Which form do you prefer?
The dragon form is very cute.
Dragon form 100%
136 TU for Slayerbreak is really too much, to be honest; I don’t think SS will be used at all, except perhaps for aesthetics (personally, I wouldn’t use it because of the TU increase on all skills).
Kinda wished it became more aggressive when waifu’d. Basically Normal Dragon form is more support where the waifu version is more attack orientated.
edit: Not saying give it momo-level buff, just that if the SS was turned on there is some benefit to it other than higher speed. After a little testing, the version without the ss off is way more threatening due to a mere 42 tu insta-kill move that is frightengly easy to activate snf loop with amnesty’s effect st another low 42 tu. What’s the point of even bothering with the SS other than aesthetics? It’s still slow with it on lel, might as well keep the tu low.
Waifus should have been like this from the very start. Monster form and goddess form!
A niche pve monsters feels like something that you could run in uc maybe but it won’t offer much there and you would need to make sure it doesn’t die since doesn’t have much in the way of revenges for uc purpose unlike daji or something else.
Now come to pvp I don’t think It’ll do much too complex and the requirements doesn’t fit pvp type plays ![]()
That my take on this I haven’t checked it much tho I just read the moves once only so if anyone wants to add something go ahead ill be happy to get your opinions
After doing my testing of this monster, i can confidently say this monster is a D tier.
The main issue of this monster it can easily become dead weight with nothing to do other than reset everything, and during the reset you must not made another kill with a different monster.
Another issue with this monster is lack of tempo where good monsters have options to kill or control the game this monster doesnt have either.
Slayerbreaker is outdated move where other monsters can do the same for much less tu and have more text for more scenarios
the lack of offensive and control moves and power entrances make this monster bad for pvp
my recommendation for this monster:
slayerbreaker should be changed for a offensive move, something like double blood fury with the slayerbreaker ability, basically a double kill move slayerbreaker or double blood fury if opponent doesnt have a kill
Sin punishment can be changed to one time use, and have additional text to it, Reduce the tu by 20 for each monster dead
@Dev_VKC you heard it here. Let’s make it even better—Triple Bloodfury! It will work just right on a monster that resets all kills on your field.
Maybe we will finally get the fabled Crescendo Maneater!
@Dev_VKC one question . After judging this monster , would consider adjusting it’s skills ? Like many are telling that it is average and D tier . So would you readjust it?
I think is very strong
, dragon form obviously. Purifying entrance (not OP but still good), low TU kill (42 sec) close to FL I guess, and immediately slayerbraker, that’s good. Sin punishment is a very powerful move, and stun immunity thanks God, it’s very nice
, it can’t be push back. Another Blight combo, I will like to see Sanguithor + Love, they should look very nice together ![]()
It wouldnt make much difference if it resets or, as it has a skill that will kill at 0 and double slayerbreaker to regain the bloodfury.
We already have monsters with stepback and blood move, it is significantly better than that
i think you should read the description of the moves carefully, it has soo many restrictions that it becomes a liability when your winning the game and provides almost nothing when your losing the game
Ooof. That’s a huge manipulation. If you are losing, then enemies have a bunch of kills and Sin Punishment has a bunch of targets that way.
But you are the king of downplaying new releases, so I would not expect anything else from you.
If you are losing the game the last thing you want entering the field is a 38 speed monster even with the SS on 68 speed is not good enough, it will not swing the game around like the top monsters. Than you have to ask yourself a question why should i play this in the first place than.
Its not surprise that everything i end up saying turns out true in this game, how many times we must go over this ?
I think it has solid potential without being oppressive, and it offers good versatility in my opinion. The most natural spot for it would be somewhere between FL and mid‑team; its entrance protects you from sleep and poison setups (similar to Nightingale, though clearly not on the same level). I’d place strong killers right behind it, with support and control monsters in front to make the most out of the FL. That way, when it enters, it can really take advantage of the “sin punishment” aspect with minimal risk, especially if it’s preceded by control and support.
It can swing a match back in your favor by removing the opponent’s killers (even the unselectable ones, since it’s an instant‑death move that also bypasses revenge). Because of that, I do think it can be very useful—especially paired with Blightosis. And afterward you still get the “slayerbraker”. There are already slow but valuable monsters that work well even without roaring or stun entrance. It might not be S‑tier, but giving it such a low rating feels premature to me.
But it’s just my opinion ![]()
I agree. Yesterday and today I played against the same player who had Love near the end. Her entry was “useful” for him since his monsters were sleeping for a long time, but what good was it if I already had too much of an advantage and his mythic monster was still far behind in the timeline?
In both cases, Love disappeared before even getting a turn, lol.
What do you think , will she get a adjustment ? I am a little conflicted on getting her . If she does get an adjustment , I would be willing to .



