Having trouble with PVP?

Go ahead, Penguini might be a good enough ark to take on water arks. Just be sure to properly protect vegitiger, its not going to live long otherwise.

That particular lineup is designed for people without exclusive arkadion, such as Shadowstalker or Destructor. In all honesty, Haniwel is not the…most ideal monster out there…and pegasion is more of a supporting arkadion. Thus, I don’t think that it’s wise to alter the team at all.

…however, I’m sure that there are other possibilities with the in-game arks as well…perhaps it can be a different team entirely? I can definitely come up with a Haniwel+Pegasion strategy for you if you’d like. I may not like the little guy, but I think I can make it work.

Keep your eyes peeled, I’ll have that done later…though I am quite busy :confused:

Alright, thanks mate! Got a vegitiger last night, so now the exclusives I have are haniwel, peg, vegitiger, and stegospike. As of right now I replaced pyro viper with vegitiger and moved him behind barricadus. Appreciate what you do.

Congratulations! Vegitiger is an absolutely fantastic monster! It is one of the most useful out of all released arks.

Also, please refrain from using Stego until we see what happens after the update. Prepare for the worst, as it’s likely to become useless…if not, then I’ll make some adjustments and teams for it.

And it’s my pleasure, really. Glad I could help! Good luck with everything~

I incorporated charcalynx into my team without stego, and it works very well, however im not sure if i should use it in random matches, i dont want a trend starting like stego charcalynx combo… do you think i should use charcalynx?

The problem would be that a simple scramble would screw you over. Charcalynx and Stegospike work because in the event that you get scrambled, stegospike is still useful on its own, and you only lose one slot due to charcalynx. Without the use of Stegospike, it is no longer “safe”

That’s the thing, it requires 5 or so monsters to execute. Against a player that knows what to do, you’ll only take down a few monsters as well. Therefore, it’s pointless, time-consuming, and will likely fail against the better players. That is the issue.

Scramble will mess it up, however i have included gremknight in the starting setup, so I can knockback the scramblers, unless I’m going against the new strategy that some people use mechadino, chopperbug, shadowstalker, other stuff. And if i do encounter that strategy, i could always add another knockback monster to counter those. It takes up 2 spots for me to get charcalynx to work, and if scrambled rajin is still ok and charca may be able to get a kill in as long as i leave a monster at low health.

Well, I suppose you could use it for now. I expect Charcalynx to be altered in the next update, but nothing has been confirmed. It would be foolish to leave it as it is. 

Appreciate the fact that you’re strategizing. Best of luck to you!

Just wondering I have recently gotten both spinoflame and pegasion from gold eggs and was wondering if I should add either to my team a swell if any one has any improvement suggestions I’d be gratefully for the advice

Currently:

Raioh
Chopper bug
Kentucky
Magamwyrm
Frillzeon
Flamogun
Pyrowyrm
Barricadus
Gremknight
Arkwing
Luxknight
Omegawyrm
Angelon
Raijin
And the don! (Penguini)

The problem with this team is that if you run into a stun team, you’re gonna lose straightaway. The reason is that armyflame will kill all the stun skinners in the first hit, and this leaves you open to the stegolynx cmbo. Trust me I’m one of them. You’re gonna need an ark to scramble them. I find this should the be priority when facing stun teams, and the most effective to date. Anything else i.e. the remaining order is in the details. 

I’d have to dissagree a little bit(not a whole lot mind you, but a little :) ). If that goldenhorn doesn’t get knocked back and gets gaurdian in, you’re talking some serious leeway when the lynx comes out. I still prefer shadowstalker and mossgolem to stall out the TU stun, but hey I’ve had a goldenhorn survive the first charged up charco lynx hit.

I find that if you run raioh, kentucky, and chopperbug as the first three, its very easy for the enemy to scramble you and ruin your frillzeon army flame combo as you the three stun skinners dont have much to stop chopperbug or the recently popular mechadino, especially escorted by a shadowstalker, very common in higher leagues. But if you dont have much of a problem with scramble, then the first three is fine.

I would switch magmawyrm and pyrowyrm’s placement around because magmawyrm has more potential to do more damage with vengeance if placed after flamogun than pyrowyrm. Also consider replacing flamogun with pyroviper. Better stats than flamogun and also has the ally flame ability.

About spinoflame and pegasion, spinoflame is just terrible, weak aoe and magmawyrm could throw harder than it. Pegasion on the other hand could fit in with this team well. If you wanted to use it I would replace pyrowyrm with pegasion and put it within the first four so either as:

Raioh, chopperbug, kentucky, pegasion to maximum stun and safely making room for your fire arks

Or

Raioh, kentucky, pegasion, chopperbug if you want to scramble with chopperbug and them have pegasion sendback it.

Annnnnnnnnnd…everything else seems fine.

I haven’t used this team in awhile… I use a completely different team now

Since the new Ark Chillqueen is released, I mostly lose with my current lineup although I did well before.

My current lineup:

Chopperbug

Arkwing

Infernowyrm(maybe Frizleon doing well)

Puffoxin

Stegospike

Vegetiger

Snowja

Halopard

Barricadus

Raioh

Minespider

Pmegawyrm

Gearwolf

Angelon

Don Penguini

By the way I am Not a timer I just spent hundreds of Swiss Francs XD

Try putting a tank inbetween vegitiger and snowja because snowja has very low health and dies very easily and its easier to pull off no guarded xenoslashes behind a tank. Vegitiger could also use the protection from the ever common beastbane from arkwings and magmawyrms that one shot it as well as typhonwyrm and other vegitigers. I would also put stegospike next to halopard so it can be hasted and fire off stuns faster. It should also be noted that stegospike is being changed in the next update and whether it’ll be as useful as it is now afterwards we wont know for sure so I wouldnt get too comfortable with the current stegospike on your team.

Dunno if raioh works the best inbetween barricadus and minespider. In my experience, barricadus alone is good enough to protect minespider without the need for something to stun the enemy (with the exception of maybe some metal slashers). Maybe try moving raioh somewhere else, either after snowja or after angelon.

I would also move puffotoxin closer to the back. In my experience, the more threatening arks like destructor or the wyrms tend to be closer to the back (again there are the exceptions like those who lead with omegawyrm and aoe spam but I find them relatively easy to deal with anyway).

Gearwolf Im not sure if it works well where you placed it since omegawyrm has its own no guard and angelon isnt a very good user of its no defense though I imagin if barricadus still survives when gearwolfs out, it could work. Idk where else to put gearwolf though so you could probably keep it there.

And thats it. Also if you are really having problems with chillqueen and its sleeping abilities you could try using anubis or any other ark with purify, which removes sleep. Having guardian users to divert the hypnosis away from your other arks has worked for me also.

So I’ve done a massive overhaul on my PvP team and been having some success with it so far. Would be nice to see if there’s anywhere where it could improve:

Shadowstalker

Gremknight

Chopperbug

Chillqueen

Minespider

Mossgolem

Arkwing

Magmawyrm

Vegitiger

Halopard

Snowja

Omegawyrm

Raioh

Angelon

Don Penguini

Chillqueen serves as support for Shadowstalker and semi-tank for Minespider (if hypnosis goes through). Mossgolem is useful as a healer and is scapegoated if Shadowstalker is still alive by the time it comes out (normally is). Magmawyrn is a counter for Mossgolem and Vegitiger, as they generally come out in the middle of teams. Halopard buffs Vegitiger and Snowja to maximise their damage potential and the Omega/Raioh/Angelon/Don Penguini finish is pretty standard nowadays.

First let me just say that I literally use the exact same first five arks that you are using. Im hoping that it doesnt catch on with the public like stego/char teams but yeah, the first five are fine. Hopefully chillqueens hypnosis lands and combined with shadowstalker’s dreamhunt and minespider, you could potentially take out a number of your opponents arks before they get to do any real damage.

After minespider, I usually prefer another fast heavy hitter like vegitiger or arkwing immediately afterwards as I could potentially just take out four of my opponents arks instantly: three from minespider, and one from arkwing/vegitiger. Of course if you do choose to do this, chances are that shadowstalker may not live long enough to scapegoat mossgolem. Mossgolem after minespider is fine but maybe this is something you want to experiment on?

Even after being buffed by reinforce snowja and vegitiger are still relatively easy to kill and having a guardian user to protect cegitiger from beastbanes and snowja from strong wind arks usually helps the, live longer. Although if mossgolem lives long enough and is scapegoated by shadowstalker when vegitiger comes out, I dont think this will be a problem.

Everything else is fine. Overall the team you posted here is fine. The stuff I talked about is probably more about maybe experimenting with different things and see where they go rather than stuff that you should do.

Thanks a ton! Glad to see everything was taken care of during my “semi-inactive” period. Good to know that you guys have everything down! Tomorrow is my last exam, so I’ll be continuing with all this jazz soon.

Thanks again for the help guys. :slight_smile:

…oh, and could a mod pin this? I think this is pretty useful…wouldn’t want it to get buried.

I seem to be having trouble with the chopperbug/gremknight/shadowstalker or shadowstalker/metallo/chopper combo. I cant seem to be able to beat this team without being a. Stunned or b. scrambled. If I have a gremknight in my starting lineup, my opponent will know not to scapegoat the chopper and scapegoat a different ark. I can either knockback and hope for a bonus action, use an aoe, or ignore chopper and let it scramble me. Is there a strategy that can beat tis? If not, Which o the three options would it be best to do?

I might have to release my counter to it then…

…hmmm…I’ll have that answer for you later. It’s the team I’m currently using. I didn’t put anything out for my “Tib’s Favorites 2” yet, so I guess this will be what I release.

Basically, you’re going to want to fight fire…with fire+gasoline.

Shadow+Gear+Chopper works for me. Use Scapegoat on your Chopper and then use Geary to blast the opponents’ chop/grem into oblivion. You have then solved the issue of being scrambled by getting yourself stunned. Then your opponent has to attack your choppy, making him/her stunned. And now you’ve evened the playing field in terms of TU, are ahead by 1 monster, and are set to go. You could place a Raioh or Minespider at slot 4. That’s very effective.

This will all be part of the team that I’ll release tomorrow…or whenever I get to it. But yeah…