Won the game with two 5.5-star legendaries and no super epic. You must adjust your team and try again and again.
I think it is wrong for anyone to say it is easy but the point is that this game is not supposed to be easy by any stretch of the imagination. Each play experience will be different for each player since the team you roll determines the limit of your strategy. Also the online ingredient and training system leave you at the mercy of chance sometimes.
In my experience a team of all legendaries doesnt make a particularly strong team (I’ve destroyed multilple 8+ legendary teams on pvp super-epics and one legendary). They were meant to be a center piece to your overall strategy.
So when the devs say “extreme difficulty” that generally means either for people who have spent a lot of money or people that have taken the time to be meticulous with their team arrangements and timings in the battle (the top 1% of trainers). One of those ways requires money the other requires time. If you dont invest either then you really shouldnt wine that the game should be made easier.
The more people say its easy, the more difficult it seems to get. I still cant complete episode 7 and I’m using a strat with monsters that know unwanted friends/knockback, timestrike and i place monsters with stunning entrance in between and some with poison eater but still cant defeat it. This challenge from the devs seems a bit more doable than the first one they put out.
I think the more someone plays the game the more they understand that changing the lineups of your monsters can be the difference between wining and losing. Its all about the strategy and patience.
Honestly, I think the entire game is mostly luck (even taking out the element of purchasing which is still luck, but with money luck is only a time hinderance). I have played a ton of battles and lost or won only because of luck. Sometimes the attacks are strong enough to kill when they would normally only wound (on both sides), sometimes my death roulettes hit the other team (most of the time not, so now they’re just there for the revenge), sometimes two death revenges hit the same target, sometimes that target was on hold ground and poisoned and didn’t take any poison damage. Sometimes enemies protect and purify when they usually attack (or the other way around). From every single battle I have seen this game is not about skill or strategy. Either you have overwhelming force (because they eggs were lucky and you managed to cobble together a team with coherent skills which support each other (which is not something that happens to everyone, just ask my stable full of useless auto-protect slimes)), or you have a decent team that loses a fair amount on higher difficulties but manages to get lucky with skill effects and damages. Skill could only get you to setting a lineup (even then, eggs determine your viable strategies), once you’re there luck is as important if not more so than set up . Because one bad Sudden Death can cripple the opposing team or yours, and one string of protectors who are resistant to your protector killer types can render an entire lineup prey to an easy loss. As an aside, I did beat the challenge, but it was luck that pushed it over the top; because I don’t have a team that can do anything other than a solid poison eater (no Dream Hunts, no heavy Timestrikes, no Throw, no Last Bite). First half is poison, second half has a bloodcrave and bloodthirst monster and fodder to try and hold down the fort, and last stand from my starter at the end.
Even with this team I’m losing. Any suggestions on what type of strategy I can use?
This strategy worked for me.
I would suggest bringing in a haste user into your opening team. Bloodcrave with snowgun is almost unstoppable with a protector and it only costing 80 TU. Also your poison crew needs to switch up the alignment (you need to drop your auto-poisoner first followed by you other poison team members. Once again throwing haste into the equation allows your strong poison team to eliminate threats faster before the other team gets a chance to strike more than once.