Conscripting Survivor: if 300sec have passed since this monster’s first turn, it deals critical damage. If the enemy dies, it adds a Rockoid at the end of your reinforcements (100sec)
Stun Grenade (50sec)
Sleep Grenade (80sec)
Gravity Grenade: reduces an enemy’s HP by 85% of its current HP (70sec)
SECRET SKILL - Flash Grenade: hits an enemy. The next time that enemy uses a move that doesn’t target all enemies/allies, it will choose the target(s) randomly (+1 cost, 50 sec)
PASSIVES:
Triple Entrance
Second Chance: upon death, once per match, it will instead fully heal the unit by sacrificing the last monster in the team.
Because a free person can make many accounts, farm gems from login bonus and keep on donating them to his main account. This can be done with monsters too so it is highly abusable.
Considering that the only source of income for Devs through this game is tits oh I mean gems, this “feature” will tremendously affect their income.
Looks totally fine to me. I like it. Not sure whether they’d want to put link and solo blood moves on the same monster but personally I wouldn’t have any problem with that
It’s just a teambuilding gimmick. I was thinking about something that would make Albakhan fire element apropriate while staying close to the original and realized that fire has a huge SOLO theme on its bloodmoves, but also some LINK Bloodbites which would fit nicely given Poison Chomp.
So I 2-in-1’d Assassinate and DPTouch to get 2 blood moves and decided to give life gain to LINK and life loss to SOLO, but then realized that SOLO Bloodcrave is only 10 tu more than LINK Bloodbite and decided to switch to Bloodfury to make the reward for LINK bigger.
tl;dr: I thought it was a funny way to get 2 different ways to build around the same monster