How to Balance Auto Protect

Do you mean blood crave and blood fury? Bloodbite heals

Not necessarily, PK is 70 TU and Wall Breaker is 200 TU. Protector killer is the most efficient one, able to rapidly get through a series of protectors. Meanwhile, wb can instantly get rid of shield or hg, which is probably more useful than PK if there’s only that one protector with layers and you need to target the sweeper behind it ASAP. Pairs better with GT too. TU is the one bit you forgot to consider, so in your analogy bloodfury would be about 30-60 TU quicker than bloodbite. That way both moves have their own role.

No bloodbite is a superior version to fury but both have the same requirements to get started (one kill) and one heals and the other doesn’t. Similar to how one move he proposed pierced and one doesn’t but have the same requirements (protector on enemy).

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If this is a legend or mythic I would assume wall breaker would be a 130tu move and not the same 200 it is on Avier since that’s a SE.

You have to consider though, thanks to the passive this guy has all the time in the world to get through all the protectors. Sure, if he WBs the last tank then he’s vulnerable at 200 TU, but if you don’t want that to happen then maybe you can just use PK instead. If a tank dies in 2 PKs, then it’s still more efficient than WB at 140 TU, not to mention it’s divided up so he’s not so far away once the passive wears off. WB’s role in this situation is threefold: to deal with a multi-layered protector, to kill a single layered one faster than PK in case of an emergency, or to kill multiple layered protectors in succession with the assistance of GT. That gives him more versatility than a standard protector counter.

Forgot to mention, the primary motivation for this concept is the issue that the sweepers sitting behind the AP spam often prioritize the protector counters, and once they’re gone there’s no more quick way to get past the APs. So this new guy would be able to shrug off those sweepers just long enough to chomp through their entire supply of APs. Not to mention that due to the fact that he can take on the entirety of the AP spam himself, he can free the team from having to dedicate a ton of its firepower to countering protectors, thus allowing for more variety. There’s still the option to bring other APs too to help it go faster, but at least this way it’s optional.

I think we should simply wait and see what the Devs come up with. They already confirmed they would take a look at the issue and make some changes. I would very much prefer it if hitting the targeted AP would simply be possible instead of introducing any kind of monster with a passive that will be available to only a few lucky players. This is an issue for everyone so everybody should have access to to the solution.

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There is still hate even tho devs confirmed a nerf.

Btw

Next op ap spam will be

Dusc-stag-dimond-bloom

5th aegis.
6th dolpfreeze.

And all your hopes of targeting stag will go in vain.

Just stun out bloom then from that lineup. Easy solution that is accessible to anyone.

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Exactly what I thought. Just make sure you kill Aegis

I apologise for doing that to you :sweat_smile:

It’s all good :blush: made me change my approach to something more successful for bloom :blush: although I think that was our last game

The obvious solution is to put the lime in the coconut and shake it all up.

When you came back to the game you showed a dislike for the heavier counters now available to particular strategies. It surprises me you suggested something so OP.

It won’t work for a number of reasons but here’s the big one… repulse a protect teammates monster after it has used the move. The protector re-enters and now this new monster you suggest is practically invincible and can simply ignore the protector as it kills everything else in the enemy team. Sure, it could be coded to only activate when there is an “active” protector on the field but I’m sure there would be way too many easy ways to abuse it.

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I think you missed the part where I said active enemy protector. If there’s a normal protector who hasn’t activated its skill or had it nullified by repulse, it won’t trigger the passive. When the tank returns to the field, the new mon will still be vulnerable.

Yeah I did miss that part, sorry! Still, it’s an extremely powerful counter to protectors and we can probably have a much better alternative.

Why not make it similar to Harlekings passive instead of invulnerable? He’d be a nightmare to deal with then, and it would further help the new monster to smash through protectors like he’s supposed to with the buffed attack. Just a thought.

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