A powerful but clunky bird mythic with huge combo potential.
She has high speed, an entrance that works even from frontline, and a very unique end of team rebirth mechanic. That alone makes her extremely fun to build around, especially with swappers, sendback monsters, rock generators, and summon based strategies.
Her entrance is one of the most interesting parts of the kit. Adding a 7 star Rockoid to your own team and a Bronzeshell into the enemy reinforcements creates immediate disruption and opens up a lot of combo routes. It also gives her great synergy with monsters like Timberlord, Risu, Tenguko, and anything that can abuse enemy shells or manipulate reinforcements.
I understand why her sweeping is not a guaranteed first turn kill. With 84 percent speed and the way she boosts Emberelle strategies, making her too explosive immediately would probably be too much. Even without that, she still offers strong frontline disruption, and someone already managed to score top 1 while using her there.
Bloodfeast is also a nice modern version of Bloodfury, since it becomes much stronger after two kills and starts ignoring Hold Ground and Shield. Once she gets going, she can snowball very hard, especially in endgame scenarios where she keeps coming back through Undrowned Grudge.
Fill the Sea is very conditional, but that is expected with this type of secret skill. When the setup is there, it can completely wipe the field, but it requires proper team building and timing rather than being free value.
Overall, Jingwei feels flexible, unique, and much deeper than she first looks. She is not a simple plug and play sweeper, but in the right hands she can be extremely annoying, disruptive, and tiring to deal with. I am sure she will find a place in teams built around disruption, sendback, shells, rocks, and Emberelle setups.
Current Placement: Synergy Picks