightlord, Muscattus and Moji (s). The damage here is a ridiculous 225k piercing. My only thought is that maybe these monsters are now useful for one-shotting bosses.
Moving up:
Mechangelion moves from B → S in HP boost. The buffs basically add more synergy potential. It looks amazing for robots now! I’ve already been generous with its placements so I’m not moving it up elsewhere, but its ability to tank and heal makes it excellent for HP boost. Swift assisted nova sounds brilliant for combining with Coretta.
Y Ddraig Goch moves from F → C in general and D → A in PvP. The TU reduction here is crazy. Y Ddraig Goch has the equivalent of 55% speed then does 6k piercing damage every 80TU with 30TU healing in-between if needed. After two kills it’s got a 100TU kill all enemies which can be done twice. Previously it just took too long to charge tyrannical ruling and if you needed to heal then the attacking felt slow. The rise in payback killers also weakened this all. Now I think it compares very well to Persephia and what’s impressive is it requires no team building to make work. The buff is particularly notable in PvE where it can more effectively heal between attacks than before because it doesn’t have to wait so long and getting two tyrannical rulings is super good.
Majorie moves from F → D in general. Yet another redesign and I think this one actually weakened her. The dreamhunt move now does medium piercing damage which nobody would ever really bother using but it’s come with a TU increase of 100 → 130 so it’s just a nerf. Purify ex is a very situational benefit. The sleep move now only hits enemies (amazing!) but with a huge TU increase (60 → 130). Sleep roulette+ had a 4/7 chance of sleeping an enemy so 7 / 4 * 60 = 105TU on average to sleep an enemy versus this new 130TU makes the new move basically worse. Also, there is too much insomnia, sleep immune, purify and toxic/lava entrance in PvP for a randomly targeted sleep move to be effective. At least with 60TU you could spam it and either have some sleep immunes to mitigate the backfire risk or be able to purify quickly afterwards. The reason she moves up in PvE is because there is no longer a team building requirement of sleep immunes to maximise her.
Zarathul moves from C → S- in general and C → A in PvP, the revival change here is subtly a lot stronger than it looks. Zarathul should now able to revive things whenever it wants, making it a constant threat. It’s still very squishy, but OoO synergy has been greatly improved because you can more quickly and reliably get to a point where you have 2-3 Zarathul on the battlefield who are sniping and reviving enemies. Alternatively, in OoO, you can just sweep with your teammates as Zarathul sits there and revives a few enemies. So now this monster isn’t a mediocre union sweeper, it’s more like a revival monster which can also sweep if necessary or be built around for a chance at something stronger.
Super epics going up:
These are the original OoO super epics, excluding Dinoraider who was already buffed ages ago. These monsters are genuinely good sweepers thanks to having good damage moves to get one kill then 100TU bloodcrave. All that holds them back is their low speed and how the damage isn’t high enough for fighting mythics. This update basically gave them union stats buffs, meaning they can easily sweep and they tank really well with HP boost on. For 10 cost these look brilliant. For newer players they can be used really well as OoO monsters. For veterans they can be used in PvP with the main intention to simply be a 10-cost sweeper but also threatening OoO if it will be useful.
Snowgun moves from B → S in general, C → S in PvP and D → S in HP boost, dual throw makes this look like it might be the best but the damage is a lot weaker and it’s 160TU. With the buff, it one-shots only the squishy mythics / HP boosted stuff. Timecrush is also slow and usually requires some stun to one-shot reliably. Aquatic monsters are the most plentiful, so this is probably the best choice for newer players (who aren’t facing mythics) but not for veterans.
Magmaraptor moves from B → S in general, C → S in PvP and D → S in HP boost, no stats boost makes this not able to be as tanky as the others, but with HP boost it still becomes decent. The attack being low also means timestrike is poor. However, raw throw deals over 5k piercing damage so this definitely looks good with some reptiles around it. This looks like the best sweeper.
Shadowbaron moves from B → S in general, C → S in PvP and D → S in HP boost, void power slash deals 2k damage so isn’t anything special but catapult is 6k damage with the stats buff and the monster is equivalent of full defence. What’s nice here is having the option of piercing when you need it even once you’ve charged bloodcrave. Newer players might enjoy combining this with Djinzar to give turn right after the catapult then heal it from the first bloodcrave’s recoil.
Luxking moves from B → S in general, C → S in PvP and D → S in HP boost, a single angel makes this equivalent of full defence and both attack moves do enough to one-shot all but the tankiest or defence buffed enemies. That seems decent, and any more angels than that turns it into a super tank. I think this has the highest ceiling, but it’s also probably the least good at OoO because when it dies everything gets woken up. That said, angels have a lot of healing and purifying that can fit around OoO nicely and keeping this tanky monster alive. Angel union needs some support before this will truly shine.
Moving down:
Albion moves from S → S- in general, the “gen” move being slowed is exactly what I wanted to see, but at 90TU it’s still way too fast to be balanced for PvP. Guaranteed kills like that on a high speed, full defence, HG monster is simply a power outlier and its synergy with other monsters makes it absurd. This is still S+ for PvP unless it becomes something like 130TU or gets more restrictions placed on the move.