Hopefully this is helpful.
Required monsters:
Horrorclaw - used for reviving a buffed sweeper. The rest of your team should be focused on keeping the tempo of the game away from the enemy to keep the revived sweeper alive.
Unwanted Frienders(At least 3. Lunartic counts as 2 of them. Midas helps too but you have to be careful with making sure the boxes don’t explode) - used for the 3rd gatekeeper to disrupt the flow of the enemy team and keep them stunnable. They can be used on the first gatekeeper to accelerate the process of sweeping.
Last biter OR Nebelronix/Cosmodragon OR Soulstealer - Last biter is more helpful in the earlier levels as it only takes a few bites to finish off the little bit of the team that is left. Cosmo/Nebel are helpful later on when free death revenges are worth a lot. Soulstealer is great simply because death sentence all is a free 1/4 of their team and sleep all is such a tempo controller. Can win you matches with DSA. He is a replacement to biter and nebel because biters fall off later on and nebel/cosmo is unreliable.
Rexo/Kamishogun - While not _technically_ necessary having one of these guys turns the first gatekeeper from a nightmare to cakewalk(I have only beaten the first gatekeeper with only revival once, as there is nothing to revive in the frontline that is worthwhile. Might still be possible but I haven’t actively tried to beat it without death roulette and rexo.)
Cryptblade - used in the third gatekeeper to revive wraithcaptain. Is very helpful to revive a second sweeper after your first one kills said sweeper you want to revive.
Lots of stun revengers - used in normal matches to keep the tempo away from the enemy. The enemy will target them first due to last stand(funny quirk that is abusable).
Shocking entrance - mostly optional but makes the third gatekeeper a lot easier.
Serazael - only necessary if you have a shocking entrance. Makes it so you can get 480 seconds of stun out of the shocking entrance monster. Which can mean the difference between losing and winning because of those 5 extra Nebelronixes.
Getting to 200:
This is the hardest part in my opinion. This is 2-3 easy fights and 7-8 stupidly hard ones. Best advice is to:
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start with death revenge. All death revenge if you have enough of it. Payback revenge is NOT A TERRIBLE THING. In fact, it was a buff to their UC capability. If you use them smartly, then you can bait important key enemy monsters into hitting them at the right time. There for guaranteeing that you can kill a key target.
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As you get closer and closer to 200 your team should consist of more and more stun/death revengers. This is to keep the tempo of the game and help set up stun bombers. At 200 your team should have the first half consist of stun and death revenge.
1st gatekeeper:
The lineup consists of:
Gaiawolf
Islandoe
Rhynobrawl
Puffoxin
Gigasect
Octoboss
Dreadfish
Omegasdragon
Sanctoise
Vulcamus
Thordragon
The Godfeather
Strategy with rexo:
Take ALL your stunbombers/bursters and put them in the frontline. Stun the frontline into oblivion. Then timestrike the islandoe. Continue to stun lock and bloodfury until they are all dead.
Strategy WITHOUT rexo:
Significantly Harder.
The following strategy is theory, but may work. Not entirely sure until next UC.
Stun bomber
Unwanted friender
Unwanted friender
Unwanted friender
Stun bomber
Stun bomber
Horrorclaw
Puffoxin
rhynobrawl
Purifier
Protector
Cryptblade
The strategy here is to stun bomb and then knock stuff away until right before autopoisoners xome out. Then use death roulette to get horrorclaw onto hold ground, knockback, protect with horrorclaw, then let the autopoisoners kill it. Then use the autopoisoner to kill another one and use cryptblade to revive it. You now have 2 autopoisoners and you should be able to clear the enemy team out easily now.
2nd gatekeeper:
The battle starts with 2 desperate double mons mauling your frontline. Use horrorclaw, a stun revenge, a payback revenge, and a death revenge with another payback revenge in 5. Follow it with more stun revengers and stun bombers. Serazael helps too here. Make sure that skyther doesn’t protect and make sure to stun lock the armavolt too. Then just wait for the survivor monster to charge and then go through the gatekeeper with him. Not hard at all.
(To be continued. . .)