I hate myself for making this topic

Gazer passive should be change to 30 sec fast forward… Just changing its SS won’t gonna make much difference and it will keep breaking game.

Just give it the new blowback, problem solved

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Tbh i dont have a problem with his stepback, because his first entrence is usually big enough of a deal to turn the tide of the battle into a loss.
Also, he always end game, so stepback and retreat are almost the same.

Making his passive 30 tu will solve everything, he can keep the SS.

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^^agree 100% with Segal last comment .

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I’d still be happy to see his SS gone though .

I thought about suggesting the exact same thing… step back -> retreat. However, he is often positioned 13th-15th in a team anyway and gets a turn so fast (21s) that you can reliably put him 15th and be able to use retreat where it’s just the same as step back.

I don’t think it’s quite enough.

Maybe you could add a time restriction so fast forward entrance will only work if 150s has passed since the previous fastforward entrance, as well as making the SS retreat? (150s just being a suggestion) This would stop it being used right at the back.

Instant Overwatch @Dev_VKC so you can have a shot at getting poison massacre off after poison storm.

Instant Overwatch is easily countered with all the AP and cobras and banes etc running around, this would make it high risk/high reward

Hey I’ve been thinking about it more and I (along with many other players) really think something does need to be changed. We’ve been doing calculations and this thing almost mathematically uncounterable unless you have a perfectly timed moji or centaur entrance. If something’s only counter is itself or two limited monsters placed in an unrealistic spot in your team, that’s kind of the defnition of broke right? Yes you could technically have the monsters on the field to deal with, say, terror or bane, but the point is gazer causes them to jump spots enough to kill anything that would get in the way. I encourage you or a dev to test it in as many battle situations as possible (without a perfectly timed entrance that is nearly impossible to strategically play for) and see what you come up with. I’d also encourage you to do some mathematical testing also. We’d love to hear your feedback, maybe even see some video clips of your results.

Sorry for being a pain about this, but you’ve got players from all skill levels and time played pretty concerned about this so I think it’s worth a deeper look. Thanks!

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The thing that really comes to my mind is what’s stopping a player from killing the monsters in turn as they come into the field? Or at least killing off the Terrordragon? I totally agree how Deathgazer has an incredibly high chance of setting up a comeback but if the opponent is controlling your monsters on the field at the time (by killing off the problem ones) then it’s not going to be game-breaking surely?

Retreat is much worse of a ss,
Idk if anyone realised, if you can place it at 13-14th spot, passive does it’s work,
Retreats, brings in TT , or other passive legend which can also go back,
Stopping that strat will be really hard imo.

It acts like a TT at end team but it’s not considered a chrono food is mind boggling.

How about changing its ss to blight bomb,
It sacrifices the user to kill anyone who is poisoned at field, 150 seconds restriction since users turn.

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Well considering there is usually some combination of a sweeper and cobra, they get free reign jump your team and to attack anything, then the step back brings in a tt and they get to do it again. The bane and cobra alone, for example, will kill anything that could have “killed off” the problem monsters. See my point?

Okay but all that is assuming their team is on low TU and you’re just fighting back and forth. You called it “almost mathematically uncounterable” and saying you need a perfectly timed Moji or Centaur.

Putting it mathematically in my eyes with all monsters +9 (the 13-16th being Terror, Bane, Gazer, TT)…

  • Terror enters with a 70s window to kill it off (assuming they have Freezecobra on the field), otherwise you can delay. Something else can be killed but Terror must be next target once Bane enters. Killing either Freezecobra or Terror is a good idea.

  • Bane enters with a 75s window before its turn, but is not absolutely critical to kill. Here you kill Terror or Bane.

  • Gazer enters and will get a turn in 21s. Most likely Bane and Terror will get a turns (0-25s) if they have not been killed. This is a crucial point… if Terror is alive he will have a turn and sweep your team and if Bane is alive he will kill two, both often opening your team up for the TT coming. However, if you’ve left them with no stun protection and have any kind of stun or shocking revenge/entrance you immediately get a solid window to counter. You can purposefully leave them with Terror, Bane and Gazer so there’s just one other monster which is hopefully stunnable.

  • Assuming you didn’t counter it, Gazer now does step back and the TT gets a turn in 75s. You must kill the TT next otherwise it will instantly get a turn and you lose many monsters.

  • If you did remove the Bane and Terror but Gazer came in and you weren’t able to do anything during that 21s window (very likely) then you again have 75s to kill the TT as the next monster to kill, unless their other monsters on the field are useless in which case celebrate because you’ve won.

So by the looks of things, there are potential choices you can make in the early stages to make it weak to stun or minimise the damage dealt to your team. You have a window of 70s+ at the start, depending on whether Terrordragon is entering the field poisoned. There is a huge opportunity to stun the monsters if you know you have stunning/shocking entrance coming, which is a very accessible counter. The other monsters on the field before these four entering are a bit more complicated but as long as they’re at 120s+ when Bane enters they won’t really affect your ability to fight against the combo.

If you have the enemy team under control then this Gazer end-game does not let them win the game. You have time on both the Terror entry and Bane entry (70s on each) to line up a kill in the 21s window on Gazer to get it before the poison massacre if that’s going to be an issue and otherwise it’s three slow monsters coming in other that Gazer which is easy sweeping if you’re in a good position.

If you are trading with your opponent and both your teams are a mess then you can most likely make it weak to stun by removing absorbers and taking ~4 deaths. Here they may choose to skip to use the step back first then pass time by skipping past your monsters so you have no window to kill the TT with your entering monsters when they do sweep you. This is a potential issue but it depends on whether you’ve been left with monsters that can kill the TT before its turn. If it would play out this way I’d recommend delaying bringing in Gazer until you have monsters lining up their turns. Allowing Terror to use a poison massacre can be a great way to do this.

If you’re in a bad position and the opponent has lots of important targets on the field then you will have a hard time. However, it’s worth noting that because both Terror and Bane are slow entry this can create a little window for you to go from “losing” into “trading” like above where you then make the enemy team weak to stun and accept the loss of some monsters to then turn it around and make a final comeback.

Ultimately I can’t see it as game-breaking. Like I’ve tried to establish, it has a weakness to stun and offers a window to regain control of the situation because there are two slow monsters entering in a row. In practice it’s a very cruel end-game that is no doubt one of the strongest so when you’re trading with your opponent (as is often the case if it’s a match you’re at risk of losing) and have no stun available it forces you to kill Terror and maybe Bane. You must then accept whatever sweeping the opponent is able to do with their monsters while Gazer helps them get turns and open up the opportunity for an easy TT because with those kills they removed anything which could kill their TT. Don’t get me wrong with the earlier parts of this post, it’s strong but not “mathematically uncounterable”.

@Icono and I killed each other’s teams yesterday so fast that neither his nor my endgame gazers passive triggered.

Quite a sight to see.

Counter gazer by killing your opponents monsters quickly I guess :sob:

In all seriousness, I think that gazer just need a SS that doesn’t move him into another slot in the team, then he’ll be fine. Here are some suggestions:

Instant overwatch
Inspire
Repulse
Cannibalize maybe (it looks like the type of thing that would eat other monsters btw)

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@GMagic @Killerdog I’ve had battles where I’ll kill terror oak cobra or whoever else there to set up deathgazer before he enters … &I’ll know Exactly when gazer is coming also and it still doesn’t matter . I’ll have like a 6or7monster lead with my monsters charged…I’m in control and it still doesn’t mater . It’s broke af bro. just basically shows me that he still gonna completely turn the battle around even when his “setup” completely fails. that’s total trash to me.

“mathematically uncounterable” referring here to the odds you have something up that can drop a full health monster in 70 seconds. Cobra, protectors counter stun late game so I’m not sure how that’s a valid counter. The odds of having the pieces in place, regardless of how big your lead is or what you have on the field is incredibly small. Aka nearly mathematically uncounterable.

Also please don’t start the “I’m smarter than everyone” stuff on this thread, other people can do math too pal.

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He is tho. Zard too. They’re always right whatever they say

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@Unown good point . Problem solved :ok_hand:t2::laughing:

Not how I intended it. It’s just my style to analyse fully and break it down to give different perspectives. I too feel that Deathgazer needs changes, but I’m not going to do that without giving a full argument… especially if the Devs have come in and said “we like it how it is”. The tone was set because from what you wrote it sounded like the only way to beat it was to have a particular monster come in at the right moment. That’s not a statement I support, so I added my own post.

Anyway sorry guys, I know my posts can wind you up sometimes. Just please don’t get me wrong. I don’t always express myself well with words. I agree that last post wasn’t really the best way of doing things. Let me amend it with this…

What I should’ve done instead of one big post where I try to break things down is to make some simple points and pointed out certain monsters that do well against it. I tried to focus the attention onto its weakness to stun and how you have quite a bit of time at the start to carefully take control or try to line up killing moves but it’s got too much ramble around it. Putting Chromera near the end of the team or Dracorosa or almost any kind of stunning monster will be a reasonably good counter to it.

Another big point I tried to make is how if you’re in control of things then Gazer doesn’t suddenly turn the tables. The only times it’s truly winning games is when you’re in a trade war. Theoretically that’s perfectly fine for a monster, right? It’s a monster which can only be used in the end-game and when it does then it can help turn the tide in a match that’s fairly close. I can’t tell you how many times my mid-game has taken back control in a match and won it for me, killing ~14 monsters of their team. Why is it too much when there’s a monster who’s specifically designed for helping to do this?

But that’s all theory. In practice yes it’s S+ tier and you can create some nasty combos. I do think it offers a little too much which is why I suggest a nerf to the passive that means it won’t affect Deathgazer. That’s a respectable nerf but it’s not going to destroy the monster as many seem to want to.

I mean no offence to any individual’s perspectives with this, it’s just my own opinion. If the Devs are unwilling to go the full way then I vote the best thing to do is find some middle-ground we can all agree upon. However, every PvP event we’ve had something which has become the focus of the nerf button. First season was Nereida+Abyss FLs, next was retribution FLs and now Gazer endings. I have no doubt this trend will continue and there will always be something people feel is the most important thing to nerf each PvP season.

Who complained about retribution?

I did and I’ll always do. Today I got retributed for killing a monster that let the retributing monster to enter… so smooth… Maybe it was peeking through that next in-line icon!