Yeah, but it honestly isnât a good choice to go reviving to get yourself into that position. I know you personally took issue with it and complained about it on the forum but youâre pretty much the only person making a fuss about that. Donât get me wrong, Iâm happy it doesnât have piercing because that was a totally unnecessary buff but thereâs much stronger stuff going on with Astrajlyth that it doesnât really matter overall.
Iâm working on the post with the new monster releases but hereâs a spoiler⊠I think Astrajlyth is the strongest monster in the game for PvP.
Stur.. That aquatic stun absorber that revives when stunned a little bit got the most perfect buff imo. Iâm so happy about that because I always needed a good stun absorber in the mid game but didnât have any of the mythic stun counters and angelion is only good against slow/control opponents or XYZ. He now has 4 amazing mythics to choose from to activate his union attack even (obsydia might be counter intuitive with his stun revive passive but itâs really not and since most of the time, you choose when the stun happens and can make sure he uses one of his attack than stun enters).
Also a viable Void monster in mid game. Sadly he doesnât deal enough damage to kill Pandora since even with passive active and SS used (to add like 500-600 damage) since she has one of those stupidly designed kits that makes 90+ speed with a lot of damage even though her stats are made to be super tanky aligned with a monster who has full defense stats at 42% speed.
Actually many monsters are vrey strong in pvp and thatâs great because too many mythical are free ,I mean mythical ilimited,SoI wanna to aks you one thing KDâ ,if you buff to ankara how be that buf ,Skill attak or Skill or passive ,My opinion is that for play more goodb in pvp is nessecary to limited more the mythical or be exillent to the hours of make the the list of limitantions
No. Itâs not true. Itâs a big nerve, itâs now 10 times weaker.
What are you talking about? The Eds got the same treatment as redybug or mapledragon they became crap as hell at least with the first nerf it was still playable but now nothing.
Nophiam is level E it has become cosmic â â â â .
A lot. Not being able to target yourself means moves like Bind creates a permenant deadweight on the field, you can not remove yourself when you donât have a damaging move active so your other monster with better entrance to take place, and if only 1 ED on the field, he will just stay there and not do anything. They lost all versatility they had.
I prefer ED post-initial nerf to what CWs are now. At least they were fun to use.
I know âlolâ. I was just pointing out a weakness now they have previously they didnât.
Also I want to add, Gravity field was a counter to them until the big boss got a turn and when there is no protector but now that they can not target themselves, it acts as a mini-gravity field for them. Not being able to target yourself also means knockback random is A HUGE counter to them if barely any EDs left. There is no reason to ever play EDs unless you are a new player wanting to beat other bad teams which what the players wanted I guess but the tier list should also reflect that.
A true mortor user uses it to lock down the opponent not just to put a few bronzeshells here and there. Its impact has diminished considerably without itself being dead weight , the enemies need almost nothing more.
Ohh a lot. But to understand it you have to dwell on them which you obviously didnât do as well as those who nerfed them. In short, NoĂ«lle has summarized whatâs wrong now not to mention that they are now being completely ridiculed by the gravity field.
Is there any way you can give feedback and insight without being rude? Iâm trying my best here.
What you wrote about Motordragon doesnât really explain anything except that you want to use Bronzeshells for locks and the setup you like to use doesnât work any more?? It leaves me wondering what setup that is.
My thought was that you can still use each turn to reset the critical moves of the others, but I guess it means that for each ED you have one fewer monster that can do the resetting so if youâve only got 2-3 on the battlefield then thatâs really going to slow down how frequently you can do it and how smoothly they play.
I was looking at them more as a whole, not thinking about how people play them in amongst a couple of non-ED monsters so thatâs probably where I went wrong.
I imagine E.D. Kaiser will run out of the reinforce move much faster now too because the other EDs will rely on it more.
Iâll change their positions when I do the other movements very soon.
Just to add to my above postâŠ
Ironically I met two Elfin Dragon teams today in PvP, both using almost entirely EDs at the front (one had Dusicyon, canât remember the other).
It basically affirmed my belief that they are not changed much if you use all EDs. I couldnât shut down the setup, they easily did the pullbacks and got to attack just like before. However, I do believe that this isnât the case if someone is running them with more non-ED monsters. They will get clunky if you use any more than a single non-ED.
So the question really becomes⊠are they viable without any supporting monster? I think the answer is mostly yes, but theyâre definitely less flexible than before and there isnât much way to improve the setup with clever team building.
Remover becoming solo on Keiser really matters in some scenarios because it takes away its ability to easily pass time. Skipping turn gets around it a lot, but it contributes to the overall deconstruction of the smooth chaining turns the setup used to have.
They knew except well the moment they released the monster it was broken but to push sales up and nerf it after a month or two. This pattern must be stopped its not only ED even mythics
Many more monsters get buffed after release than get nerfed, which shows the opposite of what you just said. Suck it up and quit going on about compensation