Okay, so there was a very good response to my sea hydra idea. Everyone who commented said that they liked the idea.
So, here are my thoughts once more…Hydrablazer is one of the few 11* arkadion that are a part of the HI realm right now. However, it is much weaker than all of the others. I have talked with people who own Hydrablazer and people who have battled Hydrablazer, and we all agree that it is underwhelming and borderline useless in PvP. One popular solution was to change a move or two. This is an alternate suggestion…that involves new monsters!
Currently, there are many counterparts and collections. The starters and wyrms are great examples…then there’s Destructor+Guardiron, Coldheart+Fireheart, Vegitiger+Voltiger, Goldenhorn+Subzeratops, Snowja+Flamogun, etc…you get the idea. So, why not make a Hydra class?
Before you say that these are OP…Shadowstalker is SUPER tanky and has scapegoat. Triphoon is SUPER tanky and has FANTASTIC attack and damage AND Regenerate AND Fang Break. Plus, people will naturally put em together…but…dracobane. Hellooo? Oh, and knockback? Pfft.
Also, keep in mind that stats and damage can differ greatly. I have not set anything for stats, so that can be adjusted to balance these monsters too.
11* Hydrablazer
Hydraburst - Single target, 2000 damage, +150% for each Hydra monster in friendly team, costs 200TU
Hydraburn - AoE, 1500 damage to all, burns enemies for a total of 1000 damage over 200 TU, costs 250 TU
Chain Blaze - Two targets, splash damage to similar elements, 2250 damage, costs 200 TU
Fiery Passion - Targets all team mates, increases ATK and MAG 10% for 500TU, costs 250TU
11* Hydroserpent
Hydraburst - Single target, 2000 damage, +150% for each Hydra monster in friendly team, costs 200TU
Hydrafreeze - AoE, 1750 damage to all, slows enemies 45% for 500TU, costs 250TU
Constrict - Paralyzes one foe for 200TU, increases damage taken from enemies by 10%, costs 150TU
Tidal Wave - AoE, 2250 damage, costs 200TU
11* Hydrarock
Hydraburst - Single target, 2000 damage, +150% for each Hydra monster in friendly team, costs 200 TU
Hydrasmash - Single target, 3000 damage, recoil 15%, costs 250TU
Terror Tremor - AoE, reduces all opponents DEF and RES 10% for 500TU, costs 250TU
Hydraquake - AoE, 2750 damage, recoil 20%, costs 250 TU
11* Hydragale
Hydraburst - Single target, 2000 damage, +150% for each Hydra monster in friendly team, costs 200TU
Tornado - AoE, 2500 damage, costs 250TU
Hydrawind - AoE, 1250 damage, costs 100TU
Hydratwister - Single target, 3000 damage, 250TU
12* Hydrastorm (Hydragale+Hydroserpent)
Hydraburst - AoE, 2000 damage, +100% if Magmahydra is out, costs 200TU
Hydrabeam - Single target, 4000 damage, recoil 500 damage, costs 250TU
Hurricane - AoE, 2000 damage, costs 160TU
Serpent Tempest - AoE, 1000 direct damage to targets, no stats involved, costs 250 TU
Serpent’s Will - Passive, boosts team’s health by 200.
12* Magmahydra (Hydrablazer+Hydrarock)
Hydraburst - AoE, 2000 damage, +100% if Hydrastorm is out, costs 200TU
Hydrabeam - Single target, 4000 damage, recoil 500 damage, costs 250TU
Meteor Storm - AoE, 2500 damage, costs 200TU
Magma Wave - AoE, 1500 damage, stuns opponents 100TU if hit by water, costs 150 TU
Serpent’s Rage - Death Revenge, opponent active team takes 1000 burn damage over 200 TU