Maybe only receive huge damage. Unless there’s a way to make it harder for the passive to activate…
thats given me an idea.
what if there was a monster that had the following:-
its health drops every turn however if it receives damage it recovers by that amount. if it dies because of its passive before say 400 seconds have passed then it deals critical - ignore hg/shield. explosive damage as revenge.
it would have to be poison immune. but basically it would act as a protector without any protector skills because people would have to target it to keep it alive.
That was the original idea i had
actually I’m suggesting the opposite. as opposed to it being something you give your opponent its something beneficial for you to have on your team.
rather than it stealing life to stay alive it gains life from the opponents attacks.
it dies too soon and it kills all opponents.
Name?
Stars: 7
Cost:14/17
Typ: phantom
Element: shadow
HP: 4550
Atk: 5100
Def: 6800
SPD: 89%
Skill 1= raw nightcrush (136 tu at +9): this skill hits 2 enemies. It deals critical damage if one or more of the targets have a skill that causes sleep. This skill ignores hold ground and shields.
Skill 2= raw stuncrush (136 tu at +9): this skill hits 2 enemies. It deals critical damage if one or more of the targets has an ability that stuns monsters. This skill ignores holdground and shields.
Skill 3= poision guard (42 tu at+9): this skill targets one ally monster. This monster become immune to poision. Cannot be used on ally poisoned monsters.
Skill 4= sleep guard (42 tu at +9): this skill targets one ally monster. This monster become immune to enemy sleep attack (insomnia). Cannot be used on ally sleeping monsters.
Secret skill= instant purifying shield self (1tu): this skill purified the user and create a shield to negate the next damage that would felt dealt to the user.
Passive skill 1=foggy purifying entrance: when this monster enters the battlefield it purify and gain each teammate stealth. (Except the user). This effect will go away after 1 attack. This skill can only be triggered after 200 seconds have passed since the start of the battle.
Passive Skill 2= mode of smog: this monster is not affected by enemies active skills that affect just 1 monster unless it is alone on the battlefield.
@Killerdog according to the skill poision immune punisher, have you shown my idea above to the devs?
I say it first. If so and they release that I want to have it fir free since it’s my idea and they earn money with it
@LemonSqueezy didn’t get moku free for suggesting it
Time to start it
I’m waiting for a thlug mythic that has thlug tholid guard. Which applies tholid to a teammate if you have another friendly thlug out.
That would be nice. And wavetail say hi
True! Or Y Goch for being Welsh (I tried
)
Holy element, humanoid type, 48% speed, rounded
ACTIVES:
Assisted Nova (All) (100sec)
LINK True Hit (80sec)
Healing Light (100sec)
Daybreak: targets all enemies.
Removes Shields, Overwatch, Sleep, Poison, Mark and Death Sentence.
Then deals more damage based on the total of statuses removed. (160sec)
SECRET SKILL: Swift Salvation (+2 cost, 70sec)
PASSIVES:
Bond: Resistance: if there’s a humanoid ally in the field, this monster gains Poison Immunity and Insomnia
Plunging Entrance: when this monster enters the field, it deals high damage to the enemy with the lowest seconds.
Does it also count for own death sentence? I was thinking of ankoudragon.
Yes, if there was an enemy Ankoudragon in the field, it would get rid of the Death Sentence effect (if there was one, of course)
passive skill -
Status revenge - if this monster is poisoned, marked or slept by a monster, the monster that gave it the status effect also receives it.
ACTIVES:
Unlimited Mark Self (50sec)
Devil’s Crush: deals massive damage to an enemy (70sec)
Devil’s Stasis: gives Time Freeze and Gravity Field to an enemy permanently (70sec)
Devil’s Gate: targets one enemy. It will die after 150sec, but it will be invincible during that time period. (50sec)
SECRET SKILL - Instant Stealth All (+2 cost)
PASSIVES
Demonic Pact: this monster can only use non-Mark moves unless it’s marked.
Bond: Demonic Rebirth
i didnt quite get his passive
Basically it cannot use anything but Unlimited Mark Self unless it’s marked
Four arms and upgrade
The Summoner
Humanoid type, Shadow element, 30% speed, standard defence
ACTIVES:
Lightbane (100sec)
Mirror Summon: summons the last monster summoned by your opponent next in your reinforcements (100sec)
Avenge Summon (50sec)
Fusion Summon: targets two ally monsters. If they are of the same rarity + element, they die and a random monster of the same element + one rarity tier higher will appear. Can’t target 7★ monsters. (1 use, 100sec)
SECRET SKILL - Instant Sendback Next (+2 cost, 1sec)
PASSIVES:
Mirror Revenge
Reflect Summon: when the enemy adds monsters to your team, they’re added to random places in their reinforcements instead.
Phantom type, Holy element, 25% speed, rounded
ACTIVES:
Survivor Bane (70sec)
Retribution (130sec)
Lurker Bane: the next time the target uses an offensive skill, its target(s) will be randomized. Can only be used on stealthed/Camouflage enemies.(70sec)
Nullifying Seal: targets one enemy. Prevents that enemy’s revenge effect from activating for the next 50sec (110sec)
SECRET SKILL - Repent (+2 cost, 50sec)
PASSIVES:
Hold Ground
Stun Bisector