🏆 Neo Monsters tier list (see first post) 🏆

Timestrike =
0.025 (0-59s)
0.03-0.10 (60-79s)
0.1-0.2 (80-99s)
0.2-0.5 (100-149s)
0.50 + 0.005*[s-150] (150s+)

Timestrike scaling is a complicated one. I studied it very carefully and the above is what I found out. Please note this testing was done with Delugazar. Put simply, it scales at a very steady rate from 60s upwards with 100-149s being a little bit faster (+0.3 rather than +0.25).

For reference, a “hit all” attack is roughly 0.16, a chrono killer is 0.7, a weak critical move is usually 0.5-0.65 while a strong critical move is 0.8-1. Monsters with high attack can one-shot with the weaker criticals against non-tanky monsters. The stronger critical moves are one-shots from most monsters.

So timestrike is not really “critical” below 150s but can do some reasonable damage as it approaches that. As it approaches 200s it starts one-shotting, but the monster must be high attack if it’s not a squishy enemy. Beyond 200s (0.75+) is where it becomes very reliable for high attack monsters and if it’s roughly 250s or beyond you can expect a one-shot from almost anything.

Looking at the exact numbers for how the game was originally designed, they make a lot of sense. They’re really nicely balance I think and stun pulse → timestrike often meant the enemy was in the upper range of 150-200s, letting you kill most things but not if the monster is tanky and your monster has low attack.

Where it’s gone wrong is with the introduction of mythics and also HP boost.
Now attacks need to do a lot more damage and it’s so carefully scaled to be perfect for the original numbers. Legendaries not easily one-shotting mythics is kind of fine, but even with full attack stats it’s not a move that can deal with mythics properly so I think that probably needs addressing. Also, it’s probably better to increase the damage rather than increase how much things can stun by, because stun is already controlling enough.

I think the way I’d probably change the scaling is make the 100-149s range go from 0.2-0.7, rather than the current 0.2-0.5. Then above 150s it keeps the same linear scaling of +0.25 every 50s.
This means you still need an enemy over 100s to do any proper damage and it’s from about 125s that the damage gets good, with it being a reasonable critical at 150s. In the 150-200s range it will go from being good to being extremely effective.

As an example, Icefang attacking Sakuralisk at 200s would deal 4730 damage (good but not one-shot). Nightlord attacking Sakuralisk at 200s would deal 5900 damage (one-shot, unless HP boosted).

Two extra notes:

Novadrake has a damage scaling of 1.65x to its timestrike damage.

Timestrike double uses this exact same scaling but it does it for each target then sums the two damage modifiers to get the one it will use for calculating damage. Hence, whether the second target is at 5s or 59s it makes no difference to the total, but it they’re above 60s then they the higher they are the more they will contribute to the damage you deal.

I just made some tweaks to my previous purpie team and its just as good now. (Yes, i used stun lock to setup.) I wouldn’t say it’s not S+ tier, just a little bit different to use.

Oh really? I would love If u share it , are u use duo flower petal ? Because my purpie deck kinda bad now (not fast as before) .

Yeah, as simple as this. Just setup a petal blitz and stun bomb. Should be just enough to setup

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Waiting for 2.41 changes XD

I should get on it this weekend. Too busy during the week.

Anyone who has thoughts about what should change feel free to write them! I’ve had a couple of people give good input already via messages, but I’m interested to see what people think of the stun changes with regards to the tier list.

I feel like arctic should jump up a tier the counter slash buff made him far more reliable in fl

Dont really look like much on paper but having a reliable way to kill of monsters like hu shin cynthia don rilla before they ever have a chance to get going is just note worthy

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Luna is F tier lmfao

Honghua Z tier, unicera F tier

I was on the fence about it when writing that last update. I think when the update came out I was intending to move it up a tier but then went back on that decision. Thanks for helping correct that! I’ve adjusted the previous post and it’ll get moved up when I do all the moving later this weekend.

cant wait to see you putting glori all the way down to E or F tier. poor bird didnt deserve any of this

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Disgraceonix

True :frowning:

I didn’t even get to use it :frowning: Would have in GoH, but it just one of those that doesn’t drop for me.

I’ve finally worked my way through the big stun change update!

Probably next weekend is going to be when I add all the new monsters, as well as make general adjustments. Any input about what to do with all the mythics in S- tier would be great!

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You are Mean

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Game updates have been mean to it :stuck_out_tongue:

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Big sad

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Quick question: Now that stun mechanics have been revamped, would it be possible to revert all stunning moves/passives back to their OG TU? (eg: Shocking Entrance back to 160tu)

Personally I’d say yes to 120s shocking entrance, but only after a couple of months when we see the dust settle and whether PvP is still determined by stun and stun protection. 160s shocking entrance I think is probably too much still.