Gimmick Monsters

Most of my suggestions have been large scale, broad scope changes that would reshape the game as we know it. These are not that. These are just some monsters that are too complicated to put on the normal suggestions thread. Enjoy!

Unstoppable Force

Gimmick:

High damage but high recoil

Element:

Air

Type:

Dragon

Stats:

High defence, medium hp, high attack, low speed.

Actives:

Crush-Single target. Deals massive damage. Ignores Hold Ground. This monster takes 25% recoil. 250 TU

Rampage-Targets whole field. Deals high damage. Ignores shield and stealth. This monster takes 33% recoil. 250 TU.

Lifeflip-Inverts the health of the user. 1 use. 250 TU.

Bloodcrave-Deals critical damage if the user has more than one kill. Ignores defence. This monster takes 50% recoil. 250 TU

Passives:

Hard head-This monster’s TUs cannot be changed directly

Imovable-This monster cannot be knocked back

Secret Skill:

Second Wind-Regenerates this monster to full health. 150 TU

Elemental Endbringer

Gimmick:

High potential but dependent on elements

Element:

Fluid, Earth by default

Type:

Robot

Stats:

Above average attack, above average defence, high hp, above average speed

Actives:

Kinslayer-Deals medium damage to one opponent. Deals critical damage if that oponent is the same element as this monster. 100 TU

Counter Strike-Deals medium damage to one opponent. Deals critical damage if the opponent’s element is strong against this monster’s element. 100 TU

Element Eviscerate-Deals low damage to one target. Deals damage to all enemies of the same target, and deals more damage for each target it hits. 200 TU

Assisted Crush-Deals high damage to one target. Ignores Hold Ground. This monster takes 25% recoil. Deals more damage for each ally that is the same element as this monster. 250 TU

Passives:

Adaptive-When this monster gets hit, its element is switched to the opposite of the element of the monster that hit it.

Sleep Immunity-This monster cannot be put to sleep

Secret Skill:

Code Reshuffle-This monster’s element is randomized. 30 TU.

Extinction Event

Gimmick:

DoT can quickly ravage the enemy team if not adequetly countered

Element:

Shadow

Type:

Beast

Stats:

Very low attack, high defence, very high hp, medium speed

Actives:

Wildfire-One target receives the fire debuff, which deals 750 damage each turn, ignoring defence. Every 3 turns, instead of dealing damage, it spreads to all adjacent non-water monsters. When a monster dies from fire, monsters in the spot it occupied cannot be afflicted by fire for 7 turns. Fire cannot be cured. 250 TU

Plague-All enemies receive the plague debuff. Every turn, one enemy with the plague effect loses the plague effect, and cannot be afflicted with it again, one enemy with the plague effect gets a 300 TU death sentence, and one enemy with the plague effect spreads it to another enemy. If there are less than 3 enemies, then the effects are randomly chosen. If there are more than 3 enemies, the 4th does one of the first 2 options. Cannot be cured. 250 TU. 1 Use

Infection-One enemy receives the plague debuff. 125 TU

Maul-Deals medium damage to one enemy. That enemy cannot become lose the plague, and will be effected by fire every turn regardless of element or position

Passives:

Poison Immunity-This monster cannot be poisoned

Matter Conversion-This monster cannot be healed. When this monster is healed, is TU are reduced by 10% of the amount of hp that would have been healed.

Secret Skill:

Instant Decay All-All enemies with lose 10% of their max hp, speed, and attack per turn. Cannot be cured. All effects are reversed when this monster dies. Can only be used if this monster has at least on kill. 1TU

One Last Trick

Gimmick:

Able to hold its own even with no allies

Element:

Holy

Type:

Phantom

Stats:

Medium attack, medium defence, medium hp, medium speed

Actives:

Backstab-Kills the targeted ally. 170 TU

Last Stand-Deals lethal damage to one target, ignoring shield and defence. This can only be used if this monster has no allies. 100 TU

RAW Element Massacre-Hits one target. Deals damage to all monster of the same element as that target. Can target allies. If this attack is used to target allies, it is treated as if it had the ‘EXECUTE’ tag. 250 TU

Veangence-Deals high damage to one target. If that target has at least one kill, this skill deals lethal damage, ignoring Hold Ground, gains the ‘EXECUTE’ tag, and costs twice as many TU. 150 TU.

Passives:

Auto Overwatch-This monster always has overwatch applied

Blood Power-When this monster kills an enemy, it regenerates equal to the max hp of the monster killed

Secret Skill:

Instant Last Stand All-Deals lethal damage to all enemies, ignoring stealth. Can only be used if this monster has no allies. 1 TU

Position is Key

Gimmick:

Great for manipulating team order

Element:

Earth

Type:

Rock

Stats:

Low attack, medium defence, high hp, high speed

Actives:

Sendback Unlimited-Sends one ally to the back of the lineup. 150 TU

Switch Ally-One ally is sent to the back of the lineup, and the final monster in the lineup takes its place. 100 TU

Sendback Next-The next monster in the lineup is sent to the back of the lineup. 150 TU

Piercing Blow-Deals high damage to one target, ignoring Hold Ground and Shield. 200 TU

Passives:

Hold Ground-When this monster would die, it instead survives on 1 hp

Stun Converter-When this monster is stunned, its TU is reduced to 0

Secret Skill:

Learned Haste-Decrease the TUs of all moves by .5% for each 10 TU this monster has survived in battle. Maximum of 50% decrease. 50 TU

Dance of Death

Gimmick:

Can switch between defensive and offensive stances

Element:

Water

Type:

Humanoid

Stats:

Average attack, average defence, average hp, max speed

Actives:

Stalwart Stance-Removes all effects of Sword Stance. This monster gains Camoflage. Its Defence is doubled, but its attack is halved. This monster is not affected by instant death moves. This ability cannot be used if this monster’s current stance is Stalwart. All effects are lost if this monster loses more than 25% of its max hp. 200 TU

Sword Stance-Removes all effects of Stalwart stance. This monster gains Stun Converter. Its attack is doubled, but its Defence is halved. When an attack is directed at this monster, all allies are treated as if they had the Auto Taunt passive. This ability cannot be used if this monster’s current stance is Sword. All effects are lost if this monster loses more than 25% of its max hp. 200 TU

Butterfly Knife-Has a 75% chance to deal very high damage to one target, ignoring shield and inflicting poison. Has a 25% chance to deal medium damage to this monster, ignoring shield. Every time this move is used, its chance of hitting is increased by 5%. The chance of hitting is increased 15% if this monster’s current stance is Stalwart. It deals massive damage and ignores Hold Ground, but the hit chance is decreased 15% if this monster’s current stance is Sword. 125 TU

Stealthbane-Deals medium damage. Deals critical damage if the target is in stealth. 130 TU

Passives:

Hold Ground-When this monster recieves damage that would normally kill it, it instead survives on 1 hp.

Poison immunity-This monster cannot be poisoned

Secret Skill:

Second wind-This monster’s hp is fully regenerated. 100 TU

The Chaos Rider

Gimmick:

Entropic Brilliance is a modifier that increases all stats by a certain percent. Certain monsters have passives that allow them to access this modifier, and certain abilities can increase it. Has the potential to be absurdly strong, but at a high cost.

Element:

Shadow

Type:

Beast

Stats:

High attack, high defence, medium hp, high speed

Actives:

Nova Burst-Deals high damage to all enemies. Can only be used if entropic brilliance is above 100%. 250 TU

Spear of Destiny-Deals very high damage to two enemies, ignoring defense, hold ground, and shields, but decreases entropic brilliance by 50%. Damage dealt by this move does not increase Entropic Brilliance. 100 TU

Assasinate-Dual target. Deals critical damage if at least 1 of the targets has protect skills. 175 TU

Entropy Blast-Single target. Medium damage. Increases damage by 2x Entropic Brilliance. 125 TU

Passives:

Being of Chaos-This monster can access Entropic Brilliance. Entropic Brilliance is increased by 1% of all damage this monster Deals or receives.

Herald-All monsters on the field gain the ability Blood Sacrifice, which kills the user and converts 1% of their remaining hp into Entropic Brilliance.

Secret Skill:

Soul shred-Deals lethal damage to one target, ignoring shield. Increase Entropic Brilliance by 2% of the damage dealt. Can only be used if Blood Sacrifice has been used at least 2 times. 250 TU

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I am aware that the Hold Ground for ‘Position is Key’ works different from in-game. This is intentional. Same applies to all differences between moves listed here and the same moves in-game. All secret skills are single use, but it seemed pointless to list that.

The time used on several of these monsters’ abilities are far above those of other monsters with the same abilities. Is this also intentional?

The TUs are actually lower overall than most monsters of equivilent power. I mostly allowed them to have lower TU basic moves so that they wouldn’t be totally useless if countered

170sec backstab?

100 TU free OHKO with unlimited uses

Some other monsters with last stand (the starters I think?) have a 70sec version

And Godfeather has like a 50sec healing version

Also, the Unstoppable Force monster’s attacks are really slow for some reason

Those aren’t lethal damage or HG/Shield piercing though. Plus that monster has a passive which allows it to heal whenever it kills something

Here are some suggestions.

Unstoppable Force: its moveset is cool; however, it seems quite slow. Maybe you could decrease seconds of its attacks?

Elemental Endbringer: Element Eviscerate → Element Execute (targets one enemy’ deals more damage the more teammates of that element there are on the target’s team; if the target dies, this monster goes again)

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Depends on input. From what I can tell, a monster of that power shouldn’t have very low TU moves, but if no one can find a use for it, then that seems like a fair point.

I fear that having an unrestricted, high power Execute move on a monster with Auto Overwatch and a free 100TU OHKO may make it too powerful. The idea of this monster is that it needs to be carefully planned around to kill it, or it could become near unstoppable

It has Auto Overwatch? I didn’t see that.

Position is Key: It seems a little lackluster in the sense that all the attacks are already in the game. What if Piercing Blow was replaced by something like Knockback Attack?

Yep. It does

Or maybe Position is Key’s secret skill could be “Swift Knockback All”

That’s a solid idea

A different version of Positioning is Key:

ACTIVE ABILITIES:

Puchback (100sec): targets one enemy; the target takes medium damage and is swapped with the next monster in their reinforcements

Switch Ally (150sec): targets one teammate; the target is swapped with the last monster in the user’s reinforcements

Sendback Unlimited (150sec)

Delay (70sec): the next monster in the enemy’s reinforcements is swapped with the 2nd monster in their reinforcements

SECRET SKILL:
Swift Knockback All (100sec)

PASSIVE ABILITIES:

Defensive Mode

Stun Converter

A different version of Extinction Event (just the ‘plague’ part):

ACTIVE ABILTIES:

Poison Siphon (100sec)

Infect (70sec): targets one enemy; the target becomes poisoned; this is not a poison skill

Raw Double Poison Siphon (150sec)

Outbreak (100sec): targets one teammate; the target becomes poisoned and gains Poison Coated; this is not a poison skill

SECRET SKILL:

Extreme Mutation (passive): all monsters take 30 times damage from poison; replaces Resilient Mutation

PASSIVE ABILITIES:

Resilient Mutation: poison cannot be cured

Heal Conversion: this monster cannot be healed; if this monster would be healed, all poisoned monsters take 50% of the damage instead

That’s actually really cool

:eyes: