Update
Notes:
We recently had updates to version 2.56 and 2.56.2 which you can see here. This post will cover the movements with regards to these changes.
Monster type changes (waifu dual-types):
Iām very biased on this, but I believe this is a huge improvement for the game! Below is an image of (almost all) the monster type changes in terms of numbers for legendaries and mythics combined. It increased most of them by 10-20%, while the number of humanoids decreased by 10%.
This should increase the possibility for typal synergy as well as type-killer moves becoming more relevant. This will become even more evident as time continues. For the meantime, itās partially counteracted how stale the development of the typal mechanic in the game has been. For the most part, this hasnāt drastically affected any monster enough to move it in the tier list. However, some of them have become easier to run or they have a higher ceiling you can achieve with synergy.
Bronzeshell gets ādeshellā:
This mostly means theyāre harder to abuse with things that heal enemies (e.g. lifeflip enemy, Vineyes) and when created in multiples they can remove themselves a little faster (they still need to get a turn). It also makes them less good alongside poison. Ultimately, this was done to prevent the horrible locks that were possible. Iāve tested Motordragon and it feels about the same as before, so I think it doesnāt change much for general Bronzeshell disruption.
Elfin Dragons and Crystal Worms:
These got minor tweaks to weaken the setups that I donāt think make too much difference. The crystal worms are now all low speed, which heavily nerfs them for use without Calamitas (Iāve made changes below to reflect that) but in the Calamitas setup itās not particularly significant because theyāre all auto-taunt.
Hereās the usual list of notable changes that didnāt result in movements:
Prixis got a TU and cost nerf to the SS due to how well it synergises with Mantiferno (now that Manti has been heavily speed buffed). Itās a very minor aspect of the moveset so doesnāt change the tier list, but definitely weakens that PvP FL setup a little.
Astrajlyth got a slight reversion of the buff from last update. It did almost nothing.
Nophiam got a big speed nerf and TU increase on the clone move, drastically slowing down its ability to get into a controlling position. I was going to move this from A to S- tier next tier list update but after this nerf Iām leaving it in A tier.
Rozaliz got huge TU reductions to her moves but I havenāt yet put her in the tier list so will comment there.
Sumoji got union taunt, which really doesnāt matter.
Tombguard / Pterosaur got a cost increase so now the cheapest give turn monsters are all 2 cost.
Notable typal (aka union) tweaks:
Kanna got the SS affecting all robotic teammates rather than just herself, making it a crazy typal buff. This may prove to be very strong, but weāre yet to see what robot setups can be created. Even though there are lots of robots in the game, many are older legendaries, are slow to take an action or donāt have natural synergy together. XYZ-999L, Ayna, Mechangelion and Deus X are probably the standouts for now to try it with but if we get any more robot typal support then Kanna is one to think about!
Spectrophin has always been a union monster that Iāve had rated high but the phantoms to play with it have been too few. Weāve just got some more phantom union and Spectrewing can give turn to any phantom (if Spectrophin is still alive) so thereās something growing there.
Movements:
The changes below are only with respect to the changes in version 2.56 and 2.56.2.
Sivanna moves from B ā D in PvP and S ā A in HP boost, void stun killer got a sneaky damage buff a while ago so it already one-shots, meaning the attack boost added to the SS is really only for void assassinate. Slowing down the backbite, making it void and single-use makes Sivanna significantly weaker for PvP.
Ayna moves from A ā S in general, C ā S- in PvP and D ā B in HP boost, multiple buffs since its release (3?) have made it far, far better. Now it can be a tanky threat with infinite 70TU healing and does efficient sweeping regardless of the scenario while being a very hard counter to protectors and stun (e.g. much better than Sivanna). This seems exceptional for PvE, particularly if accelerated. To me it looks like a very strong but balanced mythic that should perform well, especially if you can play some other robots.
Airavalon moves from C ā D in PvP, the secret skill is super interesting and itās Malwingās original blowback but unfortunately this monster only saw play for its combo potential with 30TU backstab from the beginning of the match and being able to remove itself too, both of which has been taken away. It now gets a turn super fast, knocks an enemy back then re-enters and can play very fairly with the charge ā attack moves. Itās probably only worthwhile in teams wanting lots of monsters to sacrifice from next in line / the battlefield and Airavalon itself wants to be sacrificed by them too.
Crystal Worm Purpureus moves from S+ ā S in PvP
Crystal Worm Roseus moves from S+ ā S in PvP
Crystal Worm Ater moves from S- ā A in PvP
Crystal Worm Flavus moves from S- ā A in PvP
Crystal Worm Viridis moves from A ā B in PvP