💡 Monster Skill/Suggestion Box 💡

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i had thought about this alot and i think its exactly what the game needs. 

We introduce a new mechanic could crafting. What does this mechanic allows you to do is craft legendaries super epics and epics and allows you to disenchant them for 1/3 of the price. 

Lets look how this mechanic will help the game

  1. When nerfs happen players who got that monster get mad because they paid alot of money to get it and how do we compensate for that by offering 1 gem do you think that they are satisfied with the result ofc not with this mechanic we could allow the players to disenchant the monster for full value and that would mean that they can craft another legendary they want instead of feeling they got ripped off.

  2. Alot of players get frustrated after rolling and getting nothing and some consider quitting the game because they have spent some money or wasted alot of time collecting those gems and at the end of the day they got nothing from the eggs. this way even if they didnt get a legendary they can disenchant those monsters that they rolled and collect enough points to craft a legendary.

  3. Waiting for the legendary festival. alot of us get bored just waiting when the next festival to come and when it does you dont roll that legendary and your are stuck with same team for the next month.this way you don’t need to be stuck for months because you can craft a legendary and build a team around him.

  4. Solve the evolution problem because you can disenchant the monster and craft it again.

  5. allows for more creativity.

  6. Many of us missed out on limited time legendaries and we wish that we could get them so we wait for months untill they reappear. insted of calling them limited time we could name them special legendaries and give a crafting cost higher then a normal legendary.

Example of Crafting Cost 

  1. special legendaries (limited time) Cost 60 crafting cost disenchant  cost 20

  2. legendaries Cost 30 disenchant  cost 10

3.Super epcis Cost12 disenchant  cost 4

  1. Epics cost 3 disenchant  cost 1

Also crafting points can be a reward in events like uc and ic  etc

1- it’s probably a little too liberal with doling out good mons. The devs need to make money, and if they offer a free way for people to get any legendary, people will spend a lot less, and the game might go under.

2- they only nerf monsters when they’re horrendously op. The monsters that got nerfed are still good(ziberius and Atrahasis), and fully viable in pvp, they just don’t have access to guaranteed wins.

3- I’m still confused about “enchanting”, you’re talking about it as though it’s already a thing. Are you referring to ultra evolution or what?

4- Since when is there an evolution problem? At level 100 getting all the necessary supplies is really not much trouble at all. If you’re really low level, then you really have no buisness wielding ultra legends anyway.

1.devs will make more money becuase it take alot of egg rolling to actually make 1 legendary.
30 epic rolls would equal 150 gems if were using my method cost and 300 for special legendary. Dont you think 150 gems deserve atleast 1 legendary and 300 gems deserve a special legendary. The developers are also getting the 1/3 benefit from this process becuase you need to spend 3 times the amount of rolling to getting that monster. And this encourages people to buy gems becuase if they didnt roll a legendary and rolled useless monster they can always delete those monsters and craft a legendary they want

2.nerfs are nerfs we paid for something and then it was changed we deserve what we paid for.

  1. enchanting is a away to make something like in other games collect some ingredients to make a legendary. In my case they are points and those points are obtained by deleting a monster that is disenchant. And rember your only getting 1/3 of its value in points.

4.am not talking about ingredients collection everyone has a bunch of those am talking about the cost of a monster. Some monster you might have them ultra evlove but you dont want them in ultra evlove the only way to get them back to normal is to delete the monster and hope you can roll him again. With this method you can delete him and craft him again but your paying 3 times the cost of getting the monster from a egg

And this can only be achieved by 2 ways

  1. You spend lots of money on gems then deleting all the monsters to gain points from them.
  2. You spend around 3-4 months collecting gems and deleting those monsters to craft 1 legendary which is worth 3 months of playing in order to get 1 legendary think its fair

That’s not reasonable, auto poison and auto death sentence are not op because character wouldn’t loose their turn cause of it, but auto stun (or sleep) would be op.

Stubborn ground: Instead of hold ground at 1 hp, the monster has a hold ground in the middle of it’s hp. 

This skill may slow down a sweep.

Avenge:  this move allows the user to deal the same amount of damage dealt to it by the last enemy that attacked it. 

I would like to suggest an addition of slots for teams at least make it 5 please. We all know that there are many types of teams like pvp, farm, pve, poison, sleep, assisted and training team. I will be more easier to switch teams instead of setting it up again.

I find that Protector type monsters become easily one shotted by many skills other than protector killing skills as you progress in the game and you’re able to unleash massive amounts of damage leaving them to the sole purpose of being a target for 1 hit. I may be wrong as I’m till a newbie. Anyways…

2 skill examples for a Legendary Protector monster:

Passive Skill Shield Mirror / Flesh of Thorns: Reflects 25% of the damage taken to the attacker blablabla

Passive Skill Soul Protector: Blablabla shields all team mates on the field with Soul Shield upon dying.

So… That leaves x3 soul shielded monsters. And then we can play around a bit with the next monster in line.

Not overpowered at all if you look at some game changing monsters.

will the soul shield activate if Zib or Firemane cannibalizes it though, is the question

Couple of ideas on protector / support mons, as we haven’t had a good one for a while, and I feel it’s currently difficult to stop the “train” of destruction in PVP:

Legendary Rocklord:

Passives:

 - Autoprotect plus

 - Twin Summon Entrance

Moveset:

 - Sacrifice Heal

 - Shield Bomb (sacrifice self to give other three mons a shield)

 - Assisted Rock (160 TU - Hits all enemies - does more damage for every rockoid in your line up - one use only - critical at 4 rockoids)

 - Ultraquake

Legendary: Recoverock

Speed: 99

Passives:

 - Pushback Entrance (pushes back one random op by 200s)

 - Hold Ground

Moveset:

 - Pullback

 - Knockback

 - Protect Teammates

 - Desperate double

Thoughts?

pushback entrance might be a bit too OP. liking the rocklord though. we could use another protect plus monster other than Aegis… maybe a super epic even… little bit more accessible to everyone

Yes

ain’t happening its a huge money loss on the developer side as much as you argue that it isn’t but trust me. it is

Dunno if some communications system for PvP is already in the works and I know the difficulty of preventing toxicity but I think a ‘surrender’ button that makes you, you guessed it, surrender and maybe automatically types a GG or something would be nice. It’s kinda unfortunate that you cannot even relay that you’ve enjoyed the match. In the cases where the opponent leaves that way it also won’t be ambiguous whether he actually disconnected instead or sth.

Shadow version of Aegis would be nice…sorta like his lost brother…

move rexkongs aoe to the first place just like every other ultrablaze …

Give turn all is a terrible advantage to anyone lucky enough to have it. It is so sad to make old legendary monsters obsolete. It sucks to not get but one or two turns. FU I am off to play another game.

Team turn is easy to counter, either kill the sweepers or kill the team turner.

I don’t know if this has been suggested but purifying enterance would be really cool to me.

The players at the challenge top have one or two team turners. Matches are close until this move allows an completely unfair advantage. Nothing makes a game suck more than not getting a turn!