Nebel

Any legendary can get that number of kills before the opponent moves if you play your cards right. With nebel you wouldn’t even get to choose who dies.

Wait, what would it be like, if you could choose who dies from his death revenge /o\

Only then would I say that nebel doesn’t need a buff.

step back is not needed bloodclone, protect focus and accelerate team or knockback would do the trick.

Even under the hypothese to have all legendaries they would still not be better than other top tier legendaries so again an invalid point.

Beside that a game where it costs 10.000s of € to have all legendaries should not be balanced around that fact. Infact no p2w game is balanced around such ideas.

Oh and let´s not forget talo and his firebird. 

Last point I’ll make here. If you stun something for over 400 seconds you can instantly kill it with a Timestrike but it’s a lot better to let it sit at 400 seconds and focus on other stuff to do/kill while the opponent can’t make a move.

Taking that time to making copies n setting up & focusing mons on low TU is a lot better rather than instantly blowing em up and sit on 200 TU and get bashed by 4 enemies.

Moreover if you want every legendary on the same level of power this game would cease to exist cause nobody would buy the new legend as its on par with existing ones. Finally I don’t think promoting death revenge is the right idea for the future of this game.

They could change the monster entirely and take away that passive but it wouldn’t make it an unique champion ( ignoring Cosmo dupe here for a second ) as it is now how bad or good you might think it is. I can see merit in giving him protect focus or assisted wave but that’s about it.

Just give him protect focus and HG, meaning poison can bypass, but he’s a real tank to take out. Or bloodclone next instead of duplicate, but no step back then. Or at least give him a proper attack move. He literally can only defend and wait to die. Most boring mon ever. You have a 25% chance of scoring 2 kills with death roulette, before even talking about the death revenge. Do you have a way of scoring 2 kills with Nebel at 25% chance before he can switch place successfully into his dupe? Also, nothing is going to stop someone from Ultra Alling when there are 2+ Nebels on the field, as it’s better to just take them all out at once than to pick them one by one. So multiple clones actually isn’t that useful in PvP. Don’t the dupes still come in at half speed and unpotted? That’s part of the issue.

Also, because they made energy charge a uniquely distinguished skill, as it has the same name for Deo and Wolfrozen, but different effects, they can do the same for the dupe move for Nebel/Cosmo and just make it so Nebel/Cosmo can’t dupe when the team already has an existing Cosmo/Nebel (the opposite one) dupe.

Edit: Giving him shield is a bad idea, because that lets him set up a lot of dupes much more easily. The goal is to increase the viability of the clone and original, not make it easier to clone.

With respect to power levels of legends, I personally would prefer them to be *roughly* in the same ballpark, but serving different facets of the game, as they currently do.

In the end, I guess the real question is, why run Nebel when you can just run gaiawolf. At least he has utility in accel team? Gaia can be left alone in PvE, but it’s dangerous to do that in PvP because he hits stupidly hard and is fast.

Assisted wave would be fine so he would Be useful outside the UC and could make something good out of his high atk

^single target I’m assuming.

No. wave not splash.

that makes him a better Cryo, so I’m going to down vote the AoE assisted. He has higher atk than Cryo as well by about 25 points, so the firepower would be equal, while you replace stun revenge with death revenge. Also has switch places still, which makes him even better than Cryo if you get a stun train setup. Then you could just make a few nebels and start spamming assist + GT.

I agree that he is quite weak, in fact he only allows ou to kill above 2 monsters and that’s it. Moreover, if the enemy team has assassinate or poison field you’re dead.

Something need to be done to Nebei and Cosmo…they are just useless as legendary class monsters…please spread some much needed love to them…

I think the problem with nebel is that he is a useless protector. He doesn’t have stun absorb/ purify/ support moves. His protect teammates is only to force death revenge off. With the new move assasinate, he is even more useless, cause he gives a free kill to the opponent. So maybe we should look for a skill instead of protect teammates, that makes the opponent want to kill nebel.

Imagine protect teammates being switched to some new skill (let’s call it) ‘grip’.
So nebel grips one opponent monster. For as long as nebel stays on the field, the opponents monster cannot make a move. Similar mechanic as a sleeping monster, passives still work.
Now the opponent has to choose between playing around nebel or killing him, but risking the death revenge.

I think for nebel, it would be a great upgrade. He won’t get more kills, but being able to hold of your opponents most dangerous monster for a while can be a gamechanger, midgame or even frontline. It can destroy tactics.

But maybe being able to neutralize a treath and having an automatic death revenge is too much. So I would say, make nebels life drop every turn for as long as he uses grip. Like poison, but stronger. If he dies from that damage, death revenge doesn’t go of. Everytime nebel has his turn, you would have to choose to hold the grip, or release the grip by doing any other move with nebel.
So basically you can choose to hold your opponent untill nebel dies and lose the death revenge, or let go and get death revenge.
Oh, and you can’t let go and then grip again, just to avoid abuse.

Just some thinking out of the box, maybe it’s just stupid…

Due to another assasinate monster sure nebel and cosmo rather useless, risking 2 lives for one is silly.
If you talk about duplicate, please look at his speed and the current sweeper meta, instant turn, enterance turn.
It will just broke your team haha