🏆 Neo Monsters tier list (see first post) 🏆

Update

Notes:

We recently had an update to version 2.13 which you can see here. This post will cover the movement with regards to these changes. There were A LOT of changes in this update. Most of the changes have not made monsters move in the tier list so I’ve noted them here. This is not comprehensive, but notes most of the changes.

Bastia got its damage removed and OP disruption SS removed, heavily nerfing it. However, the healing and field passive are still ridiculously strong which makes it remain among the best monsters in the game. It’s no longer an instant win for you when it gets a turn, but still incredibly powerful.
XYZ-999L got a larger defence buff and the second form got the proper defence buff. Ultimately this made a larger impact to the second form where the move became usable.
Excaliburdragon got the solo restriction removed from healing light, very nice but no major change to usage (not OP with the Aegis or anything).
Canishogun had its underdog and AoE uses heavily nerfed, but it still holds up strongly for general use so is not moving in the tier list.
Celestrion / Cybereon / Nightlord got type killer moves added, but these do not have widespread enough targets yet for these to warrant a tier change.
Shurikaizer got poison immunity, which greatly helps to stop it getting countered.
Ziberius got blizzard all and single stun revenge, which both look very interesting but we’ll have to see if they make an impact to this monster’s use.
Dusicyon got altered so it now has no real damage potential when used with protectors, but it has many more uses.
Omegasdragon / Tiamazus (s) unlike the other auto-poisoners these are not moving. While the extra damage option is good, I think these are generally held back by the rest of the moveset so I’m making them equal with Tiamazus and then Flarevern is the standout.

In general this update did a few things:

  • Killed the Cani AoE FL
  • Nerfed Dusicyon AP spam (less damage output)
  • Greatly improved AP spam counters (true hit got a big TU reduction, added to more monsters)
  • Greatly improved sleep/OoO counters

The latter might not be obvious straight away so I’d like to point out where I’m getting this from. There’s A LOT of stuff added to counter sleep…

  • Terrordragon got sleep immunity (it has poison gas).
  • Abyssraider got sleep immunity (it has poison gas).
  • Cyclozar got insomnia (it has sleep killer).
  • Bazilogon got insomnia.
  • Terragar got insomnia (it can now purify + heal teammates).
  • Metatherion got nightwatch (it has insomnia).
  • Vulcaroth has a 50% chance to poison each monster on entrance (wakes up sleeping teammates).
  • Chimeraxus deals tiny damage to all monsters on entrance (wakes up all sleeping teammates).
  • Celestrion got ascension all (wakes up sleeping teammates).
  • Cybereon got poison all revenge (wakes up sleeping teammates).
  • Poison burst got a damage increase, buffing poison gas in general and a number of monsters which are counters to sleep.

Movements:

These are all with respect to the changes in version 2.13.

Flarevern moves from C -> B in general and A -> S- in PvP, now having two very good damage options on top of the powerful passives has turned this into a serious PvP monster that we’re bound to see a lot.
Tiamazus moves from E -> D in general and E -> C in PvP, true hit has made this a lot more viable for damage so now it’s not a one hit wonder with swift catapult. It’s on par with Omegasdragon I’d say.
Warca moves from A -> S- in general and F -> B in PvP, stun converter and HG are an enormous buff for this monster but it still struggles to get kills in PvP. It’ll be interesting to see people try to use this well, probably in a link water team.
Raizen moves from A -> S- in general and S- -> S+ in PvP, with chrono monsters being so dominant in the PvP meta and no sign that this will change anytime soon the buff to time’s up is enormous along with the fact it offers stun control and insomnia on a very solid body.
Metatherion moves from D -> C in PvP, nightwatch turns it into a great sleep counter but the low speed still really holds it back and the low attack means nightwatch is not as good as it looks.
Skeleviathan moves from D -> C in general and D -> C in PvP.
Heavenswyrm moves from A -> S- in general and B -> A in PvP, stun wave is a lovely upgrade and healing revenge is surprisingly good.
Terrordragon moves from B -> A in PvP, poison burst damage increase has made this much more versatile.
Baublebasher moves from S- -> S in PvP, gaia power is relatively easy to build around with the selection of good plant monsters in earth and it becomes exceptionally strong with those.
Kaerukenshi moves from S -> S- in PvP, with its give turn loop removed the combo potential is limited.
Chimeraxus moves from B -> A in general and B -> A in PvP, stun immunity sweeping is nice but it’s still slow, low defence and link conditional.
Nighthunter moves from D -> B in general.
Freezecobra moves from S+ -> S in general and S+ -> S in PvP, without an easy one-shot on its first turn this monster is no longer top tier. Poison burst is very high damage and it’s still a great stun absorber.

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