Remove stun absorber
Remember the times when protectors actually were protectors?
Now they have become nothing but bloodmove triggers. Because somehow assasinate always needs to be paired with bloodfury?
Stun absorb also has become ridiculous, because instead of protecting your other mons against it, now it exposes them to timestrike all, which is at it’s most powerfull when one monster takes all the stun… Ow and it even multiplies a stun PULSE.
And with the new legend, even their stealth teammate skill becomes more useless now.
That’s why new mons don’t need to be a good support or protect monster anymore, because they only give the other free kills, charging his bloodmoves.
The most i see is that supports are now somehow like the extent of healers.
They sucks but necessary for good teams.
Now i am not to judge because i only had 3 fully evolved legendaries, but it seems like it is the ordeal. 2 early sweepers and a summon stunner doesn’t necessary give the best reply.
It may be hurtful, But at the current point, seems like near full offense would be the current meta for now.
Agree on that one. Remove AoE and add tripple-double bloodfury so he can wipe out the monsters on the field and the next two in the queue. Pair him with TT = succes.
It‘s your turn devs.
best idea ever
Can we not turn this to a troll pls.
100% spawn rate, and crecendo strike… stun absorber is perfect
Lol wut?
sorry haha, just everyone always wants things to be sweepers
Throw all instead of AOE. Low TU, fits the theme, and Timber would still be unique with his avenge summon
Z19 GaryOak
throw all spam though could be fun
Would be really good if he also summoned rockoids on entering enemies, not only alies…
I don’t think you guys are giving Emer enough credit. Personally I would run this guy solely for the sake of stun protection without vulnerablility to protector or chrono killer, which no other mon in the game can offer. And sure, it exposes you to timestrike all, but I’ll take that risk over a 160 stun to the whole team any day.
And Emer doesn’t HAVE to have something to do without sacrificing a rock. His primary purpose is to take stuns(which is what fodder teams most desparately need at the moment) and produce rocks for the rest of the team. If you’re worried about him not having rocks handy in time, just stick terregar or another summon entrance mon before him. Easy fix. So yeah, just a 100% production rate will do just fine.
I agree with Guwop.
Although I don’t have him, I would play him as a supporter, not as an offensive monster.
Spawn rate with 100% could be very high if he is in the right hand.
So what would be, if we change spawn rate Rokoids from
60-80% and remove aoe to something like give turn or something else?
It would be weaker than Utopion, but stronger in support.
And second: of someone have Timber and Emeraldont at end game you couldn’t kill one of them, because every time you would attack the rocks.
Think of that!
Boi wolf, you are cazy if you think he needs crescendo, also talking about crescendo, we need a crescendo super epic :v
this mon is pure support, stun protection without weakness is insanely valuable and underrated, as for the spawn rate, people are fine with auro doing it with killed mons, why can’t tort get it to spawn rocks at 100% , it’s all that I feel needs changing , but he will be in every team of mine purely for no weakness stun protection
I said something’s ng like crecendo strike… as he cant do much as he has no passives or actives that immediatly soawn rockoids which forces you to sacrifice a monster of yours or aoe
But yeah 100% spawn rate would fix that
But yeah 100% spawn rate would fix that
craaaaaaaaaazyyyyyyyyyyy
Crazy? Why?
cause i say so
Give turn would not be ideal as this would open it to be killed by chrono.
Thank you for all the feedbacks, fams.
To be honest, we are more inclined to RNA Lucrayzor’s view. This turtle plays a very important role in throw team and very useful in other team too. Although not every player has Legendary throwers, there are couple Epic, SE monsters this turtle can synergize very well with.
We did try 100% while testing, it was just too aggressive as well as unlimited Soul Shield. But we could be wrong.
I would say, why don’t we give this adorable turtle creature some time to prove itself, especially it got snake on its tail, shouldn’t be that bad. I will keep an eye on how everyone feels and always open to tweak monsters.
Thank you for understanding.