I have an idea for an ark that would change PvP as it we know it. Most teams I come across use stuns in the very beginning, it’s almost like everyone uses 2/3 same arks in their starting three with the sole intent to stun the opposing team’s stun arks. If this ark was implemented it would prevent the use of stun teams or at least serve as a decent counter if used in the right spot. It would make stunning a support thing, not a full on strategy. Here’s the idea.
It serves as a lightning rod to stuns, so it takes all of the stuns in, whether it is an AoE (flash bomb, stun skin) or a single target stun (shock, electrocute) this ark will take the stun all for itself. If it is an AoE stun the probability of the stun actually hitting should be taken into account as if it was a normal ark and each enemy ark was taking the stun and then the total amount of stun that hit is applied to it. I’m not very creative so idk what the design or name would be. I think this should be an elementless ark (or Earth because stunners are wind) and metal type, also it should be more of a tank so it can stay long enough to take damage. 9-9.5*
Some moves could be:
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Stun Rod: (passive) Takes every stun directed at your team.
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Move that increases it’s own defense. (It can last longer) 100 TU
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Guard (needs to protect your offensive arks) 100 TU
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[Insert creative name here]: This move will do a base damage of say, 100-120, and for every 100 TU this ark has been in battle that will increase by 200% (numbers can change i just threw some random ones out) (this move will allow it to be useful later on in battle, hopefully after the stunners are killed) 200 TU
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Autostasis: Puts self to sleep for 300 TU (the cost of the move is only 250 TU) but prevents one damaging attack. (Helps to keep him alive longer in battle so he is able to do some real damage) 250 TU
Edit: opposed to #2 being a move that increases it could be a weak chain move
His stats will be similar to Subzeratops, with slightly more focus on defense and less on his attack.
He will be weak to metal slash, and a very strategic monster who, if he is going to be powerful at all needs to be used correctly and in the right situation since he is a tank who’s power is in direct correlation to the amount of time he has been in power, so as he takes all damage by using guard he has to make sure he stays alive so he can do more than just taking away a sacrificial move’s effects, a death revenge effect or a side effect of a weak attack. Since Autostasis, guard and the defensive increase move added together equal 450 TU it’s a perfect use for guard (which lasts 500 TU), even if the Autostasis persists through 300 TU due to the ark not getting attacked.
I know this ark is not a perfect balance, if you have any suggestions to improve it’s PvP balance please share them. Whether it is a change to his stats, move pool or you create something entirely different off of the idea of a lightning rod for stuns I’d love to hear it!