How is tardiecannon and rune dragon s-? Iām new and I have them so I wanna know how to use them better :3
youāre a very blessed soul to have runedragon at this age,i hope youāre having fun with him
i am an expert at tardiness. some even call me a tard. c:
one thing i can share with you is the amazing pairing of Tardigrenade and Motordragon. tardi also has a quick piercing healing SS and is one of the best give turn type monsters. he cant be ignored thanks to his survival all move.
Alright, I will unlock his ss :)) what about rune dragon?
survivor all is a very low damage move, im sure its not that viable of a move in high ranked pvp, most just use taunt, giveturn and its ss in a typical pvp
Rune is awesome
I want Rune
Thanks, now that I have tardigrenade I want his thick skin to be very thick skin tanking 800 damage >:)
Yeah I had no idea it meant the whole team, I thought it only counted teammates on the battlefield. Has this been 100% confirmed?
I believe itās been this way since the beginning. The issue is the reliance on meeting a holy enemy. Awakened form having whisper of evil is critical.
Guaranteed 2 kills, since you should get a guaranteed kill from at least one of the higher/lower speed moves and then always the one from the final move of the loop.
Keiser has put a bit of a spanner in the works for figuring out tier positions, because I think it shuffles them a little bit. I agree with your assessment of them and thanks for the entry times numbers for me to refer to.
These two and Capybaragon are three that do not do anything crazy but you realise when you face them that theyāre annoyingly good because their moves are generically useful.
Runedragon has 100TU one-shot moves that can target anything you like plus dreamy entrance is very useful when it doesnāt get purified. Itās the strongest of the three Iām talking about but it also dies the easiest so if the sleep lands poorly / is purified then it may not do well.
Tardigrenade basically gives turn then on the next turn it does a 50TU piercing kill followed by another give turn. Taunt also comes up at times. As long as youāve got other monsters worth giving turns to (basically always the case) then itāll do the job nicely and whatās critical is that SS meaning it punishes anyone ignoring it. It also combines well with Bronzeshell disruption because if it blocks their reckless attack they cannot kill themselves.
Capybaragon functions similarly to Tardigrenade with the SS being a nice punish for being ignored. Youād think the TU is too high, but when you face it that guaranteed kill is very annoying. Dual slayerbane also punishes ignoring it. What people mainly use it for is a high speed FL knockback, which comes with this extra upside. Geoceron is a recent alternative version of that which is a bit stronger so in S tier.
I hope this insight helps! Legendaries which cannot be ignored because they have moves which are consistently useful tend to place high on the tier list. These ones mentioned are actually fairly easy to play. Runedragon itās anywhere in the mid-game and Tardigrenade itās alongside good give turn targets (e.g. sweepers).
Tysm, I will use them well
I used a friend summon randomly during a nova aoe farming mission, it wasnāt full link, but enough that the fl should be dark most of the time.
Candy couldnāt use her moves at all
Iām sure that in sencod form, it was BT once upon a time. Used scyber paired with her a lot for pve events way back. I think itās a recent change, I vaguely remember patchnotes that had her and bryn in them at the same time this year.
I say at least 1 because while crescent is piercing, it canāt be redirected if it hits a slow ap. And Gibbous has more targets just because of how Seleneās 65 speed statistically has more targets, but isnāt piercing. Only Full moon is a guaranteed kill for any target with no fear about ap or speed. So while she has crazy sweeping speed and can get a kill every turn if rng allows it, hg and ap at the wrong time in her ācycleā prevents kills more often than i thought.
I was worried that we might have unintentionally messed up her second form, so we took a look. I can confirm that she has always had Bloodfury since her release.
It requires the whole team. We were really worried that some genius players with a good monster collection might find a broken way to play her. Thatās why we can only buff her little by little.
We are not planning to change the restriction, though. We want to keep this character high risk, high reward. Any suggestions from this angle are welcome.
So I guess itās intentional that tokens will instantly limit it to transient bash? Otherwise just make it everything 2 stars or above has to be the certain elements.
I agree it could be broken though. Critical damage at 59TU + poison would be crazy strong. Especially if combined with sleep lock which is easy with shadow
Merge killer immunity into one of her exsiting passives or replace one of them with it, and give her a SS that kills all 3 star and below monaters in reinforcments
That would make her viable in almost all situation insted of just a faster vigzi. And it would make her a viable counter to token lock. Which is something people have been complaining about latlyš„“
I donāt know if thatās the goal
Probably true. But its just a thought to make her more viable insted of having her be played as she is now
Which is as a faster vigzi as people dont play her according to elements but as 3 fast guranteed kills
Which is just sad
Thatās why this transient bash was a lazy change. They did not tackle the main issue she was having but rather gave people a way to actually not do the builds she was designed for.
uhm actually they could finally make the third most unfun strategy, after sleep and stun (which they thankfully balanced the two), finally a lot less viable in high ranked pvp which is token strategy. Like itās crazy to me something as unfun as this is still super viable at the top levels and youāre basicly screwed if you didnāt invest in good awakened mythics with backbite like isoldelle.
I miss when ducyion was a viable counter to them
Now Candy would not need to be buffed and she would work as intended
Indeed which is why ill stand by the change i mentioned above as it would make the people who own her acctuly attempt to play her as intended which would be alot more fun to see and to fight against