šŸ’­ Monster Design Ideas Mega Thread šŸ’­

Thlugs dont need shield. Everyone uses Duscy. Flutterking is the one!!

1 Like

I say we need a Spikiestmonarch. A super thicc hedgehog

Nah… I don’t like their design …
I kept them at first form bcz they look cute

Tanktoise, the biter of feet

4 Likes

More like turt-inator

Next make a platypus robot, or any platypus monster, i dont know if there’s any

1 Like

Good idea, I’ll make a platypus mecha next. I’m into mechas now

try to draw monsters without guns next time.

Platypus monster in general is fine, i haven’t seen any yet

But… How can you ask me to draw a mecha without machine guns, laser cannons or missile launchers?

Name: Paraceiphon

Type: Bug

Rarity: Mythic

Element: Dark

Stats: Max HP, Max Attack, 55% Speed

Skills:
Double Poison Siphon - 70TU - The user heals 200% the damage dealt to the targets. The poison is then removed.
Double Poison Eater - 130TU
Toxic Breath - 30TU - This skill deals no damage. If the target is not poisoned when this skill is used, the target becomes poisoned. If the target is already poisoned, the TU for its moves are increased by 50% until it it uses a Skill.
Host Devour - 100TU - This skill immediately kills 1 Random teammate, then fully heals the user and applies Overwatch to it (even if the user is poisoned, Overwatch is still applied.) (3 uses)

Secret Skill:
Paracide - 1TU - This skill sacrifices the user to deal Critical damage to all enemies and allies for each time ā€œHost Devourā€ has been used since the start of the battle. This skill ignores Hold Ground and Shield. If ā€œHost Devourā€ has not been used, this skill does no damage.

Passives:

  • Latched Parasite - This monster cannot be removed from the field by any skill. Each time this monster uses a skill, the HP of all teammates that are not Machine, Rock, or Phantom type is reduced by 50% of their current HP. If the only teammates the user has are Machine, Rock, or Phantom type, this monster immediately dies.
    -Auto Poison All
4 Likes

If Latched Parasite activated every set amount of time, instead of each of the user’s turns, it’d be more balanced, imho.
Onyxia has to waste a turn and 160 TU to deal 30% MaxHP damage to all enemies. That’s quite the difference (albeit she has no type restriction)

Oh, but the Latched Parasite only deals damage to teammates, not enemies. And it only dies if the only teammates you have are Machine, Rock, or Phantom. Basically you have to have at least 1 ā€œlivingā€ teammate this thing can feed off of.

the skills will go like this :
-Boom
-Pew pew
-POW
-Ratatatatata

3 Likes

Lmfao hahahaha

Got a better idea for the Parasites skills.

Feed - 70TU - This skill hits one enemy. As long as this monster is on the field, the targeted enemy loses 10% its max HP each turn and this monster heals itself by the same amount.

Bloodlust - 130TU

Then still the Double Poison Eater, Host Devour, and passives the same. Also the Latched Parasite Passive takes 25% of teammates remaining HP each time it uses a skill. Thoughts?

Oooooo I read ā€œmonstersā€ instead of ā€œteammatesā€, my :b:

Then it’s a very fair restriction

Paraceiphon

9 Likes

Disgustingly beautiful

Its badass

Looks like a mosquito that fed on Maggatsuoh.

I’m glad a lot of people suggest horrific-type designs, that tends to be what I suggest too. Magnificent creatures look great too, but we don’t have many horrific monsters

1 Like