We do want more beginners to participate UC event. In fact, we have lowered the difficulty in previous UC. We are trying to make UC more open to other strategies, not only sleep monsters are viable in this event. For example right now we have Atrahesis and Aurodragon, revival combo. Or the cheaper options like Cryptblade or Horrowclaw. They all can revive enemy monsters with buff stats.
I hope overall new UC is easier than the old one although the AI is smarter. But we do consider your suggestion if it became too hard :rolleyes:
I think thats very good idea míster dev, but not all ppl have revival or sleep team, and ever i saw the same guys in top 50 and some friends dont want to play uc because just can Battle to 120 and they finish… And now thats very very harder For me and a lot of guys xd, i think the Battles its like Final Rugal VERY Expert Vs Choi… Xdddd
As this is a strategy game, it would be best if all strategies are used including poison and timestrike, and others. Ai is a lot smarter already so how about reducing the buffs to scb level and apply the extreme buffs on the gatekeepers only?
Okay seriously, this event is meant to be hard, right now is much much muuuuuuuch easier than it should and you preople are still whining, before the only viable strategy was sleepers and polar or sleepers alone (which took hours), then we got emerald and gear and more people got to the top, then we got revival (should i remind you could get this monsters for free?), now we have auro/atra also being viable and aside from that, buffs are so low now, get over it.
New AI sucks. Death roulette and revenge should be random instead of special programming to always screw your team while always making the best choice for the AI. It’s so obviously skewed to the AI’s advantage that the game is now ridiculous to play.
AI doesn’t affect the chance of Death Roulette and Death Revenge, and these skills are random. Unless you kill a monster has Payback Revenge, which always hit the monster who kills them.
Sudden death has to keep its 50-50 chance between ally or enemy so that it’s still fair, so if it’s GF against 4 mons, then it has a 50% chance of hitting GF and the usual 1/8 chance for each enemy. In that situation it’s still a 50% chance for each player. They’re not going to make it only a 20% chance of hitting GF. That’s just unfair.
New throw all leg,uses throw too much,he keep throwun as long as there are monsters,faced him at SOTF he throw half of the team and I didn’t kill anyonster just to see how many he will throw
Just checked and used a single last biter vs extreme scb, and hellfox’s sudden death hitted their own team 3 out of 3 times. I guess thats enough to verfy its random.
It is 19/20 on my last biter. 50-50 chance between ally or enemy seems reasonable. Since I kept the unlucky record of rare eggs, the chance of good stuff might be just incredibly low for my accounts.
Met some rexo and kamishogun sometimes on dungeon challenge, luckily it always hits his teammate while soloing with TGF, but sometimes when using your own its hits more itself apparently(dont have rexo/kami)
SCB is hard especially Extreme. I trying with my Godfeather +2 and Gaiawolf. Wolf accelerate Godfeather and let Wolf die through the enemy. Zib cannibalizes Gaiawolf so you have to be careful. Good is that we can try battle again and again.
But battle makes fun, sometimes i think it’s not, it’s a real opponent.