emeraldeus and death revenge

To all emeral users
Its only me or emeral is hit 80% of the time by DR?? Camouflage has more chances to be hit or im just unlucky?
Its annoying af at UC on hight levels if lose him i lose the batlle…simple as that
I have no more options to save my butt  :smiley:

I think is 90% bro it’s so Annoying, always happen to me :disappointed_relieved:
But lucky to have nebel 2nd option…

To all emeral users
Its only me or emeral is hit 80% of the time by DR?? Camouflage has more chances to be hit or im just unlucky?
Its annoying af at UC on hight levels if lose him i lose the batlle…simple as that
I have no more options to save my ■■■ :smiley:

thats why should leave the DRs last, rookie mistake :v
And yes, almost every time i kill a DR at the end it hits emerald

I do the same but will be one moment we only have DR’s left and guess what? Emeral allways die he loves it :smiley:

I swear we didn’t code anything specifically. I am innocent!

I believe… Maybe it’s 90% bad luck lol :joy:

Emeral die every single time with DR im at 1360 on UC and already lost 5x cus it hits allways emeral …sorry but it cant be bad luck
Look into it please

Why can’t it be?

Maybe cus when i kill a DR emeral allways die with it its 100% precise… I dont believe its all bad luck you should watch it by yourself

I don’t have an emeraldeus. So I cant watch it.

Iff you hadhim you would understand the feeling

I’m pretty sure that even if I understood the feeling, I still wouldn’t have an emeraldeus.

Lol :smiley:
One day he will appear

Afer trying to use Rexo to win a battle probaly 8 times in a row he got hit by his own Deathrevange 5 of those 8 times… It has to be increased chanse to hit yourself. So please fix it it because it makes rexo really weak from what I have seen of him.

There are definitely algorithms for the “random target” which mean that under certain conditions there are particular monsters which are way more likely to be hit / missed. I’ve used one-on-one in my front line for many months and notice how the one monster which isn’t hit I can now predict with almost ~80% accuracy.

If there’s a SE protector which has been stunned, the one-on-one likes to sleep everything else. If there is a standard AP legendary, one-on-one likes to miss it (less frequently than above, but if there are two out then practically guaranteed one will be missed). If there is no AP or SE protector then it likes to miss a TT. After that it’s generally stun immune monsters. Notice how actually that’s all monsters with passives related to stun… strange.

When it’s mostly noticeable is in SCB. Occasionally the one it misses is a really annoying monster so I’ll restart the battle and try again. That one it misses happens to be the one it will miss over and over again. And I’m being serious when I say it will regularly miss that same monster 10 times in a row then I’ll get a lucky time it misses something else once before it will miss the original one 10 more times. I’d be doing nothing different and literally starting the fight over and over. Sometimes it’s even as many as 20 times in a row.

All games need programming for these sorts of things and they’re never truly random but I’m surprised to see just how predictable things like one-on-one are and I’m sure that goes for death revenge, sudden death and things like death roulette.

In the recent UC I teamed up my shivadragon with the two death roulette HG monsters. There was a slight pattern to the targeting but nothing I could accurately distinguish. However, what I did notice was any enemy Diredemon I came up against would sleep roulette the exact same target my death roulette would then hit. Both being “roulette” skills I guess they work off the same algorithm and maybe it’s because it only changes when the player performs an action.
E.g. The enemy Diredemon uses roulette (algorithm runs - selects target A), your monster uses roulette (algorithm runs and gets A again - player action made so alters conditions) then your other monster uses roulette (algorithm runs and gets target B - player action made so alters conditions).

I hope the developers can look into the way these targets are being selected and try to make them a little more random. It would also be nice if Rexo and Kami could have their sudden death changed to have it either unable to hit themselves or a lowered chance compared to other teammates.

Or change it to death wish.