Hey everyone -
Now that PVP is over, I’ve been experimenting with new teams using monsters I don’t typically use in my PVP teams. I’ve been running into an issue while trying out new teams that I’d like to share. Sorry for the length of this post - just bear with me.
Say we wanted to add Burnsalot to our team. In order to use his SS, it must be at least 50 secs since his first turn. Looking at his skillset, the only moves available at his first turn are 250TU, 50TU, and Step Back at 0TU (which doesn’t count as part of the 50 sec requirement).
Now say we wanted to activate his SS as quickly as possible. At +0, it’s easy: simply use his 50TU move, and then by his next turn we would be able to activate the SS.
However, if we have Burns at even just +1, the 50TU move is then reduced to 48TU, so by his second turn we still wouldn’t be able to use his SS, which still requires 50 secs to have passed. Therefore we’d either have to hope that skipping our turn would satisfy the requirement, or we would have to use one of the his two other moves at 242TU (250TU reduced) or 193TU (200TU reduced). If forced into the latter option, this means that we wouldn’t be able to use him or his SS until his turn came back around, and the likelihood of Burnsalot surviving 193+ seconds is slim. This is a huge bummer.
So as it stands now, in order to quickly use Burns’ SS, we’re forced into setting his Seconds Reduction at +0 so that we can keep his 50TU move at 50TU thereby satisfying the SS’s TU requirement. However with such a high-TU moveset, missing out on the TU reductions is crippling to a mon like Burns. I believe that this is bad for the game.
Some may say “just use his 50TU move twice,” but that doesn’t work for Burns as his 50TU is a charge (with the intent that his next move would be his 200TU move). I’m bringing Burns up as an example of what I believe is a flaw in the way TU requirements are used right now.
I therefore propose that these types of TU requirements also scale with a mon’s bonus. i.e., if Burns was at +1, his SS would be available after 48TU (same as it’s 50TU reduced move after the +1 bonus).
Examples of similar scenarios include:
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Leo’s Inspire (This skill can only be used after 100 seconds have passed since the start of battle)
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Doomengine’s 150 Twin Bomb (This skill can only be used after the user has been in battle for more than 150 seconds)
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Aurodragon’s Instant Switch Friend (This skill can only be used…once 50 seconds have passed since this monster’s first turn)
I’d like to get the community’s thoughts on this and any input our devs @Dev_VKC @Dev_BRD have as well.