šŸ’” Monster Skill/Suggestion Box šŸ’”

Fix poison. It is the most op thing and broken mechanic in this game. Sleep has chance of failing. Sleep bomb needs 100+ to activate. There’s sleepkiller. You can wake up a sleeping monster with an attack. You can purify sleep.
Poison touch, you can never fail, there’s no poison killer, you can purify poison, when monster dies everyone gets poisoned, poison breaks through hold ground, if you hit a monster with poison their poison doesn’t go away. If you die due to poison then your passive attacks will not activate. There’s poison massacre.
SO FIX THIS STUPID BROKEN MECHANIC ALREADY

I think poison was made to counter hold ground and sleep but I agree on the bug with the passive (if you die by poison your passive dosnt activate) that actually need a fix, Also poison can be cure by turns but usually you wont reach that many turns alive, I guess sleep has a chance of failing because it wont let the enemy to attack while poison still let him attck and use his turn, I guess a 100% sleep would be op because you could do a 1vs 4 battle. Also the posion killer is a good idea.

I think that poison is pretty balanced. Poison counters hold ground and sleep but timestrike counters poison (eater or massacre). Think about it, the legendary poison eaters are the only sweeping legendaries that are extremely vulnerable to timestrike (dreamhunter, bloodthirst, bloodfury are all below the timestrike crit range). Purify and protectors hard counter poison as well. I also like the mechanic where if someone dies from poison the passive doesn’t activate, this is a very unique mechanic and allows players to punish people that rely only on passives to win games (death revenge, stun revenge, poison revenge, etc). If anything, I think sleep is the more broken mechanic out of the mentioned ones since there’s absolutely no counterplay to a sleep bomb once it’s used, and believe me there are many ways to land guaranteed sleep bombs (yes, guaranteed sleep bombs).

Now about poison killer, I think it’s a good idea but only if poison eater and massacre TU gets decreased. Otherwise, poison eaters become extremely weak since they get countered by 2 things instead of 1 (timestrike and  poison killers). Note that sleepers are only weak to sleep killers and not timestrike.

Lastly, I’d also like to point out that I’m not even a poison team user, I really don’t think it’s that strong compared to other kinds of teams.

You are right, I forgot about the long cooldowns on poison skills so they get counter by timestrike

Poison gas and poison touch both uses only 50 tu and they can just spam that all the time and it’s annoying. Sleep all is 200 secs and it rarely works

Simple feature: Ā Skip day (save game)Ā 

Purify is also 50 TU. Sleep all isn’t the proper way to abuse sleep, sleep bomb is (or one-on-one if you have the proper setup) as I said earlier. You need to get extremely lucky to get all 4 enemies to sleep with sleep all which isn’t reliable at all, not to mention 200 TU makes you vulnerable to timestrike.

I dont know if this has been mentioned or not, but is it possible to add a feature which allows you to give your monsters a nickname.

Also, could you please make it so that as your hero rank increases, the % chance of catching the ingredient monsters also increase. I was searching for sealamps for almost 3 days and when I finally found one in the dungeon it had 43% chance and i failed to catch it, it becomes really infuriating when you try to ultra evolve one monster and it takes so long to find the ingredients. Ā Ā 

Main thing allow us to defend are title in the game in offline play allow us to fight the big 4 and former champion for easy experience no tickets no silver just good battles to rematch players we fought before like thale and stuff with them using their final teams
The game needs offline play for players that do t want to wait for tickets or spend money to get tickets all the time have spent a lot of money on the game and I’m sure everyone will agree the offline play sucks
In a festival egg it should have a 90% chance to get featured monster is it lands on legendary and a guarantee legendary after 20 or so eggs plus for players that don’t want to spend out the legendary in the wild with a low chance to show on the last island put epics in the islands and rare chance of super epics, have tournaments in game have ability to walk around like in the city’s and have battles like in hunter island

​active

leach

seconds 200

does critical damage if target is at full HP

heals 30% of damage done

bloodlust

seconds 300

does critical damage if target ahs survived leach

heals 30% of damage done

passive

berserker

increases damage by 5% for every 10% of health overall

veteran

increases damage done by 5% for each 150 seconds survived in battle

hardening

increases defence by 5% for each 125 seconds survived in battle

Guaranteed legendary isn’t a bad idea. 90% chance for featured is bad since you will get tons of dupes and lots of people do festival eggs not for that specific legend but just for the higher rate in general.

Yeah but once you get the featured legendary you don’t get it again

Passive abilities in attacks would add more variety to battles.

For example a fire monster may occasionally cause Burn to their opponent, which can cause periodic damage.

A water monster could rarely freeze a monster it attacks causing it to miss a turn.

Unholy could cause fear to their opponent infrequently, causing either self-damage or to miss a turn.

Holy (because there is no ā€œphysicalā€) could cause bleed. Similar to poison but cannot be purified, and gets worse over time on a linear scale. Any heal spell however would cure this condition.

10% chance to afflict an opponent with Fear/Freeze/Burn. The effects would only occur when the monsters turn begins, and would only happen 50% of the time.

I feel like this could add a new dynamic to the game, and make battles more complex and interested.

Purify wouldn’t work every time, due to the rarity of the debuff being applied.

The debuffs could also stack.

Multiple games have used systems like this, and with good reason. :slight_smile:ļø

Make trial exclusive monsters so we can’t roll them in the eggs.
Make the ticket refill timer able to show how much time is left until tickets completely refill. Tapping the timer would change it from time for the next ticket to refill, to time until tickets fully refill and vice versa.

Awesome ideas, I second all of these.

Increase the amount of keys, reduce the cooling time and increase the portal time.

Make the daily rewards actually useful. 3000 silver? Really? That is completely useless. Either up it to by at least 10-20x or remove it completely. You get 350k from one super silver mine or 70k from one regular silver mine…

200 of those points is whatever. Better than 3k silver but thats not saying much.

Only thing useful is the gem every 10 days…

Put out some epics on the islands as hidden monsters to catch and maybe have some rewards, like Hunter Island. I stopped caring about catching them all by about the 4th island. No incentive to do it.

Get rid of the limit of monsters in your ranch or extend it to a much higher number as it is too low. Or just don’t include ingredient monsters in the ranch count

Lich if you use this move the turn before your monster dies it’s healed back to half health