This is funny to me lol
She slower than a novadrake but will go so much further in pve just spamming slash all for say bq were i use her
She does solid until 100 then i swap to luci
Its kinda like using persphia for pve but tankier you know?
This is funny to me lol
She slower than a novadrake but will go so much further in pve just spamming slash all for say bq were i use her
She does solid until 100 then i swap to luci
Its kinda like using persphia for pve but tankier you know?
I donāt usually care what general tier is, but Isoldelle in C is funny - she is a beast in PvE where AI usually letās you charge her and heal her multiple times making her one shot everything on the field.
As for Shi Na - D for PvP is kind of harsh considering how many people already called for her nerf.
Note, cyclophina isnāt as hard to use as people think.
Since her recent buff makes every move except the even move good, she has crazy sweeping potential just like doomgoo.
It takes some strategic skips if needed, but it is alot more hit than miss once you understand something basic.
At all times, at most there are always 8 mons on the field.
4 on your side and 4 on the opponentās.
The reinforcementsā numbers are the only thing you have to pay attention to.
An even and odd number in reinforcements on her turn guarantees a piercing kill at relatively low tu.
You donāt have to remember prime numbers or fibonacci numbers at all tbh.
Place her in late mid and she is almost always guaranteed piercing moves.
And since she has potentially 3 moves that negate revenge at surprisingly low tu.
Cyclophina really is all about this simple rule.
Odd + even = gg
I disagree
Vinelock itself is S+ for PvE, while itās a shame that he canāt remove himself but you can still Vine lock and use bloodcrave to sweep
Arbustodon is better than D for general. It is tanky, protects from stun and raw maneater is immensely useful due to the abundance of waifus. It can also summon Arborgiases that have death entrance AND death revenge. Arborgias is also a tank that can get two kills if the team has link and raw conditions active which is easy enough to maintain at least for part of a team. Admittedly the death entrance sometimes leads to disaster but I would put it at least in C, probably in B tier.
I agree with this, arbustodon is fixed on my fl and always performs well, it works for humans Raw, protects from stunning and protects from dead weight
No offense but arbustodon being A in pvp is rediculous. It might be situational but it is one of the best counters to humanoid mythics which are strong as hell. As long as they exist, he will forever have a use. Seeing all those above it is insane to me.
Also Zephyramus in c for pvp might be wrong. Like a year from now when his egg is available, people invest in him. He is like a fairer yet in someways strong nyx imo. There so many great FL SEs that you donāt really have to build around nor do you need his bad secret skill. He is tanky sweeper that does not have humanoid weakness unlike many good mythics so he will tank and be an amazing disrupter for 14 cost.
Cyclophina should be at least S tier because of its strength in the endgame. Itās not hard to line things up when all the numbers you want are focused toward the end.
Arbustodon should go in F tier because it soft counters my frontlines.
Zephyramus is probably fine at B or C since you need to run a lot of SEs with it. Idk what happened with that guy who got 3rd using it
I feel like isoldelle should be higher in both but I donāt feel that strongly on this either way. It is pretty dumb that allies can trigger its revenge tho.
E tier for candy (bronzeshell victim) seems pretty generous.
Flutterdrake mint should be at least S tier. It performs much better than expected with attack boost + piercing blow.
Giehretus is weird so A tier in pvp is probably fine, but it should be S tier for hp boost. That extra 500hp gives it a decent chance of tanking stuff like shikabloomās sneak attack.
I totally agree with you, the only good thing that I have with Arbustodon is to have maneater at speed 90 nothing more nothing and thatās also why it deserves its level
Thanks very much, I completely missed her when I was trying to re-assess all the mythics. I will move her up soon. F tier is so wrong haha, itās from the time before her buffs!
Yeah I went back and forth on this. My brother awakened her specifically for PvE and has been enjoying her alongside Tenebris. My issue was basically how you need teammates to sacrifice, but perhaps thatās easy enough to set up and the reward is well worth it? @PurpleHeart
How much damage does odd breaker do now? Can you tell me the full range? Itās the damage of this move which makes all the difference to her tier position.
Iām pretty sure catapult mortar is too weak for PvE and requires you adding some form of throw monsters in your PvE team⦠generally a bad idea. So itās just anti-waifu and killing teammates to get Arborgias which is a coin flip on its entrance (bad idea because you need to trade up in PvE) and has extremely poor control. I see very little reason to run this over alternatives in PvE, unless you know youāre encountering waifu.
Thanks a lot for the input. I was hesitant to put it too high because I feel it must be pretty bad when it doesnāt meet waifu and I definitely face opponents like that but I was borderline A/S-. Another thing is that Mantiferno outclasses it by a fairly long way in my opinion.
Iāll shift it up to S- for now and weāll see what people make of it over the next few months.
Lol I mistyped A rather than S for HP boost somewhere in my notes. I intended it to be S. Iāll correct that now. Thanks for the input on Flutterdrake Mint and yeah Isoldelle is a hard one to know for certain if itās S- or S tier for now I think. Iāve only met it a few times so far and half the time I was able to knock it back or nullify the revenge so didnāt get a proper feel for what it can do.
I mean take it like this
This is fully charged (not a pve team just randomly slapped togheter and went to island to show)
That is not taking her death revenge passive into account which as you know you can trigger yourself which is exstremly strong for pve already if you can set it up
But this last point is more for players like me who dislike the time consumption of pve and like to be fast about it and use heavy sweepers to just brute force insted of makeing sensible teams
What do you mean by fully charged? How many teammates did you sacrifice?
Thinking about it again⦠I got too caught up on her requiring to sacrifice at least one teammate before she becomes usable in PvE. Considering her revenge and the power that you get once she has done a sacrifice itās probably much fairer to have her a couple of tiers higher. Iāll do that change now.
5 times she can backbite 5 times i use her spesificly with zomboid for this reason and just backbite him until he vanishes then start spamming damaging moves
Its a exstremly cheap combo to be honest which is why i personaly think its so great
Ah yes the 5-use limit, didnāt think of that. Btw her defence will hit the cap after 2 sacrifices and that retaliate damage in UC is likely 1/4 of the amount you see, so itāll be not too much more than slash all. I think in UC sheāll probably mostly be a revenge monster, but well worth it for that
Yeah thats fair i just saw the number and that was my first thought i knew it may have been very wrong when i sent it im sorry about that
My point tho is that i think she is gonna truly shine in setups were monsters are not super buffed like bond quests game of hords etc were you just need to take down gauntlets of monsters
I like doing gyo isol plume balancerion zomboid
And what i do is elm accel with gyo backbite the balancerion and gyo to hopefully sleep everything wile i bring in the gt monsters behind the initial setup and then just hope zomboid dies within 2/3 backbites so i can either just backbite the plume (2) or pull it back into shiny lavaronix (3) and this has been woeking very well for me with the exception of the ones upon a time i run into a payback killer but thats why plume is up front to begin with
Yeah, getting truly tanky monsters has allowed us to create some very serious setups that can sweep through buffed enemies. My PvP team for this season I was also able to use for all the GoH battles mainly because I could leave some enemies which didnāt hit hard and tank their random hits long enough to clear through all the enemies (helped by a bit of healing and such). Isoldelle plays great into that strategy.
5k+. Itās weaker than the other moves but it has become a guaranteed one shot like the others
Odd breaker ignores defence as I have tested.
Basically put her in a fl that allows her to use odd breaker nonstop.
Here are the results and itās fairly overwhelminly positive.
Boosted shika 8k damage
Awakened cynthia 5.2k damage
Awakened and boosted nyx, 5k damage.
It seems to range anywhere from low 5k to 6k, 8k with element advantage.
She is pretty much guaranteed to kill anything with odd breaker if she has access to it.
Sidenote: while I was testing, I only had a total of 7 mons in my team with cyclophina in the fl. Thatās the equivalent of late mid to eg.
She pretry much always had prime and square available there. She single handedly brought a full team of the opp to itās eg under 300 tu.
And that was pretty standalone, I only used 2 GT to speed up the process.
Her being tanky with hg AND moves that not only negate revenge at low tu, but bypass ap as well makes her one tanky sweeper
Cynthia drops to A, reason the increase in humanoid killers and 50% speed cant be used with slow or fast teams
Hadeshoof S+ no questions needed
Hazuki drops to S- great monster
Tenguko is S you must be mad or do not own the monster, shes a B at best
Asmodia is S+ she enables poison and almost always guarantees a kill with low tu and counter stealth to punish with the rat
Voidress is S she has all the tools needed to deal with almost everything
Soral god bird is S are you mad that tenguko is higher then Soral
XYZ-999L S- one of the best mythics now
Kunomi C there are much better mythics
Zephyramus S- he can one shot anything now without requiring the actual monsters to trigger the conditions