🏆 Neo Monsters tier list (see first post) 🏆

A lot more hit than miss.

For me, it literally takes the most meta nightingale set to stop her. And I can reach that point sometimes before her entrance triggers.

Edit: She’s a very good enabler for low dps piercing kills. (Albion’s ha, Lucifelle’s Fillicide, etc.)

Thanks for the feedback. You probably didn’t see, but I quickly edited my post where I shared Woolala’s position I intended for her. Originally it said A tier, but I changed it to B tier. That’s because I envisioned it being A tier but I’ve been re-adjusting lots down a tier so thought it would probably end up in B. I did all the figuring out today and am happy to say it sits in A tier. I hope you feel it’s a fair grade once I release the update.

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Ignore Woolala, I need Vixian and Leira’s tier to be adjusted in PVP tierlist (like there genuinely are people out there who might think they are that low tier playability when they don’t require much teambuilding) and nightingale to be in one of the S tiers absolutely. No one in the game does what does and her high TU moves can be played around with pullback easily. Sendback doesn’t even hurt her even if she is at hold ground and there is a poison endgame opponent.

Just to clarify tho, I mostly agree with your tierlist assessment. You do your research and ask other good players opinions on monsters so you do work hard. Just wanted to make sure to not come across disrespectful.

Edit: also I know your awakened mythic tier list letters don’t mean something is worse than another mythic, it just means it’s less valuable than the one above it (we did discuss this before and that was your explanation before which makes sense) but as the game progressed. IMO, Vixian and Leira specifically are way above monsters like Apollonis, Ophidiator, Stellaurum, Chronozillian etc.

Stellauram is better than people think. Just uncommon and a bit slow.

Vixian will be S tier
Leira is staying in E tier

Vixian I totally missed just how much she’d been buffed. She went from desperately needing all throw fodder from teammates to easily creating at least two soul missiles herself and a bit of team building easily making that, say, 3 soul missiles. Those missiles went from being a half TU catapult into being a void move capable of dealing with any protector problems plus enabling rocklock or similar. I think also people should try using her SS because that with soul missile+ seems exceptional.

Leira I don’t think much of. You need to backstab her and there are better petrify-style monsters. The numbers of times I’ve killed her before she gets a turn because I skipped turns to line up two attacks is embarrassing for her. Even more embarrassing are the opponents I’ve beaten with sleep bomb. Of course she has a purpose and is good for the teams that want her, but I still wouldn’t call her amazing there. And don’t get me wrong, I think she’s nicely balanced how she is.

I disagree with this but I also noticed only few people who use her as a monster who gets a turn and kills something but instead forcing her into those motordragon token teams. I assure you, your opinion will change once she becomes more widely accessable.

How do you best recommend running her?

As a disruption that will take a turn and kill something immediately. So you gotta run her with other threats instead of just control monsters that can be ignored so even if the opponent knows she is next in line, they can’t worry about her but instead focus on the field threats. I’m excited to obtain her in the future, even if she doesn’t get featured next anniversary, I will save 2000+ gems just for her.

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Threats, but surely also ones that can bypass a protector or punish it? Otherwise it’s just a weaker Nightingale.

Leira is def s tier. Just wait till another anniversary and then people start to say leira is broken. She is enabler like nightangle , definitely no worse.

The awakened form is a lot harder to ignore. It doesn’t even need something to remove it if you run it later or have some good stuff to take advantage of the moogongs

Today I spent a few hours making the tier list changes. They’re not done (second form mythics and HP boost) so I haven’t made the post of the changes yet. However, the line is open for critique and impressions!

Please also be aware that a forum update has allowed all the images to have names. Therefore, I’ve removed the names from the tier list.

To view the names:

  • On PC - hover the cursor over the image
  • On mobile - click the image
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Curious on the decision to put nophiam in A, thought he was p bad on first impression, what do you think he does/where does he slot in?

Random one i think you should consider adding to notable monsters - Charalynx now has Fire Eater and i was using it for quite a while in island challenge. Damage was decent for a 2(?) star.

Saying that i don’t think it’s anything crazy. Just a possible low cost monster for early on in the game.

He’s far from bad. He’s an excellent monster! The key thing is using enough piercing that the enemy shields don’t matter, which means he is only for players with big accounts.

Yeah it’s definitely a cool thing but the damage doesn’t do anywhere near enough for most of the game content. For playing through the offline story and probably a chunk of the online story some monsters like it and the one with confident strike are good choices.

Update

Notes:

This is long overdue from the 9th anniversary and I’ve done A LOT of changes so this is a massive post. We got some very unique designs and the mythics in particular are very strong! I think the PvP meta is going to be changed quite a bit by these. Let’s get stuck into it…

Additions:

These are done in order of release with mythics, legendaries then super epics, etc…

Evie goes in at S for general, S+ for PvP, second form tier 2 and A for HP boost, with void guaranteed kills every 130TU and a passive that permanently slows all entering enemies this is a very dangerous monster on the battlefield. Having the pushback from the setup move and the overall TU broken up into two parts makes it very controlling and possible to chain together more easily. This is particularly true if Evie is accelerated. It’s far better than simply “130TU sweeping”. Appetiser offers even faster sweeping if the opponent has a humanoid, one-shotting squishy stuff and two-shotting (120TU) many other things. Table fee makes Evie excellent in the mid-game or in PvE to disable an enemy for a very long time that was around for a while. I’ve found it’s worth using on anything that will be pushed back by 200s+. The defence buff from not using humanoid teammates is excellent, but often not worth specifically building around. The downsides are it doesn’t have any entrance/revenge so can be killed without making an impact and it struggles against protectors and stun because you need to target the same monster twice in a row without delay. However, things like the slow on the enemies more than make up for that as long as you can bring in a couple of enemies before it dies.

Woolala goes in at S for general, A for PvP, second form tier 1 and B for HP boost, with the ability to constantly put all enemies on low HP very quickly this has very high potential for strong combos. I definitely underrated this aspect and it’s complicated so let me explain. The negatives are it takes ~24 turns to kill something, which likely means every enemy gets a couple of turns before they die. It triggers revenges, which can mess you up. Also, you can’t leave non-threatening enemies alive, which is a big part of winning battles. However, what I didn’t consider is how many good low TU damage moves are available that can kill enemies put onto low HP. Also, in PvP you can turn every 1 of your turns into 3 turns by skipping and having the opponent skip back. So you build around low TU moves and then do lots of skipping to rapidly speed up the clock on enemies and mean that very few of them get turns. As with many combos like this, acceleration works nicely. An interesting way to get around the revenge triggering is to use an auto-poison monster. This also speeds up the clock because a monster will get below 100HP in ~11 turns and poison will do the remaining quickly to usually get the kill itself. So with that all said, this monster is extremely good if it gets to work but the requirement to build around it does make it hit or miss in a competitive environment. That makes it outside of S tiers, with the caveat that you can make strong teams with it if you have the right monsters. In PvE I’ve used it extensively and think it’s far easier to build around and definitely very strong, but the lack of control means it’s not the absolute best thing you can do there so falls just short of S+. For UC this is excellent.

Selkette goes in at S for general, A for PvP, second form tier 3 and S for HP boost, with good speed, very tanky stats and efficient focused sweeping this is a great baseline. It’s an excellent poison support monster that also sweeps. Ignore venom double kinslayer, the damage is bad, but absolute sting kills even heavily buffed monsters in PvE, is only 110TU and is set up by the passive. Selkette cannot be countered by purify because it enables a fast repulse that brings in a poisoned enemy and the SS allows you to chain repulse → stun → repulse for huge control. Similarly, poison immune enemies can just allow Selkette to repeatedly repulse for control. Siphon cure is probably mostly for healing itself, but the TU efficiency is brilliant and auto-poison all enables it easily. The only tricky bit about it is how much it depends on poison and how it can be locked into killing certain enemies. However, if your team around it is good then you shouldn’t face that downside too much. I expect Selkette to help create strong poison setups.

Albion goes in at S for general, S+ for PvP, second form tier 3 and S for HP boost, with a moveset designed to punish protectors and a low TU way to set it all up, this is the perfect tool for building around focus-style moves. High speed, full defence and hold ground make this hard to stop before it gets a turn. It only takes that first turn to do powerful things… it kills an enemy for only 60TU and then follows up with 30TU skills that you can choose to either kill the protector to charge the focused double bloodthirst or try to bypass for that second kill (1/3 chance so likely 90TU for this). You can easily combine Albion with any true hit monster or similar (e.g. Mechangelion) to gain huge benefit from the enemy protector. Albion even has a second use of the 60TU kill move so you can use the protector for a teammate’s kill then get another quick kill with Albion that creates a second target / dead weight.
This monster was buffed only 6 days after release with an absolutely absurd 200 → 60TU on ScimitArt Gen as well as 40 → 30TU on the two other moves. Before this it was D/F/2/D, one of the worst mythics in the game. However, now I think it’s up there among the best, particularly because it enables so many other monsters that are otherwise situational to perform very well.

Nophiam goes in at **S- for general, A for PvP, second form tier 1 and S for HP boost, with full defence, four passives and 130TU void piercing killing you know I’m going to like this one… and the artwork is awesome! This works a lot like auto-poison monsters or things like Cynthia/Obsybdia where newly entering monsters are targets for moves but existing ones aren’t, which makes it slightly restricted in practice. Also, you need to be packing a lot of monsters with piercing moves to negate the benefit of enemies getting shields. However, if you can do that then you get a tanky sweeper which also protects your team and counters token disruption too. The SS allows you to quickly set up a kill on any enemy or sometimes to sacrifice a teammate. Good speed makes this surprisingly threatening, especially given that SS meaning it’s got a guaranteed kill pretty quickly even at a baseline. Angel meat is very fast and gives it interesting synergy with enlist-style monsters (aka the rocks they create) or junk you might have at the back of your team which will come in with a shield then can be converted into a Nophiam.

Van Sith goes in at E for general, F for PvP, second form tier 2 and D for HP boost, with moves that rely on meeting an enemy with stun counter/converter/absorber this can too easily be dead weight. What I believe this is meant to do is set up stun for your team so you either: remove their protection with gaslight and become a sweeper, or your stun comes in and sets up echo timecrush double so Van Sith gets a kill that way. However, that seems incredibly clunky and gimmicky. Also, the Lamplight is potentially a strong monster with stunstrike if the opponent kills your Van Sith. I am pretty certain this monster is going to get buffed after a bit of time because it doesn’t seem like a particularly functional design. Also, Haneri is simply an upgraded version of this in almost every.

Mojignis goes in at B for general, B for PvP and S for HP boost, with a moveset and defence buff entirely dependent on being fully bonded, this isn’t for new players. Ideally you want all the monsters in your team placed around it to be fully bonded too, which takes a huge amount of effort. Assuming you only have itself bonded, it is decently tanky for a legendary (like standard defence) and can do one-shot damage to any enemy without a defence buff. Bond bloodthirst does 3.5k damage with 1 kill so you do need 2 kills before you can piercing sweep. Payback killer is a decent move to have and double repulse is always nice, but nothing particularly stands out. The speed is a bit low, sweeping is mediocre TU (over 100) and it’s +3 cost to have double repulse. I think you’d only want to use this if you have the full team bonded so then it’s a super tank, but even then it doesn’t match up to top legendaries or average mythics. What I find sad is it requires a lot of PvE content to play properly, but trial of bonds doesn’t do enough damage for buffed PvE enemies to make it playable for PvE players. I hope it gets a small buff in the future to make it worthwhile, especially considering it’s genuinely hard to have your whole team fully bonded (you can do 6-8 to make it work for one team, but as soon as you want to play it elsewhere you need more bonded).

Lurelily goes in at B for general, E for PvP and D for HP boost, with low attack the assassinate and double survivor are terrible. It completely relies on a teammate putting enemies to sleep so it can double dreamhunt then bloodscream. Nothing exciting with the TU and all it does is kill enemies, it seems poor to me. The SS is a really bad idea to use because you have to put your team to sleep and then cannot do anything except wake up enemies. She is literally forced to attack and only hits 2+ enemies at a time. You can use things like poison or sleep immunity to kill things instead, but again it is two-sided so is often a bad trade. I think Lurelily is almost actively bad in PvP. In PvE it’s playable because you can simply use it as a sweeper if you have a teammate put an enemy to sleep and it’s generally tanky plus bloodscream does great damage for buffed enemies.

Crystal Worm Calamitas goes in at S+ for general, S+ for PvP and B for HP boost, with Keiser as recent trauma for many players the reaction to this has been polarising but I think it’s actually one of these boss/king monsters they’ve done right. Full defence, poison+stun immunity, camouflage, a shield that never breaks and auto-taunt monsters getting in the way while it can be 65TU sweeping (55TU when +9) is obscenely scary, but you’re locked into a crystal worm setup and there are plenty of counters available as well as 2x auto-taunt only having a 57% chance of blocking so you can realistically bypass them. Calamitas basically works as a sweeper for the CWs that is slow to get going but becomes deadly meanwhile making CWs that go to high TU still be useful because they can block attacks and it lets CW feast on it halve their TU but bear in mind this doesn’t add a kill so they still need to find targets for their void moves or remove other CWs to become blood sweepers. To me that sounds very fair and a fitting way to make the setup work. That said, this is clearly very strong and turns the CWs into a formidable team. I particularly like this for PvE where Calamitas can be an excellent sweeper with both bloodlust and void union slash.

Dameule goes in at S+ for general, S+ for PvP and D for HP boost, with 2+ lives and payback revenge on each this can easily generate a lot of value, particularly in PvE where you can revive many copies of it. Decent speed helps it recover its ghostly embrace well unless the enemy team is prepared to face two payback revenges in quick succession. The damage moves are all reasonable TU with forgotten girl being a great way to get the kill needed for bloodcrave in PvP. Lifeblight doesn’t kill the tanky stuff but you can work around that. Sleep immunity also makes this particularly scary in OoO. This monster would be quite broken if it came out years ago but due to void moves becoming somewhat common among mythics it has a hard counter to keep it in check. I think it will be extremely good for newer players, only becoming balanced in high level PvP. For PvE this seems exceptional.

Adamithia goes in at S for general, S for PvP and S for HP boost, with the cost of a mythic and a capitalist agenda, this monster’s moveset makes many promises of greatness but ultimately hands the advantage to the enemy. Politics aside, this moveset is complex and ultimately tells you to either: give it HP boost and play all mythics so it has massive stats and crescendo strike becomes powerful very quickly plus you’ve got a 120TU one-shot if you need it before crescendo is charged; or play 1-2 mythics (or unawakened ones) and hope you meet an opponent with awakened mythics so you can 70TU piercing sweep. The second option I think is quite specific and hard to create a good team unless it’s for a specific PvE battle. The first option is fine on paper but there is always one glaring problem… when the opponent kills Adamithia they get a free turn. In PvP that’s a really big downside and since crescendo still takes a little time to charge it requires a good team to be worth the extra turn they’ll get at some point and risk of it happening early. A third option is to enable FL backstab combos by giving turn back to the monster. For example, this is great with Azrazel, Christine or Sivanna but 15 cost is expensive for this combo. So ultimately this is a really interesting and powerful monster in specific setups but is quite costly and risky. I may drop it in PvP after I test it, but PvE it’s done very well for me against mildly buffed enemies alongside Bastia.

Kalmargnus goes in at C for general, F for PvP and D for HP boost, with a moveset that cares more about DEI and claiming to be the people’s shield when it’s actually all attack and no defence; the design is incredibly unrealistic and doomed to underperform. Politics aside, this hand is genuinely much harder to run than Adamithia because getting a reliable variety of stars, etc. into your team for equality hammer and the people’s shield is too hard and not worth the payoff. Nullifying strike doesn’t do enough damage despite what I’m going to call “extreme attack” stat distribution, inclusion parade is too high TU and cancel revenge is basically a benefit for your opponent because that monster is probably on high TU so you’d want to ignore it. So the only move that’s good is diverse claw, which is still situational and requires building around. The one use case I can see for this is, like Adamithia, sacrificing it with a teammate to make them a protector. This offers some niche combo potential.

Aviaeronix (s) goes in at S for general, S- for PvP and D for HP boost, with wallbreaker switched to guardian execute, this is a much harsher protector counter than the non-shiny variant but gravity field makes it lose the instant sendback which made normal Aviaeronix so great. This also has lower attack, so I’ll have to check the bloodfury damage and review if necessary. I think it’s ultimately worse in PvP due to the inflexibility but stronger in PvE. If you want the roaring sendback for combos then use the non-shiny one and if you’re putting a protector in the enemy team or want a stronger protector counter then you use this shiny one.

Mojigun does not go into any tier list. With low speed and a funny move that’s quite bad and unrealistic to use in a battle this was a fun anniversary meme monster but not one people will actually use. It does thankfully count all types of Moji for moji fire, e.g. Moku and Mojignis. However, it cannot be a target for Mojincess’ moji help move so it’s basically an overcosted standard Moji with hold ground.

Angeloid goes in at notable for general, notable for PvP and worth of consideration for HP boost, with extreme defence and decent speed this has a good chance of surviving to its turn. Repent is situational but can be good. You’re more likely to immediately use sacrifice reanimate to turn it into a stronger monster, meaning it’s ultimately a cheap extra monster for your team (only 6 cost) that comes with 25% HP and soaks up an attack or two while delaying its entry. I think most of the time it will play out that way, or at least be a tanky enough distraction that it feels worth the cost and worth considering next to things like Musashoid or Blockadus (Musashoid giving more guaranteed value, Blockadus being a better tank). I think it’s weaker than Triploid but maybe as good as Wooloid. If getting value from the reanimate proves unreliable then this might be more like a Spookoid.

Demonoid does not go into any tier list. With “extreme attack” stats this has terrible defence so dies stupidly easily and likely before it gets a turn. Backbite monsters are ones you want to survive so they can get rid of dead weight from your team, not dying off before you get a chance to backbite. Also, how is it ever going to survive until deathstroke! This is a waste of 6 cost, you’re better off using Meatoid or similar.

Movements:

This time I’m also doing a bunch of moving mythics down to better balance them across all 9 tiers (I always do this periodically, as it gets top heavy from new releases and buffs). Please keep in mind that a lot of lower tier mythics are still playable/good. I took the time to re-think them all and the combinations now possible between them (e.g. a rise in anti-protector, revenge, void and backbite). Please leave any feedback you have on the new positions. I also did a large shift downwards for SEs in PvP and reviewed them all. I’ll do the same for SEs and mythics in PvE at some point.

Monsters getting reviewed:
Atlanachia moves from D → S- in general, E → C in PvP and D → B in HP boost, at some point swift assisted dusk got the damage doubled, making it the same as normal assisted dusk. Factor that on top of the multiple other buffs and this needed properly reconsidering. It looks like it’s now strong if you build around it a little, particularly in PvE.
Vixian moves from F → S in PvP and second form tier 2 → 3, summoning so much throw fodder herself and having low TU moves plus void and focus makes her extremely good at killing enemies while removing any less useful teammate and she can remove herself when you run out of fodder. The buffs have really given her an overhaul.
Oberon moves from S- → F in general and A → F in PvP, turns out the damage from both the blitz moves and the godly deer punch is not good enough, making this really not worth the effort to build around.

Mythics moving (general):
Mechangelion moves from S- → S in general
Akane moves from E → C in general
Fyrielle moves from F → D in general
Cynthia moves from S- → C in general, let’s assume the enemies have enough buff that this doesn’t one-shot
Auraleus moves from A → B in general
Na’turgoul moves from B → C in general
Mechydra moves from C → D in general
Tyrfina moves from C → D in general
Apollonis moves from D → E in general
Flutterdrake Maeve moves from D → F in general

Mythics moving up (PvP):
Tenguko moves from S → S+ in PvP, turns out this can do what it does in PvE really easily, getting copies of strong enemies and huge synergy/combo potential.
Asmodia moves from S- → S in PvP
Giehretus moves from A → S- in PvP, undoubtedly the strongest control option, for players with big accounts.
Nightingale moves from A → S- in PvP, sets up stun combos extremely well.
Sivanna moves from C → B in PvP, the passives here are exceptional and void bloodfury is very useful so the only issue is she’s restricted to teams that will very reliably have a good backstab target, e.g. a situational monster you backstab when it’s not going to be useful.
Fyrielle moves from D → B in PvP
Leira moves from E → C in PvP
Kuraokami moves from E → D in PvP
Honghua moves from F → D in PvP, this has become kind of scary now it has full defence, heals the others on entry and when used with Chubpoon it’s pretty resilient. You need protectors or other things to create the setup but it can catch people out.

Mythics moving down (PvP):
S+ → S Carmilla, Carmillette, Selene
S → S- Arachnadiva, Cynthia, Lilithia, Vespia
S- → A Christine, Don Rilla, Excaliburdragon, Hazuki, Lemon, Orochi, Sakuralisk
A → B Berry, Fiona, Kunomi, Na’turgoul, Obsybdia
B → C Arachnodrake, Azida, Brynhildr, Harleking, Medbie, Satomi, Tyrfina
C → D Akane, Apollonis, Flutterdrake Maeve, Novemdomina
D → E Lucifelle, Ophidiator, Scyberithe, Stellaurum
E → F Aethereon, Mistletorment, Onika, Risu
Hadeshoof moves from S- → B in PvP, blitz attack damage is a little lacklustre that you probably only want to run this in link shadow.
Exocross moves from A → C in PvP, very good in combos that give it some time to attack.
Mechydra moves from A → C in PvP, I love this design but there aren’t enough robots to make it strong.
Gremoris moves from B → D in PvP, there are so many sleep immune and backbite mythics now.
Kanna moves from B → D in PvP
Hu Shin moves from B → E in PvP, mythics have become the meta more and more plus this doesn’t pierce and there are stronger anti-protector options. Still great in the right setup but it’s not what top players will consider.
Ankara moves from C → E in PvP, I’ve tried so hard to make this work and on paper it’s got some great skills but there are too many counters to stealth and its complete reliance on stealth to attack makes it feel clunky because that attacking is non-piercing and only dual attack so any stealth or shields from the opponent are impossible to deal with.
Cypridrus moves from C → E in PvP
Nikki moves from C → E in PvP, this is pretty outclassed now and only useful in specific combos.

Mythics moving up (HP boost):
Prismegasus moves from A → S in HP boost
Sivanna moves from A → S in HP boost
Zephyramus moves from A → S in HP boost
Bridalith moves from B → A in HP boost
Candy moves from D → A in HP boost
Deus X moves from D → A in HP boost
Honghua moves from D → A in HP boost
Unicera moves from D → B in HP boost

Mythics moving down (HP boost):
Bridalith moves from second form tier 1 → 2
S → A Azida, Mechydra, Onyxia, Sakuralisk
A → B Arachnadiva, Christine, Cynthia, Cypridrus, Exocross, Gremoris, Kanna, Kuraokami, Medbie, Satomi
B → D Aethereon, Kunomi, Na’turgoul, Nikki, Suikenshi
Eirlys moves from S → D in HP boost, heals every turn now

Legendaries moving up:
Chronotitan moves from S → S+ in general
Polaboss moves from S → S+ in general
Skyherra moves from S → S+ in general, A → S- in PvP and A → S in HP boost, the AI targets it frequently and while it’s not for top PvP players (too high TU and piercing too common) it’s still a good monster there.
Cyclophina moves from A → S+ in general
Wolhammer moves from S- → S in general
Arbustodon moves from S- → S in PvP, this has proven to be great as anti-waifu and will only get better with time as more people build their waifu collection. Mantiferno is still generally better though.
Motordragon moves from A → S- in PvP, I’ve always been very critical of this, but with an increasing number of powerful disruption tools and backbite skills in mythics this is easier to run for great benefit.
Caesardragon moves from C → B in PvP

Legendaries moving down (general and other):
Angelion moves from S+ → S in general
Sacrumega moves from A → C in general and B → C in PvP, there are easier ways to steal/copy an enemy and getting a second kill is too tricky.
Dolphreeze moves from B → C in general and S- → A in PvP
Pandamonium moves from S → A in HP boost

Legendaries moving down (PvP):
Rhinoel moves from S → S- in PvP
Baphogouge moves from S- → A in PvP
Nulltron moves from S- → A in PvP
Rexterminator moves from S- → A in PvP
Tardigrenade moves from S- → A in PvP
Sarcrosphinx moves from A → B in PvP
Triviathan moves from A → B in PvP
Pumpking moves from B → C in PvP
St. Togala moves from **B → C in PvP
Tagosenshi moves from B → C in PvP
Garden Fairy Gloria moves from C → D in PvP
Pupupa/Mistmoth moves from C → D in PvP
Jawshank moves from D → E in PvP
Warca moves from D → E in PvP

Super epics moving up (PvP):
Abyssoldier Fokus moves from S → S+ in PvP
Akhekhion moves from S → S+ in PvP
Volcaiga moves from S → S+ in PvP
Flutterdrake Mint moves from S- → S in PvP, great in the end-game
Flutterdrake Ash moves from A → S- in PvP
Tricertalon moves from A → S- in PvP
Crabriel moves from B → S- in PvP, great for high speed sacrificing
Gnashjaw moves from B → A in PvP

Super epics moving down (PvP):
S+ → S Ahuizard, Alphastorm, Aviaeronix, Pyramid Golem Neromid, Shieldragon, Vulpink, Willowyrm
S → S- Chamilizard, Heavenshorn, Keeperdragon, Pyramid Golem Vivimid, Saberzor, Searguard, Sharkrex, Viridwyvern (s)
S- → A Armadiator, Blazebones, Galvbane, Jackalhotep, Lordsreign, Mapledragon, Marrowdrake, Redybug, Searguard (s), Viridwyvern, Wavetail
A → B Abyssoldier Bulwark, Alphagear, Alphagear (s), Apedemek, Archaeoceros, Don Dollguini, Elephantom, Leoronix, Rexkong, Spikiestblaze, Spikiestorrant, Steamhawk, Twighoul, Vinegazer, Zephyrox
B → C Armavolt, Atlanteon, Bitterbeast, Electricheetah, Esapizeron, Fluffurious, Frostrider, Mossgoliath, Pyramid Golem Soramid, Robinator, Sunlord, Volcamus
C → D Abyssoldier Feryvast, Abyssraider, Aeraider, Blightwyrm, Blitzdragon, Demolitron, Hiberzor, Lavamane (s), Thorhoof
D → E Carnofrost, Cryogolem, Guardtotem, Oroblazer
E → F Arkodragon, Hydrokaizer, Leviazar, Ouroburn, Statikat, Terrorex, Velocirex, Vulcarexor

Super epics HP boost:
Akhekhion moves from A → S
Nefariodon moves from D → B
Saberzor moves from S → A
Chimerauk and Sharkrex moves from A → B
Keeperdragon, Lordstag, Wavetail and Willowyrm moves from B → D

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Moving heavenshorn down after it got buffed? Random…

What buff did it get?

Just a little reminder that I’ve removed all the names from the tier list and you can now view them by putting your mouse cursor on the image or clicking the image (if on mobile).

Also, since I did a big shifting down of mythics in the tier list, I’ve adjusted this comparison in the first post of this thread. The changes were C tier mythics now compare to S tier legendaries (rather than S-) and I think S+ super epics better compare to S- legendaries rather than A legendaries.

  • tier 1 = (S+, S, S-) mythics
  • tier 2 = (A) mythics = (S+) legendaries
  • tier 3 = (B, C) mythics = (S) legendaries
  • tier 4 = (D) mythics = (S-) legendaries = (S+) super epics
  • tier 5 = (E) mythics = (A, B) legendaries = (S) super epics
  • tier 6 = (F) mythics = (C) legendaries = (S-) super epics
  • tier 7 = (D) legendaries = (A) super epics
  • etc.

Roaring Entrance instead of swift entrance. Or rapid entrance? Can’t remember what it was called.

He can also oneshot hp boosted carmilla from behind a shield.