I’m sorry, but I feel like this has gone on for quite long enough. Motordragon has been plaguing the meta for over a year now, and I’ve seriously reached the end of my rope. Now that he’s been released for the second time in 4 months, and I believe the 5th time overall, this thing is EVERYWHERE. His shells are impossible to avoid, and I mean impossible. Oh sure, I run Lords in my FL sometimes, but not once has he ever been able to thwart a motor. Either the friendly neighborhood Zib brings motor in before he gets the chance, or Lords just dies. And don’t say Geo, because a ) Very few people even have Geo, b ) They can just kill your Geo before it can stab the shells, and c ) Geo actually simultaneously makes Motor worse because when on the same side he can substitute him to make even more shells. Don’t say Deathwarg either, because you’re daft if you think the enemy’s just going to sit and wait while Warg just casually meanders around stabbing shells. And Warg is nowhere near as hard to deal with as Geo.
The worst part about Motor is that even if you manage to kill him as soon as he shows up, It won’t save you from the shells. Really, he’s the only monster in the entire game that can GUARANTEE a significant impact. Sear and Chrome are not guaranteed, tanks thwart them. Fang and the shockers are not guaranteed, Leo shuts them both down. Auro and Lunartic are not guaranteed, they can be shot down before their passives can trigger. Even Aegis and Stag aren’t, since there are killers like Cyclo and Tridrakhan on the prowl, waiting to make quick work of them. But Motor? Well, he has to enter the field sometime, whether at the front or back of queue. And that’s literally all he needs to do to justify his 13 cost. I simply can’t accept Knock back next as a sufficient hard counter, because the opponent most definitely has a say in how long his Motor remains in the spot, and most of the time in a moment’s notice can bring motor in or kill the KBN before they get the chance. Besides, frankly, Knock back next is a counter for basically everything. You can use it on a shocker if you’re stun vulnerable, or on chrome if you have a lot of chronos and/or poisoners out. Take your pick. You can’t consider something a hard counter if it has the same impact on literally everything else in the game.
All of that nightmare fuel, and I haven’t even gone into his actives yet. He just has to get a repulse off, essentially choosing which enemies he doesn’t feel like dealing with, or just the ones that protect from stun, and pow, his team gains almost complete control of the game. And then he has Knock back next, ironically the very move that’s expected to counter him. When a monster’s only real counter is itself, then you know you have a problem. And just to finish the package, he has Bloodthirst, so once he’s run through his laundry list of shenanigans he can just start killing stuff on his own. Lovely.
I know what you’re thinking- Tinker and Steam. I feel like Tinker is a lot less absurd because boxes are significantly easier to get rid of than shells. All they have to do is get their turn once and poof, they’re gone. Tinker is still bad, though. As for Steam, well, two shells is exponentially worse than just one. Three monsters can hold out much better than two. Don’t get me wrong, Steam is oppressive too, but one shell is at least somewhat tolerable. But not two.
Devs, it’s time to finally do something about this. Heck, TTs aren’t as bad because again, their value isn’t guaranteed, and there are plenty of killers around to deal with them. Nerf Motor, or make a hard countering SE(NOT a legend, unless you’re going to make it widely accessible). Your choice. Just please, for my sanity’s sake, make it happen.