Cripple Strike: deals medium damage and reduce target’s ATK and DEF by 25% (1 use, 100 TU) Helmet Splitter: deals medium damage to an enemy and make all his single-target and double-target attacks now target random enemies (1 use, 100 TU) Fullswing: deals big damage to an enemy and stuns him by 200 sec (1 use, 100 TU) Final Crusher: deals critical damage to an enemy. Can only be used if all the other moves have been used (130 TU)
PASSIVES:
Impetuous: halves the chance for this monster’s attacks to be redirected. Payback Revenge
My impulse was to think about removing this post with such extreme partial nudity… then I realised it’s been given the green light by ZigZaGame with the stuff we have in-game. An excellent suggestion Unown with a great visualisation there Squinty
That could be the second form, the third form would be 90% tiddy, 10% humanoid/terminator. Second form would then be tiddynator and last form would be kardashinator for setting the 2020 “body standard”
I think there should be a New Game Mechanic in Neo Mon
I call it the Leader Skill/Move
Since there are already categories( Humanoid, Rock, etc)
There is atleast one Monster of each categories Who has that skill or maybe all of it. When Certain conditions are met (Such as having 3 Rock Types in your team) There would either be buffs(30% or 40% increase of Atk or def)
or Huge Attack (Deals Critical to all enemies and ignores shield and hold ground)
I love this idea. Conditional party-wide buffs sound like a very good idea, might help balance the game if used to favour some more neglected monsters. It may even not be a matter of “value on entrance/presence” if the condition is restrictive enough.
This could be used by Pre-existing mons like the Legendaries( having a good amount of boost) and Super Epics( Maybe a tad bit of attack and defense boost to same types or category)
I don’t know about Epics though
I’ve always been for this and we’ve seen it already with monsters like Dolphreeze and Arboribratus that have a combo with an older monster. Certainly in Dolphreeze’s case it had the potential to make Dolphoenix viable again, but sadly people didn’t try it out much (I’m talking about the original SS here that stunned all enemies for 150s).
These buffs should definitely be very limited in the monsters they affect, otherwise you end up with broken combos. For example, just pairs or triples of monsters. Dracorosa is an excellent example of a triple, where any two of the three together allows their powerful moves to be used.
I would love this to be a way they make certain SEs and underplayed legendaries more viable. Give them a combo pairing or even triple where they will gain some buff (e.g. stats boost, passive(s) gained and/or powerful move enabled). It makes business sense too because people will want to hatch the other one of the pair if they have one of the two.
I agree, there are so many monsters that could be paired together:
Kattmmander and Captainwhiskers
Zeuswyrm and Thordragon
ABSOLUTELY NOT Glaciaron and Infernicorn
The four element -kaizer dragons
Revenatus and Archseraph
Meowzard and Felimancer (2★ cats)
The four divine beasts (Albakhan, Azuraidos, Crimseias, Emeraldont)
Nereida and the Abyssoldiers
Tezcacoatl and Tezcatlipoca