Iām more than down for another batch of Abyssoldiers, as well as a 6ā Abyssoldier (has been suggested twice in this thread)
The most interesting one is A.S. Double. I absolutely like to have him and the only changes Iād make is removing the restriction from his Bond passive and change his SOLO Bloodthirst to SOLO Twin Knockback.
Maybe also increasing the TU for A.S. Rushās SOLO Purifying Mist. 75 TU stealth+purify is insane, maybe make it 130 TU (98 TU with his passive).
Aside from that, they are absolutely amazing. I donāt even have a favourite, they are all top notch.
@Phantom00 is right, their statlines would be most helpful to understand how well would they fare
Remove Doubleās restriction? LOL then he could sweep till the end of time if he can keep finding targets. The whole reason heās called double is because he can attack up to two times in a single turn.
Looking back, 100 TU mist definitely does seem like a bit much for a SE, especially one that can accelerate itself lol. Perhaps a downgrade to stealth all could be in order if not a TU increase.
I suppose I could stand to determine the speeds at least. I think Rush, Leckress and Noble can be allowed to be up at about 50-60% since they donāt have that one āCome out swingingā option. Deity should be 40%, would be dangerous/abusable if too fast but pathetic if too slow. Double and Formid can sit at 30%.
Well, but consider that he can only kills stealthed enemies and stunners. Shields and Hold Ground hard counter him, which are very common. Perhaps, the restriction could be that he canāt take an action more than three times in a row.
Name: Beefcake McMuscle (A very, very buff man wearing nothing but a blue speedo, sporting a visible bulge.)
Type: Humanoid
Element: Earth
Stars: 7
Statline: Standard Attack
Speed: 99%
Secret Skill: Satisfied (This skill kills all female mythics on the field and adds a Moji in your reinforcements for every monster killed by this skill) (50tu)
Passives:
Tholid
Hold Ground
Hopefully people will be able to understand the joke surrounding this monster.
Description: Super muscled humanoid male weilding a meat cleaver wearing a chef jacket. Most importantly he has a large animated swinging salami hanging from his belt.
Moveset is whatever who cares this is a p0 r n0 game now.
We all agree that Lunalord is a pretty useless Superepic.
My suggestions to improve it are:
⢠changing ELEM Healing to Purifying Mist and Gigathunder(All) to LINK Sneak Attack (100 TU)
⢠giving it Regeneration (I think this is a horrid idea)
⢠making it and Sunlord similar to Lunartic and Solblaze.
The last one would involve either changing one of their moves to a pair move, like Inuguard and Komaguard, or giving them a bond passive, like the Dolphs and the A.S.
Personally Iād get rid of both monstersā AoE attacks to give them a new bond move.
For example, Sunlord could have a sort of Retribution Mortar while Lunalord gets a piercing Slayerbane move.
Link Sneak Attack should be 70TU and I donāt think itās that Much useless tho cuz ELEM HEALING is great with that LINK MEGABOMB SEā¦It was on my Whaleās treasure team but never got the chance to battle not even once it came to battlefield
Itās true it should be 70 TU, but on a Superepic it seems excessive to meā¦
Itās true ELEM Healing monster are super useful in Whaleās Treasure, but itās strange Lunalord is useless anywhere else.
LINK Absorbing Scale: the next time a chosen ally gets targeted by a damage-inflicting move, instead of receiving damage the ally restores an amount of HP corresponding to the damage that would be inflicted. (3 uses, 110 TU)
Overwatch (70 TU)
SECRET SKILL: RAW Taunt (80 TU)
PASSIVE SKILLS:
Hold Ground
Armor Shackle: this monsterās ATK and DEF increase by the percentage of health lost times 0.5