Get yourself Gieh and build a team for it.
Its my first choice atm but im gonna wait for ankara buff . Still miss a few legendary tickets
Wish I could borrow you some from my 1200 stash.
You can always buy him a shop gift card and lend him gems and tickets
Well personally I advise you not to take anything. Having 80 ticket does not mean precipitate on the store and waste tickets You can wait for the next mythic outing, the last date was good, I think he will continue on this path .
Nophiam is â â â â , gieh is trash, No matter what they do with Ankara he wonât even have half the power of the other monster in the shop before their nerfes
Then why even bother with the time freeze thenâŚ? I like the concept of his move set but heâs just ⌠So bad.
Or just wait for the 10th anniversary for a new shop mythic to appear⌠Youâve waited long enough to save up, and need to wait to get to 80 anyway. May as well wait to see if they add anything good.
Update
Notes:
We just had the 9.5th anniversary and there are a lot of new monsters to add. Some of the monsters are completely busted so itâs exciting but also Iâm going to be moaning about them here a bit. A few that were less exciting on release have already been buffed, to ridiculous levels in one case (another Albion mistake). Iâll briefly mention their pre-buff version too.
Additions:
These are done in order of release with mythics, legendaries then super epics, etcâŚ
Cinder goes in at C for general, B for PvP, second form tier 2 and B for HP boost, with a conditional defence buff and a reliance on killing a teammate to get the damage move going this one looks pretty clunky but after the TU reduction it has enough good stuff going on itâs actually decent. The BM move is good control when Cinder first enters, lag flash is situationally good and the defence buff stacks to halve the incoming damage for every monster you have fewer than the enemy team: which sometimes means itâs impossible to kill without piercing (this easily comes up in PvE). The main game plan seems to be to use it as a backbite monster that trades at the same time, with the situational moves to fall back on. You can use token disruption to more easily enable the defence buff to make it very good for streamlining your team when it enters. The SS seems completely unusable but itâs funny to read. I feel this monster is fairly medium but a very useful tool for some top teams.On release, lag flash and GG no re were higher TU and farm noob didnât heal so only the BM move felt great. I would have placed it D/D/2/B. Astrajlyth goes in at S- for general, S+ for PvP, second form tier 1 and D for HP boost, with 4 lives that come with increasingly high speed, toxic entrance to set up 100-130TU psuedo piercing sweeping on whatever you like from the first turn and a huge punishment of outrage if it gets a second turn this is a very oppressive monster. Stun pulse is amazing here as a cheeky control move thatâs also great to line up outrage if you use detox bite. Whatâs nuts about Astra is thereâs very little way to shut it down except for void killing and with a single turn it will trade up. You canât sleep it, you canât purify, you canât kill it with certain moves (it has death immunity) and if you dare kill it then it comes back with a smaller window to deal with it. On the final life it gets a turn in 30s and can immediately outrage. I see a lot of people playing this monster incorrectly, putting it near the back of the team. This is best placed in slot 6-8 in a team where the opponent will be heavily punished both if they ignore it or if they kill it. It will also repeatedly enter to poison everything, disabling stealth/shield of enemies or removing sleep from your team. You want a bit of other poison in your team too.
Now for the moaning⌠In my mind this is undoubtedly among the strongest monsters in the game for PvP, likely the top one. It also takes barely any effort to run and itâs even good in second form. Itâs another Medusa-like monster that simply gets kills every turn for zero effort and an even bigger nightmare to kill unless you have void. It makes void super necessary, which can be resolved by more void coming to the game but then that makes all other revenge effects weaker⌠randomly weakening many great monsters in this game. On release this monster had a single problem: the âmonoâ moves were solo. This meant you needed to avoid water for basically your whole team. Mono was a great design switch, but it also randomly got other buffs. The one I hate and is unnecessary is the speed increase buff. VKC if youâre reading this, please revert it. Thank you at least for reverting the killer move becoming piercing. On release this monster would have been C/A/1/D.
Pandora goes in at F for general, B for PvP (S+ if VIP lvl 5+), second form tier 2 and S for HP boost, with huge defence, getting a turn in 24s, chaining attacks to piercing kill at rapid speed from the first turn and an extremely powerful revenge this monster is absolutely busted⌠as long as you are a spender with the Boxchomp monster from VIP lvl 5 (buy 200+ gems). This is a pure P2W monster, allowing people to swing back a match in their favour with very little effort. There are even some nuances like Pandora passes HP boost onto Boxchomps made (although only +500HP), you can avoid triggering some revenges due to the attacks coming from the Boxchomps (either itâs payback so doesnât kill a high value monster of yours, or you make the Boxchomp die at the same time to avoid a revenge) and you can convert a Boxchomp right before it dies to reset the HP. This monster has quickly proven to turn PvP into easy mode and power up a lot of top teams. As long as the opponent doesnât have multiple monsters with turns lined up, you can remove all dead weight from your team while killing the problem enemies and end up with a stun immune sweeper the opponent doesnât want to kill. It makes monsters like Cinder, Tyrfina and Gabrielle look like a joke because it both gets you out of any problem situation and kills enemies better than any of them do. Even Nightingale looks pretty sad next to it.That all said, itâs highly dependent on whether you have Boxchomp. Without that, you first need to convert a teammate and you donât get a +2000HP Boxchomp to get you started on the sweeping. I think itâs quite well balanced in that situation, but is power creep nonsense if you are a spender. The tier list placement assumes youâre F2P, but please bear in mind itâs S+ if youâre VIP lvl 5+. Rozaliz goes in at C for general, D for PvP, second form tier 2 and B for HP boost, with the ability to make all teammates protectors this is incredibly unique and hard to gauge power level. My gut says the fact it does stealth, wants reptiles and wants link+raw itâs probably pulling in too many directions to maximise properly. The attacking is slow (not only high TU but also 38% speed) so disorienting taunt really has to pull its weight to make this monster worthwhile. If anyone can let me know some good ways to play this monster that would be great, but from what I can tell itâs either going to be easy to ignore or youâre in control and donât want the enemies to all become protectors so you simply kill this before it gets a turn (itâs slow and squishy, unless there is a reptile). Compared to other mythics thatâs not exciting, itâs probably just a worse Arachnodrake. On release, disorienting taunt was 220TU rather than the 50TU it is now so the monster would have been E/F/2/D. Aello goes in at C for general, S for PvP, second form tier 3 and B for HP boost, with two powerful entrance passives, a way to send itself back and situationally strong moves you can see what they were going for with this monster. However, the secret skill is absolutely ridiculous. Bear in mind that youâve just put an enemy to sleep and put a Bronzeshell next in line; that sets up a low TU sweeper extremely well. Switching into Rhinedragon or something else very controlling is going to be super hard for the opponent to pull back from. Many monsters are kept in check by being low speed, which this secret skill bypasses. The potential here is very high and it will probably prove to be broken. I think it needs some safety rails on it like a 50s restriction from first turn and then the rest of the moveset could maybe be tweaked if necessary. At the very least it still has potential with being pulled back or monsters that send themselves to the back of the team like Tenguko who can get an extra shapeshift. Anyway, regardless of how broken it might be, it takes the right setup to maximise so itâs not S+. Nephthys goes in at S for general, S- for PvP, second form tier 1 and S for HP boost, with a stronger reincarnation and huge defence this looks like Aurodragon 2.0, but the moveset is still extremely passive and pure cure is weaker than purifying mist. So when talking PvE, I think itâs just an alternative to Aurodragon. In PvP is where it makes a real difference by reincarnating at full HP and being tanky is great. If youâve ever wanted to do all the fun stuff you can with reincarnation in PvP then this gives you a better chance at it. Unfortunately I think where it will be strongest is with S tier mythic spam where youâre playing all threats and so it punishes the opponent hard if they canât immediately kill it. Itâs also going to be a nightmare to face in ultimate challenge! Kumachi goes in at S- for general, F for PvP, second form tier 2 and A for HP boost, with double stats, crescendo strike, infinite 60TU healing and 2/3 chance of reviving this is an exciting monster to read but sadly I think itâs mostly just a gimmicky monster with lots of bear puns. It will definitely charge crescendo damage very quickly but the list of bears is quite short so making a good team with them or keeping them around long enough to keep the stats buff is going to be tricky. The revive is also going to be used against you in PvP where opponents can reset crescendo by killing this. Creating a Polaboss or Grizzleguard is too slow for PvP and they come with +0 bonus so theyâre not particularly useful for PvP. That all said, in PvE this is pretty great alongside Polaboss. I still donât think you want to spawn new bears, you simply crescendo attack and heal when needed. Kasumi goes in at D for general, D for PvP (A with Mai), second form tier 3 and B for HP boost, with a bunch of Jerbo synergy this creates an interesting setup with Mai and can probably be a lot of fun. Fan service turns Jerbos into mega tanks although they still die to any piercing attacks (only 200HP) and if Mai dies (or uses encore) they can always sacrifice themselves to deal one-shot damage. Otherwise, Kasumi will easily find targets to efficiently sweep enemies because both damage moves combined cover most of what you will meet in PvP. The sleep aspects are a bit clunky because Jerbo has poison revenge, so the opponent can wake up their monsters easily. Also, without Mai this is going to be very hard to use because any Jerbos it creates immediately become very bad dead weight once it dies or if itâs not in fan service form. Iâm very sceptical of this monster because the defence buff is far from guaranteed and there are various weaknesses like stun, knockback or sleep/chrono killer. I feel it will be very matchup dependent whether it works and thatâs even after youâve gone through the effort of building around it. However, I could be wrong and it might be a very powerful combo. Without Mai this might have some potential as a FL sweeper or something.
I should also mention, you can do crazy things by infinitely sacrificing it alongside Aurodragon/Nephthys while the enemies are poisoned. Mai can also do this, creating a game-winning state with Jerbos and extra copies of everything. This is probably very strong in PvE but Iâm not considering it for the tier list because itâs just one of these random combos you can pull off and not reflective of the monster in general. Tremorgore goes in at S for general, S for PvP and S for HP boost, with high speed and moves that pull itself back this has an incredibly unique design that I absolutely love. The moveset is very clear how you burrow the first time then repeatedly ambush â entomb. Interestingly you donât want to lower the TU of the moves, but getting a faster entrance from bonus is still useful (reduces entrance from 48s to 40s). The defence is literally at the standard cap when above 70% HP and otherwise still very high plus there are no killer weaknesses so itâs not easy to kill in the 2x 40s windows it allows before the first attack. Ambush kills the next enemy to get a turn which is typically the target you want and entomb is void kill anything. I feel this is simply generically good both in PvE and PvP plus itâs a bug and there are plenty of bug union monsters. To synergise properly, it goes well with things like Eirlys or Lilithia. I think this looks great but itâs unlikely to be popular because it wants to be near the start of a team but it doesnât help give you a control advantage (often what you want near the start) and people are very picky about what they run in their front ~6 so this non-synergistic legendary isnât going to be a hot pick. Derangea Roz goes in at S for general, S for PvP and A for HP boost, with stun bisector, a form of death revenge, high defence and low TU moves this is a really serious link, plant union monster. The difficulty is exactly what I just said though⌠itâs wanting both link and union. The good news is that earth has lots of plants and itâs very strong (basically a Pitayagon 2.0). It would be scary if it wasnât restricted! Cloning is maybe the most exciting bit for PvE due to it having a DR-like passive and you can even trigger that by using swift cannibalise. For PvP youâll clone when you get a chance but otherwise the repulse and union slash are excellent moves. This will work as a great sweeper in both PvE and PvP while also offering some stun protection. Note that if you clone and get multiple, the stun bisectors halve multiple times. Derangea Azu goes in at S for general, S- for PvP and A for HP boost, with death revenge and 100TU link dual union attack this is a very deadly monster that is great for pairing with Derangea Roz. It, again, has the restriction of needing link earth with plants but the payoff here is a very efficient sweeping move. Itâs a more aggressive version than Roz and that makes it probably harder to justify taking time cloning. Additionally, giving a turn to the highest seconds monster typically gives the opponent a turn so you want to maximise what this monster does while itâs alive to make up for that downside. Itâs offset by the death revenge, but it can still backfire. Ultimately I think this one is less good than Roz for PvP but thereâs no doubt that it will win you games if it gets a few turns using the attack move. Both seem excellent in both PvE and PvP. Cactalars or Dracorosa with the SE fairies are perfect to use with them. Zarathul goes in at C for general, C for PvP and D for HP boost, with sleep immunity and the ability to remove/revive teammates via marking this reeks of combo potential but in reality that will be so hard to pull off and the minimum defence and low-ish speed keep it from being a decent sweeper. I hope people find cool ways to use this monster, but to me it looks too clunky. The immunities donât mean much when the moveset is poor, the marking stuff on entrance is total RNG for whether itâs useful and the best stuff is things like marked revival where you can repeatedly revive things at full HP but the opponent can shut that down so easily. I think in reality it will mostly just kill enemies via union attack or mark â snipe, which is nothing special. What this monster probably needs is for the entrance passive to be changed into marking a random monster (enemy or ally) every time Zarathul gets a turn. Godpaca goes in at S for general, S for PvP and S for HP boost, with sleep entrance, revenge and SS this can be devastating to the opponent if they donât have sleep protection and triple dreamhunt is a crazy sweeping move for 100TU. These two angles make Godpaca surprisingly strong as it either aggressively kills the enemies or puts you into a sleep control situation. Poison is a common way sleep can be interrupted, so woolen grace is an excellent way to not get countered by that. Whatâs unclear to me is whether this monster is good enough to play generically, or if you need a serious plan for it. The opponent can probably not afford to be hit by triple dreamhunt, particularly how Godpaca can likely do it twice without any support. You probably need a little more sleep around to properly use it, and then it might be tempting to just go all-in with give turn to chain the killing. If you have any insight, please let me know! Whatever the case, itâs clear this is an exceptional sweeper in PvE and likely to be a menace in PvP as long as sleep is even a little bit viable. Melanthos goes in at A for general, S- for PvP and D for HP boost, with a moveset all about lifeflipping enemies this looks like a gimmick but itâs actually a super reliable sweeper thanks to everlife echo and confident strike. What this will do in practice is work much like Runedragon where it âkillsâ every 100TU and it temporarily disables an enemy on revenge (compared to Runedragon on entrance with sleep). Note it also gets countered by poison like Runedragon, taking the damage from poison tick right after healing. Lifeflipping enemies is great in a number of circumstances to better handle or disable enemies or to delay/time kills nicely to keep control. Itâs particularly potent with auto-poison where it will even avoid revenges. So ultimately I think this monster is a decent PvP sweeper for teams that can make some use out of lifeflipping. The secret skill is very cute here how Melanthos goes down to 1HP but gets a turn again quickly and heals right back up. When you find an opening for that it will feel great. Sharkrex (s - fire) goes in at B for general, C for PvP and B for HP boost, with doubled attack the piercing blow still doesnât do enough damage (~4 - 4.5k) to one-shot mythics, HP boosted stuff or buffed things in PvE. That basically means that sadly this monster doesnât have much viability. Instead, it must backbite and bloodfury. What made the original good in PvP was stun immunity and how stun locks were possible (it both enabled and countered it). This shiny version doesnât have a meta it can perform well in and things like the low speed mean itâs outclassed by alternatives. Gaiawolf (s) goes in at C for general, S- for PvP and D for HP boost, with raw stealthbreak and 97% speed this is a serious counter to things like C.W. Calamitas, A.S. Poseidon and some other FL menaces. Itâs otherwise another high speed accelerate team option thatâs great for setting up your monsters that offers some stun protection. Thatâs solid stuff for a SE and should work well for some teams as well as in some metas. Ultimately itâs worse than some other options, but you pick the monster thatâs right for your team. What really makes it viable is when you have ways to apply stealth to enemy monsters. That used to be rare, but now a few monsters do it so Gaiawolf can be a bit like an alternative to Spectrefox (s) in some cases. Note that it can still remove itself with lifeflip if itâs not going to work well in the matchup. Sharkrex (s - holy) goes in at S- for general, S- for PvP and S for HP boost, with double everything this fun gimmick is actually pretty scary. Unfortunately double HP was bugged so got removed, and thatâs significantly weakened the monster because now the recoil causes serious problems to it surviving. At 20 cost itâs also a big commitment to run in a team. The real kicker though is that the damage from double piercing blow isnât quite enough (roughly 4.5k). That makes it hard to get proper value from this monster when you build around it. So I doubt people will use this the way youâd initially think. Instead, where itâs good is for combos with raw double backbite and the fact itâs low speed means it pairs with things like Mortilys. In PvE it can be worth building around as a tanky sweeper either for fun or if you donât have a big collection of strong monsters yet. However, once again, without the double HP this at least needs HP boost to survive well. With the double HP this would have been S/S/S in the tier list. Sealionis goes in at D for general, C for PvP and D for HP boost, with a moveset all about killing hold ground monsters this is clearly designed as a PvP monster for specific metas. I think unfortunately that means itâs not going to see much play at all, plus the demoralise is a whopping 200TU so even in the right situation it may not feel that great. Still, combined with lifeflip this is definitely good so there might be some niche uses. Goldoise goes in at S+ for general, S+ for PvP, S for HP boost and Super Epics Veterans Utilise, with the nerf they made to the pairing with Redybug ages ago these monsters are sadly not viable at all. The sleep on Goldoise is removed by the poison revenge on Redybug and Redybug does nothing other than protect and purify. I think youâll only want to use them as a pair for reptile union in desperation to make that work. However, whatâs interesting is using Goldoise by itself. Itâs surprisingly good as a SE sleeper because itâs full defence, shields itself on entrance (and any other reptiles) and is a stun absorber. Since Mapledragon was nerfed the competition is basically P.G. Banamid, F.D. Clover and Rosempress. It seems about as good as those so should be a decent choice for some teams. 70TU sleep should never be laughed at, itâs serious control. Cyberoach goes in at S+ for general, F for PvP, B for HP boost and Super Epics Veterans Utilise, with a roundabout way of copying itself and a crazy sweeping skill once youâve got four on the battlefield this is the new Purpie and it looks incredible. I havenât tried it out properly yet, but for now Iâm assuming it will work well in PvE against the AI. Since it has a 75% chance to revive when killed it will be very hard for the enemy team to remove so most likely you simply make more and more cockroaches until you can swarm. In the meantime, roach scourge will even take out buffed enemies. This could potentially even be UC viable. As with Purpie, certain things put an end to it like death revenge and stun (Purpie was sleep), but if itâs reliable enough at getting extra copies you can probably work around things better than Purpie could. For example, roach scourge can get rid of problem monsters like ones with camouflage. In PvP this is unusable. Vanillawhelp goes in at S- for general, not adding as notable for PvP and worthy of consideration for HP boost, with this available it might breathe some life into gummy dragons, but I doubt it. The problem is, all of them are 30% speed and their move which requires one Vanillawhelp is always situational so you typically need a second on the battlefield before you can proactively do anything. The main upside here is you can HP boost it and have a super tank keeping your gummy dragons protected until they get turns. So in easier PvE content or in lower level PvP thatâs definitely a big upgrade⌠itâs simply not enough to make them viable in a serious way. Sumoji does not go into the tier list, but would definitely be notable for HP boost if it was any good and the 1st form is notable as cheap throw / end-game. With extreme defence and the highest HP you can have with a 3 star this is a funny monster that Iâd love to say is good but sadly the moveset does almost nothing at all. Union taunt was added so it isnât useless, but compared to the special rocks itâs still terrible. 7 cost is simply too much for a couple of support moves and some lesser stun protection. I think what theyâre trying to do is create a moji setup with something like Mojigunâs mojifire but weâre a long way off. Whatâs funny about this monster is in 1st form itâs only 1 cost so you can have an extremely tanky 1 cost healer if you donât evolve it (although no purify like the standard Moji). I hope the first form is nerfed to either only have lux or a cost increase and the final form needs something done with it to be anything more than a meme.
Movements:
The main thing I did here was a big shift down of mythics in the general tier list to counteract it becoming top heavy. I also did a little of that in the mid-tiers of the mythic PvP list. I will probably need to do a bit in the top tiers but havenât figured out exactly where the mythics should settle compared to one another. As always, any insight or recommendations you can offer would be appreciated!
Mythics moving down (general):
S+ â S Rhinedragon
S â S- Exocross, Lumimalus, Nyx
S- â A Azida, Christine, Don Rilla, Giehretus, Orochi, Uraniumedhus
A â B Arachnodrake, Berry, Hadeshoof, Medbie, Nagandia
B â C Auraleus, Goliatherion, Harleking, Kunomi, Ophidiator
C â D Akane, Gremoris, Naâturgoul, Plumesilisk, Voidress
D â E Aethereon, Apollonis, Eirlys, Nikki, Noircyon, Tyrfina
E â F Asmodia, Cypridrus, Majorie, Y Ddraig Goch
Hu Shin moves C â F in general, I realised that the enemy teams having more than yours makes this very awkward to attack with so itâs basically a revive engine that relies on a specific window to turn into a sweeper. That can be fun and cool to use, but is pretty niche.
Mythics moving up (PvP):
Onika moves from B â A in PvP
Rodeknight moves from B â A in PvP, strong revenges continue to be where design is going and we just got a bunch more monsters classified as beast.
Honghua moves from D â C in PvP, specifically with Chubpoon (who this is always featured with) this can be a challenge to deal with due to how tanky it is and always healing.
Risu moves from F â D in PvP, making acorns repeatedly means she cannot be ignored like before.
Mythics moving down (PvP):
Vixenblade moves from S+ â S- in PvP, the team building requirements are extreme and weâve now got loads of ways of dealing with tanky monsters that this doesnât survive really well nor does it have immunities or a strong entrance/revenge that make it stand out as overpowered. Itâs become fairly balanced even though itâs still super strong. All-in-all, I think S- is a better place for it rather than S+ with the caveat of it requiring heavy building around.
Candy moves from S- â A in PvP
Giehretus moves from S- â B in PvP
Christine moves from A â B in PvP
Sakuralisk moves from A â B in PvP
Fiona moves from B â C in PvP
Fyrielle moves from B â C in PvP
Kunomi moves from B â C in PvP
Naâturgoul moves from B â C in PvP, too many shields, HG and the lack of defence or any immunities make this struggle to perform well even though the low TU sweeping sounds brilliant.
Chronozillion moves from C â D in PvP
Mechydra moves from C â D in PvP
Y Ddraig Goch moves from C â D in PvP
Gremoris moves from D â E in PvP
Focalforce moves from E â F in PvP, this was always easily handled but even more so now with piercing moves and power creep.
Nikki moves from E â F in PvP, too outclassed by power creep.
Mythic HP boost changes:
Gremoris moves from B â D in HP boost
Legendaries up:
Mortilys moves from E â A in general, double drain survivor is genuinely decent with high attack and you can definitely +0 your monsters to create some combos.
Stormloch (s) moves from S- â S in PvP, link shadow OoO is niche, but this is godly strong in the right setup and extremely unique in what it offers.
Legendaries down:
Cephalogandr moves from B â E in general and B â C in PvP, not quite sure how this was so high because after losing stealth it becomes weak. I know I loved how tanky it was when it released years ago.
Dusicyon moves from S+ â S in PvP, piercing is so common and the support this offers is outclassed or unnecessary these days. Itâs still a fine option for people not playing competitively up at the top.
Chromera moves from D â E in PvP
Lunartic moves from D â E in PvP
Mojinator moves from D â E in PvP
Super epics:
Purpie moves from S+ â S- in general, unfortunately this is much harder to pull off than in the past due to the stun change (temporary immunity).
Sharkrex moves from S- â A in PvP, this was great in the stun meta of the past but that was its niche where it stood out.
Electricheetah moves from C â D in PvP
Sanctaurus moves from D â A in PvP, revival is stronger now than in the past due to the generic power level of monsters used, plus it removes itself when no longer useful and has combo potential with that double sendback. Itâs particularly good with Mortilys or Giehretus.
I think Rozaliz will be s- in PVP or a+
It does not want this at all. Seems like you havenât a faced a post buff rozaliz who is not forcing her into a gimmicky reptile team
Also seeing Cinder in B tier is crazy
Kumachi is not gimmicky either, stop forcing her with bears and play her with goood entrance monsters and you will see how good she is
Rozalizâs ranking is a complete miss. Looking at the top 20 teams in this monthâs ranked season and based on my own experience, no one who actually owns her would seriously compare her to Arachno. Sheâs simply excellent and canât be allowed to get her taunt off. Once she does, youâre thrown into a full RNG situation trying to break through three new âprotectorsâ that probably have nasty revenges, all while she snipes anything off the board with piercing.
And then multiply all of that by 2. Sheâs not just strong, she completely shifts the flow of the match if left unchecked. Her impact goes far beyond what that current ranking suggests.
Rozaliz now is just a very round S tier choice for anyone who has either Nagandia or Medusa.
How she can be F if she is the best frontline waifu to run together with Unicera in the current meta?
Majorie was in E?
Kumachi f in pvp is team her up with 1-2 bears only especially panda n crazy entrance passive mons and some protector then
Lmao yâall seriously underrating Kumachi? Sheâs not some meme pick â put her with Panda, a couple crazy entrance monsters, and a solid protector, and she wrecks tempo. That crazy entrance passive alone can ruin setups, and she eats through unprepared teams. If you canât see her value, thatâs on your lack of strategy, not the monster. Smart players know how to make her pop off.
Right! But what she can do without unicera if enemy doesnt have stealth,shield or Protectors? Just spam Multiface strike wich does no damage at all
I would love a speed nerf on her to around 70 and some king of defense boost to compensate
Also shield steal should not awake sleeping monsters like it does
Shes so cute and the only waify i actually like
Exactly! Without Unicera holding her hand, Nikkiâs just out here throwing pillows with Multiface Strike, praying someone has a shield or stealth so she can pretend to matter. No stealth? No protectors? No problem â sheâll just tickle the enemy team for fun.
How to play Nikki - if you donât have Unicera - then she will fit anywhere in the middle of the team - with high speed she comes quick and will always have targets for Kill Steal.
Just ask GP73 how well his various Nikki frontlines performed over the last months as he runs exclusively this type of strategy - early aggression into powerful entrances to seal the win.
I know how to make her work bud , im just saying right now Sheâs not as strong as she once was.
Lots of boosts+ defensive boost passives. The Steal mechanic is very good but it should have less tu on kill steal and shield steal OR make it usable on friends and keep the same tu THAT could be great. Some defense boost would be amazing she is too fragile