šŸ† Neo Monsters tier list (see first post) šŸ†

I think he’s most likely medium for PvP and above average for PvE.

Talking PvP, low speed and low defence with no value entrance/revenge is always a risk. The combo stuff all relies on monsters being marked, which is a little clunky to set up especially when your opponent can remove mark. It’s likely going to work mostly as a union sweeper with some niche upside in some teams.

Talking PvE, you should have more time and freedom to actually pull off the combos. I feel it’s essential to do them to make it worth running. Union attack is strong but not reliable enough for anything with a significant buff and, similarly, that’s when it will die like a fly. So you’re probably either doing relatively slow piercing sweeping or, more likely, using some combo with cloning and reviving stuff.

As NoelLemon says, sleep immunity is a combo that’s pretty enticing. It can stay awake to mark and remove teammates, turning your sleeping monsters into extra threats. I’m very skeptical over the time it takes to pull that off and how unreliable sleep control actually is now they’ve continually brought out more counters to it. I mean, there’s no way you’re pulling off a FL OoO combo with this with a straight face if you want to be competitive so it’s going to be mid-game (which I never see anyone experiment with except me) or end-game with Lemon.

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How good is evie in 2nd form? Is she viable to use or is she still powerful

She’s alright, better than many mythics in their second form I think but she’s a bit slow attacking and you can’t get her a defence buff to survive a long time. The 20% slow on enemies is nice but you won’t feel the effect of it too much. If you try to play her competitively, I think you will be disappointed. The moveset is still pretty functional though.

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Ok ok, thanks for the reply!

@Killerdog when can we expect a update in tier list with new mythics and legendaries?

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The new SE cyberoach is so strong lol

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Hello, dose fyrielle has sleep immunity along with rock morph in 2nd form? Thanks!~

Yes

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In PVE. Not in PvP.

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Cloning is way less effective in PVP because your opponent has a brain and can keep track of which is which lol.

I’m going to work on it this weekend. I’m not sure if I’ll complete everything but I should get most of it done. So the update posts will come over the next week or two.

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Slacker :wink:

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Oh

Update

Notes:

We recently had updates to version 2.56 and 2.56.2 which you can see here. This post will cover the movements with regards to these changes.

Monster type changes (waifu dual-types):
I’m very biased on this, but I believe this is a huge improvement for the game! Below is an image of (almost all) the monster type changes in terms of numbers for legendaries and mythics combined. It increased most of them by 10-20%, while the number of humanoids decreased by 10%.

This should increase the possibility for typal synergy as well as type-killer moves becoming more relevant. This will become even more evident as time continues. For the meantime, it’s partially counteracted how stale the development of the typal mechanic in the game has been. For the most part, this hasn’t drastically affected any monster enough to move it in the tier list. However, some of them have become easier to run or they have a higher ceiling you can achieve with synergy.

Bronzeshell gets ā€œdeshellā€:
This mostly means they’re harder to abuse with things that heal enemies (e.g. lifeflip enemy, Vineyes) and when created in multiples they can remove themselves a little faster (they still need to get a turn). It also makes them less good alongside poison. Ultimately, this was done to prevent the horrible locks that were possible. I’ve tested Motordragon and it feels about the same as before, so I think it doesn’t change much for general Bronzeshell disruption.

Elfin Dragons and Crystal Worms:
These got minor tweaks to weaken the setups that I don’t think make too much difference. The crystal worms are now all low speed, which heavily nerfs them for use without Calamitas (I’ve made changes below to reflect that) but in the Calamitas setup it’s not particularly significant because they’re all auto-taunt.

Here’s the usual list of notable changes that didn’t result in movements:
Prixis got a TU and cost nerf to the SS due to how well it synergises with Mantiferno (now that Manti has been heavily speed buffed). It’s a very minor aspect of the moveset so doesn’t change the tier list, but definitely weakens that PvP FL setup a little.
Astrajlyth got a slight reversion of the buff from last update. It did almost nothing.
Nophiam got a big speed nerf and TU increase on the clone move, drastically slowing down its ability to get into a controlling position. I was going to move this from A to S- tier next tier list update but after this nerf I’m leaving it in A tier.
Rozaliz got huge TU reductions to her moves but I haven’t yet put her in the tier list so will comment there.
Sumoji got union taunt, which really doesn’t matter.
Tombguard / Pterosaur got a cost increase so now the cheapest give turn monsters are all 2 cost.

Notable typal (aka union) tweaks:
Kanna got the SS affecting all robotic teammates rather than just herself, making it a crazy typal buff. This may prove to be very strong, but we’re yet to see what robot setups can be created. Even though there are lots of robots in the game, many are older legendaries, are slow to take an action or don’t have natural synergy together. XYZ-999L, Ayna, Mechangelion and Deus X are probably the standouts for now to try it with but if we get any more robot typal support then Kanna is one to think about!
Spectrophin has always been a union monster that I’ve had rated high but the phantoms to play with it have been too few. We’ve just got some more phantom union and Spectrewing can give turn to any phantom (if Spectrophin is still alive) so there’s something growing there.

Movements:

The changes below are only with respect to the changes in version 2.56 and 2.56.2.

Sivanna moves from B → D in PvP and S → A in HP boost, void stun killer got a sneaky damage buff a while ago so it already one-shots, meaning the attack boost added to the SS is really only for void assassinate. Slowing down the backbite, making it void and single-use makes Sivanna significantly weaker for PvP.

Ayna moves from A → S in general, C → S- in PvP and D → B in HP boost, multiple buffs since its release (3?) have made it far, far better. Now it can be a tanky threat with infinite 70TU healing and does efficient sweeping regardless of the scenario while being a very hard counter to protectors and stun (e.g. much better than Sivanna). This seems exceptional for PvE, particularly if accelerated. To me it looks like a very strong but balanced mythic that should perform well, especially if you can play some other robots.

Airavalon moves from C → D in PvP, the secret skill is super interesting and it’s Malwing’s original blowback but unfortunately this monster only saw play for its combo potential with 30TU backstab from the beginning of the match and being able to remove itself too, both of which has been taken away. It now gets a turn super fast, knocks an enemy back then re-enters and can play very fairly with the charge → attack moves. It’s probably only worthwhile in teams wanting lots of monsters to sacrifice from next in line / the battlefield and Airavalon itself wants to be sacrificed by them too.

Crystal Worm Purpureus moves from S+ → S in PvP
Crystal Worm Roseus moves from S+ → S in PvP
Crystal Worm Ater moves from S- → A in PvP
Crystal Worm Flavus moves from S- → A in PvP
Crystal Worm Viridis moves from A → B in PvP

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Not really - with multiple copies on the field Corrosive Thrust could be used to very easily sweep enemies with 3-4 hits. Now if you have more than one copy on the field they are almost harmless.

Yeah, but it honestly isn’t a good choice to go reviving to get yourself into that position. I know you personally took issue with it and complained about it on the forum but you’re pretty much the only person making a fuss about that. Don’t get me wrong, I’m happy it doesn’t have piercing because that was a totally unnecessary buff but there’s much stronger stuff going on with Astrajlyth that it doesn’t really matter overall.

I’m working on the post with the new monster releases but here’s a spoiler… I think Astrajlyth is the strongest monster in the game for PvP.

I thought it was Pandora :rofl:

Stur.. That aquatic stun absorber that revives when stunned a little bit got the most perfect buff imo. I’m so happy about that because I always needed a good stun absorber in the mid game but didn’t have any of the mythic stun counters and angelion is only good against slow/control opponents or XYZ. He now has 4 amazing mythics to choose from to activate his union attack even (obsydia might be counter intuitive with his stun revive passive but it’s really not and since most of the time, you choose when the stun happens and can make sure he uses one of his attack than stun enters).

Also a viable Void monster in mid game. Sadly he doesn’t deal enough damage to kill Pandora since even with passive active and SS used (to add like 500-600 damage) since she has one of those stupidly designed kits that makes 90+ speed with a lot of damage even though her stats are made to be super tanky aligned with a monster who has full defense stats at 42% speed.

Actually many monsters are vrey strong in pvp and that’s great because too many mythical are free ,I mean mythical ilimited,SoI wanna to aks you one thing KD’ ,if you buff to ankara how be that buf ,Skill attak or Skill or passive ,My opinion is that for play more goodb in pvp is nessecary to limited more the mythical or be exillent to the hours of make the the list of limitantions

My latest Ankara buff idea was quoted by VKC here. You can follow the link from this to my full post talking about it