Move suggestions for new starter legendaries

In my opinion Raidkong should get

Dual catapult instead of throw

Because now he has four arms so the moves which hit only one target don’t look good on him

And it will be good if he get swift attack boost instead of attack boost

If any one want to give other move suggestions for other starters, write it down.

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I would have suggested a single catapult. It’s so disappointing that the only one of his active moves that got an upgrade was Zealous attack-> Piercing blow with which he will practically one shot himself after using attack boost :clown_face:

Void catapult would be even better but probably too powerful with high speed.

Just increase speed to 86% and it would be very deadly frontliner

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Making it catapult on such a high speed monster is a bad idea, sorry. That’s just too nasty to face, unless it gets a 100s restriction from start of battle

Then what move will be more good for him?

Maybe give his ss Raw dual throw

I think we need to shift the focus onto the ridiculous amounts of ingredients it takes to get any of them :roll_eyes:

3 Likes

fr, the cost to evolve them + what you get out of it really doesn’t balance out. Could evolve several other leggies with that amount that actually contribute.

I suppose the exorbitant amount of ingredients required is meant to balance out the fact that they’re free legends.

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so was mantis and nox

@Dev_VKC Please change some of the moves of these starters in the next update

Because i have evolved most of them after such a long time

But not able to use them in my most of the teams.

There are already better monsters than them that’s why i didn’t chose them at the first place.

If you ask me then I would say to give them ‘signature moves’ which only these starters can use.

Pleeeeeease🙏

If you didn’t think they were worth the grind, why did you go through all that trouble?

Also, Kong and Viridi have unique secret skills, Galv has a unique passive, the only one who doesn’t have anything unique is Wolf now because another monster got Void Guardian Execute… But otherwise it’s a decent monster.

While I agree with Exu that you probably should’ve better checked their moveset before evolving them, I very much support the idea of starter signature moves!

Viridrexus has Poison Exterminate and Raidkong has Immobilizing Grasp. Two ideas I have for the other starters are:

  • Galvbishamon: TimestrikeFlail of Time: targets one enemy. Deals more damage the higher the total seconds of the enemy team (130sec)

  • Wolfenrir: Ultrawave (All)Absolute Zero: deals small damage to an enemy, doubles all their moves’ seconds and applies a shield to them. Deals critical damage to water enemies. Consumes charge (100sec)

I evolved them because of their designs.

Yes, I like the designs of these starter legends.

But now they are like a collection for me with no use.

I don’t want to change their overall moves

I just want them to have special move which are only for them.

Yeah, like I said Wolf is the only one without a unique move or passive?

What do you propose?

I don’t know if these moves are balanced or OP

remind me if you think these are not suitable for them.

WOLFENRIR : Assisted wave/ FENRIR’S CHARGE

30 sec: (One time only) This move charges energy and reduces the seconds of skills of user by 25 percent. It can only be used after 200 secs from users first turn.

RAIDKONG : Assisted blaze/ KONG’S PUNCH

100 sec: (2 times only) Deals medium damage and sends the target at the end of enemy reinforcements.

Dual throw instead of throw, :pray:.

VIRIDIREXUS : Assisted/ REX’S ROAR

100 sec: (One time only) Deals small damage to all enemies and increases the attack of teammates by 10 percent.

GALVBISHAMON : SECRET SKILL :

BISHAMON’S JUDGEMENT: (sacrifice self) Heals teammates,Deals small damage, critical after 2 or more kills to all enemies.