Motor Dolph

Weird yes but I’m human, and very strong.

Thanks for the useful input guys. It’s nice to see the community agree on something. I too find Dolph much easier to deal with, especially if you get a double poison touch. (Tago also loves it). Sometimes it’s not always easy to get both diamonds in at once.

I think the principle remains the same though in that they gain so much just for turning up.

Also Duscy usually just gets repulsed :pensive:

I don’t agree at all that Dolph is an issue though. He is not so tough anymore. Infernicon is more annoying than Dolph in my book. Many monsters bring something without work. It just depends how devastating it is.

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The worst of them all is deathgazer :disappointed:

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Just right from the start: I own motor and dolph. I am not using motor, I dont like him. Its no offense at all but I can see why Motor is a problem when youre playing an AP Spam setup (Duscy/Bloom/AP/AP). He opens up your defense with replacing your APs with Shells so your sweepers become vulnerable to enemy attacks. Losing your sweeper will leave you with nothing but APs which isnt good. However Motor got already nerfed to death. And I have to strongly disagree with @Lucrayzor here. Motor got already nerfed to death.

Thats not progress, thats almost killing the monster. Whats left is his core design. Hes a disruption monsters. Hes basically deadweight after he gave you shells and the only three people that were or are able to cause real problems with motor were/are lochi, lightGM and Jos. You want him to work for the shells? Like shell bloodthirst? He needs two kills then he can give the enemy two shells lol? If used in the right way, motor can be annoying. But thats it. As I said, with AP Spam being meta he seems way more powerful than he actually is, but I think hes going to disappear again once we hopefully see the AP RNG reduced.

Dolph on the other hand has one of the strongest passives in the game which is an insane bonus on a monster whose moveset is awesome aswell. In general I think Diaminoid shouldnt have AP+ as long as Aegis is nowhere near to being viable. AP+ was his unique selling point and if anything should change that it should be another “real” legend or mythic not a variant of a rockoid.

@IseriaMona Youre new to the forum but usually we try to keep threads on topic here which means if you have any questions about a users profile pic or any other questions you should rather write them a personal message then making several posts about in a public thread with a whole different topic. Just a nice little hint for the future :slight_smile: Nonetheless enjoy your stay in the forum!

Motor and ss are the monsters with the strongest entry effects now.

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Interesting take Sherlock, although I see a few more players running it than that. Most high level players who run motor have the sense to run a backstab or cannibalise. As I said, my issue is that they both have no counter or way of prevention. I’m not suggesting a nerf, but there’s no way around what they bring in.

Raines, Gazer is fairly similar, but I don’t think a 50 tu reduction is game breaking, unlike how the passive was before. It’s powerful, but not game breaking. Stun causes it problems and so can XYZ

Infernicorn is strong, but can easily be countered, with Chrono killer.

I Said „used it effectively“. Of course there are others using but they usually fail while doing so

Yeah you’re right but the way I use it it can takeout up to 8 monsters alone. Thus the reason I mentioned it

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The 50 tu reduction is huge. It often has same effect as team turn.

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Something to consider is that motor is a REALLY old event legendary, from the same era as Chronotitan and Chronozeros. The fact that he’s still presenting as much of a threat as he is and is such a topic of discussion(without the help of his new SS, mind you) is pretty crazy, and he’s not even close to the menace he once was. I’d gladly allow him to receive buffs to his active skills to make up for something happening to put his passive in check. If you want him to be properly viable outside of his passive though, then it’s only fair that you lobby for titan, talo/apollo and the other veterans too.

Yeah of course it’s huge! It’s an awesome passive. But it’s not as damaging as the others imo. I haven’t heard anyone complain about it in a long time. But your opponents having an instant turn it can be stopped imo, although not the reduction so I can see the comparison.

Thank you i guess

Only if you think that all legends have to be equally strong which is a claim I don’t support therefore I don’t have to vouch for other old legendaries

Also Motor was gone and out of the meta. He recently made a comeback because of AP Spam and because @Josuinho returned and people saw his motor team which made them think they could use it in the same effective way. Which turned out to be a wrong assumption.

Also I would disagree that he is much of a threat. I think KD gave a very good evaluation of motor recently

Youre acting like the two or five shells motor can give the enemy team is winning you games. Thats definitely not the case in my opinion. Its annoying but you cant stun the shells, you cant sleep them. But the enemy can get rid of them very soon and as KD stated rightfully, if you manage to kill the monster that was supposed to kill motor, you can give the enemy a permanent shell because motor really has not much to offer outside his passive.

They give a big advantage. They don’t win games. But there is no reliable counter. That’s my issue :blush:

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What you are mistaken here is that josuinho uses two tragets to kill motor.

1-awakened void. Uses ritual to charge her bloodbath and trigger jag/lion retribution.

2-angelion. Revives to replace motor with something useful.

Its not like he is -1 dead monster because of lion removes dead weight and replaces him with useful monster. And void charges bloodbath and retribution for lion and jag.

A second problem with josuinho team is that the high health of angelion and void since neither of them die by one hit so taking both of them out at the same time is impossible before they remove motor dead weight.

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Also you can stun them, just not to much. Smart player use slayerbane on the Shells to bring their health to half. That makes them very hard to remove. He has been annoying for the last year with or without AP spam. In fact lemon doesn’t run AP spam and still finds it frustrating.

@LemonSqueezy
Seriously Gazers passive makes the two diamonds look like trash. Having 4 turns in a row and being able to do it twice is game breaking. But whatever. I’ve learnt to live with it… I’m tired of nerfs…even on motor.

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As I said, Jos uses motor to great effect. Thats why people started using him again. And I agree that motor can be a problem if used by a very good player. I also agree with the high health statement. But thats more a problem Angelion because Void is a mythic in the end and deserves a high health stat. At least more than Angelion does. But outside of you facing josuinho would you say youre in serious trouble when someone puts motor in a randomn spot in their team?

People don’t put motor in random spots. Josuinho isn’t the only player that uses motor well.

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I’m not asking for a nerf. I’m asking for a counter. As for Gazer, 4 monsters having a turn is not guaranteed on entrance. 2 bronzeshells or diamonds are guaranteed to happen every time, which is the difference in my eyes. GG btw. Auro and Grovo in your usual set up is filthy :joy::clap:t2: