Most of my suggestions have been large scale, broad scope changes that would reshape the game as we know it. These are not that. These are just some monsters that are too complicated to put on the normal suggestions thread. Enjoy!
Unstoppable Force
Gimmick:
High damage but high recoil
Element:
Air
Type:
Dragon
Stats:
High defence, medium hp, high attack, low speed.
Actives:
Crush-Single target. Deals massive damage. Ignores Hold Ground. This monster takes 25% recoil. 250 TU
Rampage-Targets whole field. Deals high damage. Ignores shield and stealth. This monster takes 33% recoil. 250 TU.
Lifeflip-Inverts the health of the user. 1 use. 250 TU.
Bloodcrave-Deals critical damage if the user has more than one kill. Ignores defence. This monster takes 50% recoil. 250 TU
Passives:
Hard head-This monster’s TUs cannot be changed directly
Imovable-This monster cannot be knocked back
Secret Skill:
Second Wind-Regenerates this monster to full health. 150 TU
Elemental Endbringer
Gimmick:
High potential but dependent on elements
Element:
Fluid, Earth by default
Type:
Robot
Stats:
Above average attack, above average defence, high hp, above average speed
Actives:
Kinslayer-Deals medium damage to one opponent. Deals critical damage if that oponent is the same element as this monster. 100 TU
Counter Strike-Deals medium damage to one opponent. Deals critical damage if the opponent’s element is strong against this monster’s element. 100 TU
Element Eviscerate-Deals low damage to one target. Deals damage to all enemies of the same target, and deals more damage for each target it hits. 200 TU
Assisted Crush-Deals high damage to one target. Ignores Hold Ground. This monster takes 25% recoil. Deals more damage for each ally that is the same element as this monster. 250 TU
Passives:
Adaptive-When this monster gets hit, its element is switched to the opposite of the element of the monster that hit it.
Sleep Immunity-This monster cannot be put to sleep
Secret Skill:
Code Reshuffle-This monster’s element is randomized. 30 TU.
Extinction Event
Gimmick:
DoT can quickly ravage the enemy team if not adequetly countered
Element:
Shadow
Type:
Beast
Stats:
Very low attack, high defence, very high hp, medium speed
Actives:
Wildfire-One target receives the fire debuff, which deals 750 damage each turn, ignoring defence. Every 3 turns, instead of dealing damage, it spreads to all adjacent non-water monsters. When a monster dies from fire, monsters in the spot it occupied cannot be afflicted by fire for 7 turns. Fire cannot be cured. 250 TU
Plague-All enemies receive the plague debuff. Every turn, one enemy with the plague effect loses the plague effect, and cannot be afflicted with it again, one enemy with the plague effect gets a 300 TU death sentence, and one enemy with the plague effect spreads it to another enemy. If there are less than 3 enemies, then the effects are randomly chosen. If there are more than 3 enemies, the 4th does one of the first 2 options. Cannot be cured. 250 TU. 1 Use
Infection-One enemy receives the plague debuff. 125 TU
Maul-Deals medium damage to one enemy. That enemy cannot become lose the plague, and will be effected by fire every turn regardless of element or position
Passives:
Poison Immunity-This monster cannot be poisoned
Matter Conversion-This monster cannot be healed. When this monster is healed, is TU are reduced by 10% of the amount of hp that would have been healed.
Secret Skill:
Instant Decay All-All enemies with lose 10% of their max hp, speed, and attack per turn. Cannot be cured. All effects are reversed when this monster dies. Can only be used if this monster has at least on kill. 1TU
One Last Trick
Gimmick:
Able to hold its own even with no allies
Element:
Holy
Type:
Phantom
Stats:
Medium attack, medium defence, medium hp, medium speed
Actives:
Backstab-Kills the targeted ally. 170 TU
Last Stand-Deals lethal damage to one target, ignoring shield and defence. This can only be used if this monster has no allies. 100 TU
RAW Element Massacre-Hits one target. Deals damage to all monster of the same element as that target. Can target allies. If this attack is used to target allies, it is treated as if it had the ‘EXECUTE’ tag. 250 TU
Veangence-Deals high damage to one target. If that target has at least one kill, this skill deals lethal damage, ignoring Hold Ground, gains the ‘EXECUTE’ tag, and costs twice as many TU. 150 TU.
Passives:
Auto Overwatch-This monster always has overwatch applied
Blood Power-When this monster kills an enemy, it regenerates equal to the max hp of the monster killed
Secret Skill:
Instant Last Stand All-Deals lethal damage to all enemies, ignoring stealth. Can only be used if this monster has no allies. 1 TU
Position is Key
Gimmick:
Great for manipulating team order
Element:
Earth
Type:
Rock
Stats:
Low attack, medium defence, high hp, high speed
Actives:
Sendback Unlimited-Sends one ally to the back of the lineup. 150 TU
Switch Ally-One ally is sent to the back of the lineup, and the final monster in the lineup takes its place. 100 TU
Sendback Next-The next monster in the lineup is sent to the back of the lineup. 150 TU
Piercing Blow-Deals high damage to one target, ignoring Hold Ground and Shield. 200 TU
Passives:
Hold Ground-When this monster would die, it instead survives on 1 hp
Stun Converter-When this monster is stunned, its TU is reduced to 0
Secret Skill:
Learned Haste-Decrease the TUs of all moves by .5% for each 10 TU this monster has survived in battle. Maximum of 50% decrease. 50 TU
Dance of Death
Gimmick:
Can switch between defensive and offensive stances
Element:
Water
Type:
Humanoid
Stats:
Average attack, average defence, average hp, max speed
Actives:
Stalwart Stance-Removes all effects of Sword Stance. This monster gains Camoflage. Its Defence is doubled, but its attack is halved. This monster is not affected by instant death moves. This ability cannot be used if this monster’s current stance is Stalwart. All effects are lost if this monster loses more than 25% of its max hp. 200 TU
Sword Stance-Removes all effects of Stalwart stance. This monster gains Stun Converter. Its attack is doubled, but its Defence is halved. When an attack is directed at this monster, all allies are treated as if they had the Auto Taunt passive. This ability cannot be used if this monster’s current stance is Sword. All effects are lost if this monster loses more than 25% of its max hp. 200 TU
Butterfly Knife-Has a 75% chance to deal very high damage to one target, ignoring shield and inflicting poison. Has a 25% chance to deal medium damage to this monster, ignoring shield. Every time this move is used, its chance of hitting is increased by 5%. The chance of hitting is increased 15% if this monster’s current stance is Stalwart. It deals massive damage and ignores Hold Ground, but the hit chance is decreased 15% if this monster’s current stance is Sword. 125 TU
Stealthbane-Deals medium damage. Deals critical damage if the target is in stealth. 130 TU
Passives:
Hold Ground-When this monster recieves damage that would normally kill it, it instead survives on 1 hp.
Poison immunity-This monster cannot be poisoned
Secret Skill:
Second wind-This monster’s hp is fully regenerated. 100 TU
The Chaos Rider
Gimmick:
Entropic Brilliance is a modifier that increases all stats by a certain percent. Certain monsters have passives that allow them to access this modifier, and certain abilities can increase it. Has the potential to be absurdly strong, but at a high cost.
Element:
Shadow
Type:
Beast
Stats:
High attack, high defence, medium hp, high speed
Actives:
Nova Burst-Deals high damage to all enemies. Can only be used if entropic brilliance is above 100%. 250 TU
Spear of Destiny-Deals very high damage to two enemies, ignoring defense, hold ground, and shields, but decreases entropic brilliance by 50%. Damage dealt by this move does not increase Entropic Brilliance. 100 TU
Assasinate-Dual target. Deals critical damage if at least 1 of the targets has protect skills. 175 TU
Entropy Blast-Single target. Medium damage. Increases damage by 2x Entropic Brilliance. 125 TU
Passives:
Being of Chaos-This monster can access Entropic Brilliance. Entropic Brilliance is increased by 1% of all damage this monster Deals or receives.
Herald-All monsters on the field gain the ability Blood Sacrifice, which kills the user and converts 1% of their remaining hp into Entropic Brilliance.
Secret Skill:
Soul shred-Deals lethal damage to one target, ignoring shield. Increase Entropic Brilliance by 2% of the damage dealt. Can only be used if Blood Sacrifice has been used at least 2 times. 250 TU
