šŸ’” Monster Skill/Suggestion Box šŸ’”

That is a great idea! It makes the monster much more balanced

I have some suggestions:

SS could be instant overwatch and retribution could be a normal move

Also, what if because it is a black hole, it could slightly damage all monsters on the field that have less stars (mass) than it?

Great addition! I love the less stars thing…

This way this monster can be countered by feeding him rockoids that won’t pump his stats much and make him explode

More ability ideas!

Invisible strike (100sec): hits one opponent; deals moderate damage; if the opponent is in overwatch, this skill does not trigger the overwatch

Perfect alignment (100sec): targets one teammate; both the user and selected teammate are healed to full HP, and get a 40% attack boost; this ability can ONLY be used if the selected teammate and the user have the EXACT same HP remaining.

Righteous banish (100sec): targets one monster; if the target monster has the same name through all stages (Bastia, Bastia, Bastia), this attack does lethal damage, ignores ability affects, ignores shield and invulnerability, and makes the target unable to be revived; this skill fully heals the user

Comfort witness (80sec): targets one monster on the field; if the selected monster was on the field when the user made their first kill, the target is purified and healed 50% of their max HP

Tranq witness (80sec): targets one monster on the field; if the selected monster was on the field when the user made their first kill, the target has a 100% chance to go to sleep

Blame witness (80sec): targets one monster on the field; if the selected monster was on the field when the user made their first kill, the target gains one kill

Flee the crime ( - ) (single use): switch place with the next in line of reinforcements; if 2 or more monsters on the field were on the field when this monster made its first kill, fully heal the user and set its kill count to zero

Mime (160sec): targets one monster on the field; gains the abilities of the selected monster; abilities like ā€œstunning entranceā€ are not triggered

Null field (passive): all monsters on the field have no abilities except this one

Eyes of justice (passive): Whenever a monster gains a kill, that monster has a 300 second death sentence placed on it (a kill with this ability counts as a kill for the user)

Stupidity (passive): if this monster has full HP, its attack is boosted by 100%, but it performs a random action each turn until its HP drops

Karma (passive): all monsters on the field lose/gain 10% of the damage the deal/heal

Cautiousness (passive): all monsters on the field deal 40% less damage, but do not recieve knockback from their own attacks
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UNION (category): can only be used if more than half of the friendly monsters are a certain type
(LINK is the version for element)

Sorry this might be too many

Please comment if you want to!

Ahhh, that’s more like it. Even if I am biased against it, because Throw teams are already weak per se…

@DMG_Bad_Sector I looked at the moveset again and I realized he had Stealth All, not Slash All. My bad.

The restriction could be that he absorbs 30% of enemy ATK and DEF but these stats can’t go higher than 2Ɨ the original value.

I’m just wondering why it has stealth all…Hawkinghoul (This is just how I am referring to it) doesn’t really have any reason to play defensive because it doesn’t have stealth abilities, time abilities (400sec Megabomb), or other protection abilities

This should probably take more time units…also (because it is a mortar move), shouldn’t it provide shield?

Because it doesnt apply shield its low tu?

Target mortar loads don’t apply shield generally

Ok

Also (because it is called Hell’s DESTROYER) shouldn’t it be a Holy element?

He is a traitor

Is there a passive that stuns monsters entering the battlefield?

Xyz : ion field

Active skill -

Hmmmmmm : Attacks randomly . Has a chance to smash after every turn ( both ally and enemy )

Passive skill:

Auto toss: If the last monster in the team is a rockoid, it is sacrificed to deal critical damage to two random enemy monsters

Passive skill :

Auto loss - Have Bastia and kanna with this monster

Passive skill:

Auto boss: all token monsters added to this team are immediately put next in line in reinforcements; each token monster in play strengthens the user’s team by 25% attack and defense

Auto floss - This move can be used only during morning and night server time . Bites the enemy ignoring shields and hold ground

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Auto moss:

All monsters that enter the battlefield are a rock earth type

Auto cross : This monster goes into enemy reinforcement leaving behind a random baby monster