Disconnect penalty system in pvp

Silentkiller69 :rofl::rofl: and what’s your?

I’ve disconnected and reconnected several times within a single match, let alone a single day. The best way I can think of to enforce this is to set up a system that pings the app during pvp, so you could theoretically detect people who disconnect even though they still have internet, but A). Having internet does not mean that you won’t disconnect unintentionally, since online PvP requires a quite strong connection, and B). People could still disconnect by turning off their WiFi, or going out of range. Overall, given that the number of players who intentionally waste significant amounts of time is relatively small, creating a system that will, inevitably, ban people who legitimately have bad internet seems stupid when these people can be manually reported on the forum(ex: MasterMarco)

Just give us an in game report option.
That will be enough

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That would be super exploitable though. People would report people who they just don’t like, or people who are inexperienced may falsely report people for hacking. Giving 8000+ people the ability to report others seems like a bad idea

Actually, I think it sounds quite fun.

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Maybe, if a certain time threshold was reached(a match lasts 10+ minutes, more than 7 of those minutes were your opponent’s turn), then you would be given the option to report them for bming. Upon reporting someone, you can no longer be randomly matched against them.

This would still be exploitable, but it wouldn’t be nearly as easy to intentionally report innocent players(each report would take 10 minutes minimum, and you would have to play carefully to be fast enough to get the right ratio, but well enough to not lose), and it would cut down on false reports by well-intentioned players, since the report button would only pop up for people who definitely COULD have been maliciously bming.

I also think that it would be a good idea to make it so that, when a player has been reported enough that it is reasonable to assume that they are a bmer, instead of them just getting banned, they would get a certain tag. So, when you encounter them, you would get a pop up saying something like ‘This player is known to have intentionally wasted the time of other players’, and giving you the option to leave without affecting your stats in any way. It would only be after they were either manually banned, or they reached an extremely high number of reports, that they would actually be prevented from playing PvP.

Of course, allowing you to run at any time, even when it is not your turn, would solve a LOT of problems as well.

This system would have the downside of not working for hackers

Well that’s what I’m saying. I’m assuming devs can monitor everything we do on game. So they can examine the reports. Also how about limiting the mount of reports a player can do each season.imo that will be great. That way players like master marco/xixi might get reported by many people multiple times at the same season. Which i think is enough of a proof.

So does that mean if i report wu isp @LemonSqueezy / @NMEGaryOak I’ll get rid of rocklock that season?

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:rofl: Noooo don’t pick on me :joy: I only run rocklock every now and then when I think of a new way to do it. I’ll run something else this season :innocent:

With 8000 people, I still think we need some kind of system to regulate when we can report. The devs don’t have hundreds of hours to examine everything about every report

So…if the limit is 5 reports, and you encounter 6 beers, you can’t report all of them? That sounds unfair. I really think that restricting our ‘report opportunities’ would be plenty restrictive

Only if you got to the threshold set by the devs, which wouldn’t be easy to do intentionally.

I disconnect one day and they open a thread like that, by God, if you know that people do not have connection problems on purpose, right?

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