I hate myself for making this topic

Alright I’ll be honest I hate that I have to make this topic, but here goes: Gazer’s step back ss is too much. The endgame of terror, bane, gazer, TT is probably the most overpowered thing in the game right now. I genuinely can’t think of a counter for it that doesn’t require luck or perfect timing. I’m interested to hear all sides on this one, as I’m somewhat surprised no one has brought it up yet. If you counter it, how? If you run it, how do you ever lose?

My experience has been that if I’m not up by ten monsters at least, my team will get wiped regardless of who I have on the field. It’s nearly guaranteed to take at least 3 monsters, and then it’s nearly guaranteed to get the TT off and take another 4 (at least). I’ve got quite a bit of experience with this game and like I said earlier, I haven’t seen something this overpowered in a long time.

What’s everybody think?

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Agree I always lose to the combo if anyone has tips to beat it please share

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I agree, it must be the most broken end of the game, they should put a minimum time to be able that SS.
Gazer’s is like the combo Abbysraider - Nereida, unbeatable :smile:

Thanks for bringing this up gmagic. I have lost almost Everytime against this end game combo. I manage to kill 1 or 2 . But by then I get wiped.

Its tricky, especially if gazer is potted… I use him now for long time, was (One of) the first who Used Terror + gazer + Cobra (i Dont use bane, as no stun protection)

Best way to counter it is Terrors poison massacre and to take care to not use double killmoves At endgame… Kill Monsters off with detox blast or massacre, gazer is usually the last Monster

Ergo: dont do double kills, u will see when gazer will enter and poison massacre the enemies

other way is to stun enemy :man_shrugging:

I’ve tried all that but the amount of damage is just overwhelming and lose hope lol.
Like u said , some mean people use cobra with this and there is nothing much to do

still don’t understand why devs don’t count the passive as chrono killer food. It almost always grants turn(s) so it should be affected by it, even though if it only reduces a little. It grants turns, where is the logic in that?

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They could Change its SS… And therefore reduce its massacre tu. After his entrance He is useless

“After”

Which is when you already killed half of the enemy team

Either run chrome endgame or run gazer yourself. But i noticed if you kill terror than u should be ok

It’s so strong that it’s sickening. You have to be leading by quite a bit to have any chance if gazer endgame catches you out.

Either the SS needs changing or the nature of the SS.

If step back remains the same then make it so that if a monster is under a certain amount of seconds then it wouldn’t be affected by it. For example let’s say 50secs, anything over gets forwarded whilst everything under stays the same.

This might help remedy the double TT effect Gazer is giving. Just an idea.

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Yep gazer need a nerf.
Everybody searchs broken FL monsters and forgets about broken end games. Its either a lucky timing or loss

@GMagic don’t hate yourself for making this post . This the most wack end game imo and takes no skill to pull it off .

There bunch of players I respected running it end game and it sad to see how much they rely on the cheese to win a battle these days .

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When you coming back :cry:

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lol around Christmas/NYE bro :sunglasses::muscle:t2:

Miss u spirals

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Please stop trying to nerf my endgame @GMagic

Jk in all seriousness, as someone who uses gazer frequently, I agree Step Back is too much for a SS. It’s SS should be instant overwatch or something like that.

For context I’ve been using bane gazer endgame since before the SS got added, the step back was completely unnecessary :wink:

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This is why you should be a mod! Logical conclusion even though you use the strategy. That’s what we need in a leader

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People call Peng a cheesy end-game but Gazer is the bigger one. When potted it gets a turn in 20s or just over, right?

I don’t think it’s unbeatable by any stretch, but you have to have things under control beforehand and to not kill too many enemies at once to avoid getting wiped out in return. Like someone said, killing Terror shuts it down fairly nicely because Bane is too slow with the double poison eater and typically the monsters they have out are stunnable.

Maybe what Deathgazer needs is for the passive to not work on itself? Then it gets a turn in 70s when potted. It will still be possible to use to set up a TT or other slow monsters but it can’t do that for two rounds without giving you more of a chance to prevent it.

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I like that idea but i never like it’s SS. He was fine as he was before that

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