🏝 Island Challenge EX has started! 🏖

My feedback…

Some history for context:

  • I always viewed this event as one that lets you play with monsters you don’t own and to create some wacky combos by using multiples of monsters.

  • The rewards were always low, then you added rewards for 300+ and made it super buffed level. This was fun for a time and I’d always grind it, but since the event always became 5 days (rather than sometimes 6-7) it’s quite unrealistic to grind far. Also, with temporary stun immunity and power creep on legendaries/mythics it’s become too awkward to go far that I’ve stopped bothering.

My problems with the non-ex version:

  • Rewards too low up to lvl 300
  • Rewards in 300+ too inaccessible these days
  • 6 tickets (5hr refresh) grinding is a nightmare for most people

Feedback on the ex version:

  • I didn’t like the start of the event. It felt much harder than usual. The enemies can do way too much and you don’t have the tools for it unless you redraft lots (I didn’t, but presume this was the way to have a good team). I much prefer the normal event where you start with lower star monsters and try to make the most of what you’ve got by building around your couple of good monsters.

  • The number of redrafts felt silly. I could basically guarantee good legendaries/mythics to get a strong team after a while, which made the later stages of the events too easy and just using a lot of the monsters I already use in PvE (replaying this event I’d probably end up building similar teams). I’m currently at ~350 and not losing any battle, it’s basically easy for a veteran like me.

  • The novelty was brilliant. As a one-off I had a lot more fun with this than a normal IC.

  • Levels 300+ seems much more achievable like this, which gives better access to those gem rewards.

My suggestions for improvement:

  • Make the event 7 days long, starting more like the normal event and progressing into multiple mythics and lots of legendaries by the end.

  • Improve the rewards a little in lvls 1-300.

  • Keep the same buff we currently have through lvls 1-300, but after that point make it a gradual increase. For example,
    300 = 1.5x
    400 = 1.75x
    500 = 2x
    550 = 2.5x
    600 = 3x
    650 = 8x (past 600 this is a single reward of a player icon)

  • Make it 8 tickets total.

  • Give us 3 redrafts per day that refresh (they don’t stack). Maybe 5 per day but I personally prefer lower.

So the idea is that we go through from lower stars into more like this “ex” style and have plenty of time to go higher for the gems as well as not requiring specific monsters that can deal with super buffed enemies (although for the 500+ rewards you’ll likely need them). I think this gives the best of everything.

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I don’t like this event, but this team is really fun :melting_face:

A daily redraft is fine. Players have several options to choose from — they can take the risk for better ones or stick with what they’re offered. It should either be a daily redraft or a redraft for each pick.

Thanks, you made me spot I didn’t edit that part of my post with my final idea. I changed some things and I meant to say they don’t stack.

You might be right though… perhaps 3 redrafts per day could be better. I’ll edit my idea.

I think having some redrafts is important and a fun aspect of the event. Sometimes you need them to find a useful monster. However, it shouldn’t be too many.

Sorry for not expressing myself correctly, I mean how can they clone that robot cockroach monster?

Haha sorry frm my side as well , let me explain it properly now
U give opponents baby roaches and then the opp generally the AI controlling the baby roach will give u the final form roach and sacrifice themself.
Now u got another final form roach , give them a baby form roach and repeat the process.
Also the key points is tht the baby can only swap out with another mons and not the final form roach so the cycle stops once u get 4 final form roaches in field.

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@Dev_VKC what happened to today’s banners?

It better not be a one-of or else might as well remove it because no one liked the older version

I will finish it next time

I just wanted to say that I had the same sentiment: battles were longer and harder at the start and the rewards don’t feel like they’re worth it at all. I only got to lvl 181 this time as I couldn’t be bothered to play more.

That said it became more fun after the mythics came into play as the matches became much faster. Also, it’s not guaranteed to get the monster you want in even 50 rerolls… I initially got Bartholosar but one of the other choices was Skyherra which pretty much guarantees a smooth progression. Later I got both Whiskers and Canine and wanted to build a pirate team but didn’t get Bartholosar again even though I spent 40 rerolls on it :joy:

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That’s a shame. I wonder how different the activity was from players overall. It didn’t look like there were any more players trying to push past lvl 300 than usual.

I went to 400 this time, rather than my usual 320. Basically because it was fairly easy to keep getting wins. I probably would’ve gone further if I remembered to keep on top of the tickets. I used the end of the event to try out Orochi and Woolala. Orochi was pretty rubbish. Woolala definitely wasn’t as good as she would be if I had better support but was working.

Oh yeah I didn’t mean literally specific monsters. I just mean you can probably get relatively similar monsters each time, i.e. from the pool of ones that are good for events like this.

Given how it doesn’t seem like too many more people were inspired to grind the event I imagine the Devs will need to go harder on increasing the rewards than I suggested. My hope was you could encourage people to go further by making the later battles easier and the event longer but maybe that’s not what people will respond to.

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