šŸ† Neo Monsters tier list (see first post) šŸ†

just make it something like ā€œover half of your teamā€ that would allow for some teambuilding but still be restrictive.

tbh we all thought it was restrictive when we thought it was all monsters on the battlefield.

another could be to give her a passive that nullifies token drops while she is on the battlefield.

I think that would be too easy to pull off in the second half / end-game. Even so, I think a way to run Candy is probably to play her near the end of a team so you only need to worry about playing the right elements in, say, the second half. Perhaps thatā€™s too risky meeting knockback though

Hello @Killerdog,
I wanted to ask how is deathgazer a s tier legendary I just got him today and Iā€™m thinking of evolving him.
But, i canā€™t see any good moves on him except his passive, even his poison massacre is 200tu and Iā€™m not even sure if that is gonna damage opponents.

If possible can you explain how can I use him in my team and where?


You use him like this

  1. In eg
  2. Behind something you want to get a turn (peng moku orochi etc)

He is not a sweeper just support for your eg to close the battle

3 Likes

Thankyou, I think I can use him with onigeist at end to spam the entrance effect :stuck_out_tongue:

No he has gravity field now so you only get the entrence effect ones unless you can kill him and ressurect it afterwards

Thats why i added the 3 examples as they are strong finishers

;_;, Then I will keep him as collection beside by scyberscythe(duel mythic)

Just try and get yourself a moku or a penguinator in the future and you will have a solid eg to use

1 Like

I like how the madlad instinctively reverted to the tt spam fl of years ago when thinking he didnā€™t have gravity field

I expect Deus X to rise on the tier list. He does well in so many different teams, comboes with everything I have tried so far from token lock to Nyx control.

I want to see how he does in GF (Rosa and switch enemy sounds like a hellish combo for the opponent) and he covers their weakness to One on one once special rule pvp ends

Insomnia plus locking 1TU moves helped him a lot. He might have gotten the best buff since rhinedragon.

Edit: oh wow I didnt know his switch enemy skill was 136 TU before and now 59TU since I obtained him after the buff. After playing him for a lot of games, I can definitely say 59TU buff helped a lot. My only problem with it that it was only 5 uses

Yeah itā€™s seen buff after buff since release and the latest one was definitely the biggest. It was horrendously bad on release but now it has a lot of genuinely good synergy potential and switch enemy is basically Aethereonā€™s metempsychosis 2.0.

5 uses does limit it, but at that point you should basically have vanquish charged so I donā€™t think itā€™s a huge problem.

2 Likes

Update

Notes:

We recently had updates to version 2.49 and version 2.50 which you can see here. This post will cover the movements with regards to these changes.

Hereā€™s the usual list of notable changes that didnā€™t result in movements:
Goliatherion got poison immunity, but this doesnā€™t really make a difference to how it plays.
Ophidiator got +100% buff rather than +50% buff but reptiles have received nothing but nerfs in the last couple of years so itā€™s waiting for more support before it can be viable.
Medbie got a secret skill thatā€™s actually worthwhile and is a decent option to turn on if you have the spare cost but is nothing crazy so doesnā€™t change the monster a huge amount.
Dracorosa got the petal blizzard restriction reduced which is a lovely thing for PvE but itā€™s already S tier there.
Honghua got full defence, making her entrance do less damage but sheā€™s much harder to kill as she sets up riptide rend. However, sheā€™s still no genuine threat to good PvP teams and Iā€™ve already been generous to her tier in PvE.
Christine got a nice TU reduction to her best move, oust, which is basically just to distinguish the final form better from the second form. Itā€™s a welcome buff but her tier ratings are already generous.
Haneri got yet another buff. Iā€™m genuinely amazed people arenā€™t using her because sheā€™s a top notch stun option.
Luminalus got a complete redesign, only shortly after release. I will cover it in the post where I add it to the tier list.
Emeraldont got the rockoid generation passive becoming a guaranteed summon (making it very like The Rockoidā€™s passive) and added gravity field, but I donā€™t think it actually changes much about the design. It was designed for a time 7 years ago and it needs a proper niche for any buff to be meaningful.
Scolopendragon now counters dragons but lost its OoO synergy with Mantisamurai so itā€™s basically become better for general use and hopefully will see more play (itā€™s very good!).
Mojinator got some interesting tweaks which ultimately change the way it plays a little in the different forms but doesnā€™t really change the power level or what people will want to use it for so Iā€™m not sure if this really achieved what was intended and it definitely doesnā€™t change anything in the tier list.
Pontibear got link double stealthbane (not in update notes) and ascension which has made this a very intruiging option for link holy and combos. You can do jaguardian haze or sendback into hazy entrance to pull it off at high speed. Sadly link holy has almost not support, but if it becomes viable in the future this is definitely a monster to keep in mind

Movements:

The changes below are only with respect to the changes in version 2.49 and version 2.50.

Fyrielle moves from F ā†’ D in PvP and second form tier 1 ā†’ 2, devolve on the first turn is a huge upgrade and makes this somewhat useless monster a one-trick pony where you basically create some dead weight for 200TU then remove Fyrielle with her own morph move unless the opponent has a protector. Itā€™s very effective due to her double shield on entrance and double immunity but thereā€™s enough ways to remove teammates that it really isnā€™t anything special and in PvE you can create dead weight easily you simply donā€™t need a 17-cost monster to do it at 200TU.

Candy moves from C ā†’ A in general, E ā†’ B in PvP and second form tier 3 ā†’ 1, I misunderstood this monster as only checking the battlefield teammates when in fact it checks your whole team but even so they buffed this in a crazy way with 100TU transient bash. Basically, donā€™t even bother with the restriction any more so you use this as a 100TU sweeper with both dreamy entrance and death revenge. Itā€™s a stronger Runedragon and in link holy/shadow it can perform even better.

Berry moves from B ā†’ A in general, losing the attack boost is a bit controversial for PvP where dual slayerbane needs the extra damage but melancholy maul is great for PvE to charge double bloodfury and I think overall the monster is about the same for PvP.

Majorie moves from F ā†’ E in general, the return of camouflage has powered her up lots but sheā€™s still held back so much by her design because she takes lots of building around and even then has too much chance of doing nothing useful that I think sheā€™s simply limited to specific PvE builds.

Helioseer moves from D ā†’ B in general and E ā†’ C in PvP, the sleep TU going from 80 ā†’ 50TU is huge, because now the setup for the sweeping move is 100TU rather than 160TU. Iā€™m definitely going to try this again and I think itā€™s a legitimate monster for PvE but itā€™s still so risky that they might have sleep protection because the other moves are terrible and the SS and sleep immunity are basically useless.

Tiamazus (s) moves from E ā†’ D in general and D ā†’ C in PvP, a huge speed increase has made this a decent true hit option for PvE as well as unlocking the Nereida combo with vile rage for a detox blast at the start of a battle. Itā€™s unlikely to be competitive in todayā€™s top level PvP but in lower ranks itā€™s a very interesting option to consider.

Prismegasus moves from D ā†’ B in general, C ā†’ S in PvP and second form tier 1 ā†’ 2, the quadruple buff here was insane, making this a huge and very worthy payoff for building a link team. Itā€™s an incredible sweeper while being tanky stun protection and giving turn pretty rapidly. Shielding your whole team on the first turn and being able to summon up to 6 diamonoids at the back of your team super quickly is kind of crazy. Iā€™m very hyped for this and hope it pushes link teams into the realms of being very competitive again.

Atlanachia moves from E ā†’ D in general, F ā†’ E in PvP and second form tier 1 ā†’ 2, with enough buffs this deserves to be a little higher. Negating revenges is nice and it basically has 4 passives now. It canā€™t be ignored and is pretty tanky, plus there is synergy with Luminalus (a strong mythic) and other death sentence monsters which make it genuinely useful, especially in PvE.

Deus X moves from E ā†’ B in PvP, a huge set of buffs have made this surprisingly good for PvP. Itā€™s tricky to figure out so Iā€™m not 100% on this placing, but the main thing is having 70TU switch enemy for constant disruption to the enemy team to maintain control. Itā€™s like Aethereonā€™s metempsychosis but way better! Skip ban also has all the brilliant synergy it always had with various monsters that need to line up their moves correctly, as well as letting you easily keep Deus X alive with lifeflip unlimited since you can freely skip and your opponent is forced to take their turns. What it was always lacking is a proactive style of move while it charges vanquish, but switch enemy has become that.

Scorpionite moves from E ā†’ B in general and E ā†’ C in PvP andā€¦
Luxyrion moves from E ā†’ B in general and D ā†’ C in PvP, stun assimilation is almost identical to stun counter because unless theyā€™re far out of play and itā€™s a small stun they will get a turn immediately. These monsters are sadly low defence and have a pathetic moveset so theyā€™re surprisingly less than average stun protection options but for new players these might be useful. I think theyā€™re basically just a teaching tool for new players to learn about stun counter monsters.

6 Likes

Why did Kirina drop from S+ to B on the PvP list? Iā€™m thinking about waking her up

From what Iā€™ve heard and seen, sheā€™s simply too awkward to set up properly for most teams. Getting the SS changed from protector conversion (which made no sense for her) into instant toxic killer was a very nice upgrade but ultimately you need some kind of plan to manipulate her HP.

Playing her in a team where every monster is a threat works well, since she cannot be ignored, but that can be said for a lot of monsters.

The way to make her work in PvP has always been pure cure I reckon. I thought it was probably the best at the start and I believe itā€™s proven to be the most reliable since theyā€™ve made the move lower TU and put it on some very strong monsters. For example, Lilithia and Mechangelion.

So in terms of the tier list, since she requires fairly specific support to be viable she gets put lower. I think in the right teams she performs something like S- / Sā€¦ definitely great but also not absolutely nuts. Rhinedragon pretty much beats her in every way.

1 Like

I understand, it is true that it needs to be in a very specific configuration. I had in mind to use it together with Shivadragon and pandamoniumā€¦

She couldā€™ve been good if it wasnā€™t for charypdia finally making the devs realise how op unlimited double knockback was. Btw does stun assimilation make you weak to chrono killer?

Yeah, thatā€™s the classic setup but the problem is that Shivadragon is not a threat for a while and Pandamonium is a little unreliable (sleep and stun protection are common) so the opponent can often focus on killing Kirina first. It works, just isnā€™t a really top tier strategy.

Yes. It is almost exactly the same as stun counter.

2 Likes

Then it may be better that I focus on other monsters before waking her up, when I have a better collection it will be its time.

The best strategy with kirina is to have no strategy at all tbh just slap her smack dap in the middle of a bunch of other threats and good to go

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Yup. I assume SmileyGOW doesnā€™t have enough strong threats to build a team like that yet, but ultimately thatā€™s what you can do. Itā€™s a similar way to make Naā€™turgoul work where on release I thought the low defence and mediocre speed would make it pretty useless but if you surround it with threats then the fact it might just die easily is a risk worth taking.

1 Like