I hate myself for making this topic

@Killerdog my +9 gazer basically has roaring entrance.

People often kill 2 monsters at a time to bring in my Gazer and that often turns the tide of battle if I’m down

I’m not even sure it has much to do with killing two at a time… yes that ends up hurting you, but even killing one at a time, 80% of the time it gets to a point where there literally is not a move you can make that will stop the other team’s team turn basically

it’s cheap even on first entrance imo

3 Likes

Its shorten turns by 50 tu right? Lets make it 30 then. Still powerfull, with a bigger window to counter. He will get a turn like a 90% speed monster which is fine.

Delugazar is horrible.
Like 1 Ultra move and one bloodthrist(w/o any kill)is enough to kill stratustrike and Bomb curse monster.
And then some of us have moji.

Make gazer passive 70 seconds, get rid of step back.

70 sec is insta TT mozt of the times…

70 sec 13 cost :face_with_monocle: that almost sounds like a buff to me

Hahaha yeah it is trust zard to buff it

@Dev_VKC what are your thoughts on this big guy?

70 sec-.- ffs dude . No

1 Like

Not even as a 90% Speed Monster… Its Speed is 37%… With its actual 50 tu move he is as fast as a 87% Monster… With a reduction to 30 tu he is as fast as 67% Monster :wink:

Make it so that the passive doesn’t trigger for Deathgazer itself but only the rest of the ally monsters.

Monster speed Entrance +0 (s) Entrance +5 (s) Entrance +9 (s)
99% 35.8 30.9 30.1
80% 51 44.1 42.9
60% 67 57.9 56.4
40% 83 71.7 69.9
20% 99 85.5 83.4

Deathgazer is a tiny bit slower than 40%. Each 1% speed = 0.8s, not 1 second.

Without potions Gazer gets a turn in 35.4 seconds. With potions it is as low as 22 seconds. That’s with -50 seconds being applied. If it was -30 seconds then an unpotted Gazer would be like an unpotted 75% speed monster, a potted Gazer would be like a potted 81% speed monster.

I like how the -50s to all teammates works. It’s an interesting mechanic that can create strong end-games. I hope it’s possible to keep Gazer doing that without it being broken. Making it not decrease Gazer’s seconds would hopefully be enough.

1 Like

You guys have so many poison immuners and strong monsters immune to aoe, let alone we have the magic poison tick problem on shielded/stealthed monsters. You cannot counter the endgame of terror, bane, gazer, TT like me? Seems like an exaggeration.
That endgame is fatal because our stunners are mostly removed due to the change in meta. Also you have two instant purify monsters (moji and the lightening one), but you don’t use them.
Is it really no skill required for that setup? Your rival determines mainly how your end game setup come to the battlefield.
I agree TT+gazer is a little broken, but if it is not that broken, everybody can just surrender when s/he fails to make a comeback in the middle game.

So you saying if we can’t beat someone by mid game we should just quit gazer adds a 20% win rate to any team and to be honest if you run it you should have a 90% win rate if you don’t then something is wrong

1 Like

Goldtail into bane gazer isn’t working very well for me @ILAGaLOT, can you help me understand what I’m doing wrong?

4 Likes

Gazer need stun imun:)

Thank you for the feedback guys.

I agree with @kocowind. There are few ways to count that end game combo.
So we would prefer not to change or change it a little bit.

Deathgazer’s Fast Forward Entrance will not be changed, but replacing its Secret Skill can be an option.
We are thinking to replace Step Back with Retreat. What do you think? The cost will stay 16.

1 Like

Hmm Not sure how much that would help because he is used in the endgame. It’s an improvement though.