I just got slaughtered by one of the coolest teams I've come across. Care to share some of your PvP stories? (Part 3)

Yeah I find it’s not worth continuing with a string of low speed mons. Otherwise the benefit of the high enemy TU just gets mitigated by the slow speed so Nyx loses her benefits anyway after the fermata

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So after all of those buffs she is not that great, huh? People cried for the entire year how she is broken but now that more experienced people got her they realized how things really flow with her.

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Don’t take out your frustration on me. As I said before I got her, my plan to fight her was to have no plan at all and just carry on as usual. I was not the one mocking you.

Wasn’t directed at you, I just find it very telling that calls for nerf quieted down after people got her and experienced her themselves.

Everyone is getting fermata’d, their complaints are delayed and slowed.

I look forward to when Duck goes back on what he said that the defence buff turned her into the top of S+ tier. To be fair, it’s not clear when you first read it that you’ll lose the defence buff unless you’re running lots of low speed monsters behind her and how since her fermata is now 160TU she’s properly out of play for long enough that by the time her crescendo is charged she won’t have the defence buff any more. Still, we expect the goat to have the best insight :stuck_out_tongue:

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The defense buff is only important at the beginning anyway. I’m just waiting for the good nyx users to start picking up steam and showing results since I’ve already said all my thoughts in the other thread.

Case in point, coltraz read lemon’s reply and thought “hey I can use this to talk about nyx not being as strong as some players were saying” instead of realizing that it unintentionally pointed out the main flaw in the way he’s been using nyx this whole time.

The flaw isn’t clear, but I’m not familiar with all Coltraz’s teams. Could you explain it?

Coltraz runs a lot of mons that are either slow to make an impact on the field or don’t have a large enough impact when they do get their turns. You have to run mons that are slow to make an impact in nyx frontlines for obvious reasons, but then he runs stuff like aethereon. It’s generally bad at having a significant impact on the field, it can’t target the mons hit by fermata, and above all, it can be ignored for far too long without much consequence. Fermata is all about reducing the enemy lineup’s effectiveness, but he’s doing that to himself by running such passive mythics.

After the frontline, he runs mons that allow enemy lineups to often trade evenly with his midgame because his mons are too slow, both with their entrance speed and their movesets. Bastia is powerful in general, but that’s only when it comes to a specific type of entrance control and the healing it gives. Lineups that don’t rely on entrances can opt to ignore it and focus on other stuff since bastia can’t actually kill anything. Giehretus is similar in the sense that it has a major impact on entering mons on both sides, but it isn’t that good for killing stuff that’s already on the field. And that’s not to say that nyx users should never run these types of mythics if you need the support, it’s just that coltraz is running way too many of them. He has nyx, aethereon, giehretus, and bastia all in the early game. What do they have in common? They all suck at having a continued impact for mons already on the field. He did add kirina to his team recently and that is perfect for nyx teams. It’s just that it’s pretty much thing he’s doing well in that regard.

Because nyx excels at crippling your opponent’s entrance control in the later early game and the midgame, you need to run mons that are especially powerful when they aren’t faced with good entrance control. Those would be mons that have a particularly powerful first turn and others that continue to have a massive impact on the field when left alive (low tu sweepers for example). It’s basically anything that prevents your opponent from effectively trading with you while their entrance control is weakened. You’d also want stuff that can take control and make comebacks against counter frontlines. Take a look at janne’s midgame and you’ll see what I mean. You’re screwed if your entrance control burns out right when his powerful sweepers are on the field at full output.

You also want to stay away from actively trying make deadweight in the enemy team more so than usual. That means mons that sleep, summon tokens, or do anything that compromises your sweeping potential. It’s fine to run that type of stuff if you have a specific setup in mind you know will be successful, but you don’t want to have to choose between killing off a token, sleeping enemy, or a fermata’d enemy. It’s better to focus on being able to kill all the non deadweight enemies while you have the chance.

The main idea of all this is fast or significant impact on the field, primarily when it comes to killing stuff so that
you don’t encounter problems where “the benefit of the high enemy TU just gets mitigated by the slow speed so Nyx loses her benefits anyway after the fermata.” Lemon was specifically talking about slow mons, but he already gets what I’m talking about.

Oh, and coltraz might mention something about how he just wants to have fun running 10-13 mythics in a team as an explanation for why he didn’t get top 20, but he also uses his poor performance to justify the nyx buff; he doesn’t get to have his cake and eat it too.

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TL;DR but this rule they were not slow enough to beat you 2 times already lolz.

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That’s all you have to say? I just bragged about understanding nyx better than you do even though I don’t even own it. I thought you’d have some better comeback besides bringing up our two most recent games in a special rule. That doesn’t exactly mean all that much when you were below me by more than 40k rating last season lol.

Also killerdog was right that I was being incredibly arrogant and pretentious in that other nyx thread but I don’t care since what I said was correct anyway.

Even Mr X is more humble than you.

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Yeah, good for you! You are the best, the smartest, the true GOAT.

We love to see some self awareness :grin:

As for my last ranking - I stopped playing halfway day 3 since I got tired facing Megalo teams over and over, at least it gave me my top25-50 icon after 20 months in a row scoring top25.

Coltraz and I had a discussion right after Nyx released where I said very much what you did above and I’m pretty sure he understood and agreed (can’t remember exactly). Regardless, thanks for the detailed explanation.

I think a summary of what you said is simply:
Nyx’s fermata works like a support monster so you need to surround it with sweepers to capitalise on the advantageous position you’re in, similar to how you should run monsters like Bastia, Giehretus, Lilithia and Dusicyon.

This game revolves around aggression and having the majority of your monsters currently out be threats far more than anything else, which is something to always consider properly when using any control/support monsters.

Lemon was talking specifically about monster speed and simply saying it’s not worth running all low speed behind her to keep the defence buff, which Coltraz was responding to directly saying the defence buff didn’t add a lot to Nyx. So I think you made a bit of a jump to this other stuff to criticise the way Coltraz has been building her but all points raised are true and I wasn’t trying to get into any of that - I was just interested in what flaw you were referring to, very clear now thanks :slight_smile:

Sounds like you might be the shepherd herding the herd of 25 goats all thinking they are THE goat

Everyone’s a goat KD! :partying_face::partying_face:

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Thought KD is a dog

I disagree, I only know two real Neo goats:


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Zephyramus the true goat

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Glaucorn supremacy

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Lol