Ah ok, I understand. Thanks!
Monsters are designed months in advance. Sometimes over a year in advance. This thread has only existed for 3 months so if they have been taking ideas from it we probably won’t be seeing the very end of this year or next year. In the past they’ve taken a few ideas from community suggestions… in art, general movesets, general concepts and individual moves/passives.
i cant really put a chain on the wall if there’s no wall right? its a compromise please bear with me
Thats not an ability thats a disABILITY
That took me 2 days but it was worth it
Why not use handcuffs?
Have you seen the new mythics lately?
Oh yeah… Those should be removed because they are inappropriate and they are literal humans
Name: Kaleidoscorp (6*)
Type: Light
Medium defense/attack, 50% speed, medium HP
Active abilities:
Assisted Nova (250sec)
Refraction (200sec, 1 use): Switches the Def and the Atk of every monster on the field
Illuminant sting (100sec): Can target one monster on the field; deals moderate damage and turns that monster’s element to light
LINK Dual Kinslayer (150sec)
Secret Skill: Prism (100sec): If all monsters on the field are the same element, add 3 Kaleidoscorps next in line on its own team, but without this skill
Passive Abilities:
Shield entrance
Amplification: All light monsters on the field heal 5% of their max HP every turn (does stack)
Does that mean that they stay at one HP after a fatal hit or that they are invulnerable to damage?
Yes.
(which one)
Ummmmm the protector monster.
no
1 hp after fatal hit (which would be useful with desperate moves)
OR
Immune to damage (which would be useful with confident moves or blood-moves)
Never mind
Desperate bite with immortality will be op
More seconds
More seconds
Stunstrike (130 TU) deals medium damage and stuns for 150 sec
Name: Infernus Vastator (roughly Hell’s Destroyer)
Rarity: Mythic
Type: Machine
Attribute: Dark
Stats:
Standard Attack
Max Defense
80% Speed
Passives:
- Auto Overwatch
- Metal Exterior - this monsters Defense is increased by 50% while its HP is above 60% of its maximum
Skills:
- Charged Reload - 130TU - this skill targets 1 ally (or self). The target gains a charge for skills that require a Charge and a Mortar Loaded for the use of Mortar skills. This skill slightly heals the target.
- Purify - 50TU
- Hellfire Mortar Double - 50TU
- Energy Gun - 100TU - This skill targets one enemy to deal Medium damage. The damage is increased for each time this monster has had an Energy Charged. If this skill would kill a target, it ignores Hold Ground and Shields. This skill requires 1 charged energy to use.
Secret Skill - Obliterate - 200TU - This skill hits all enemies to deal lethal damage. This skill ignores Hold Ground and Shield. This skill can only be used 100s after this monsters first turn. This skill requires a Mortar Loaded and 2 Energy Charged to be used.
Guys please be aware this thread is for ARTWORK ideas, not skills and movesets. We already have another thread for that: Monster Skill/Suggestion Box
In the future I may move posts across to the other thread if people keep posting skill ideas here.
My apologies bud. I’ll copy and post it there.