I wanna see redkong deal as much damage as awakened mythics! Oh wait
Ffs, just consider all the different-element clones.
Giraverdant, Stegotitan, Jadeboa, Sanctoise, Vulcaback, Skyther, Darkstag, Gargantua… EIGHT MONSTERS with the exact same moveset. That’s lame.
I see the Devs have been making moves towards variety like 4★ Timestrikers (for example, two of them got Reckless Timestrike, Purifying Stealth and Stun Revenge) and the 4★ Survivor got some revenge passives to give them a reason to make disposing of them not riskless. That’s more than fine, actually, but I wish for more radical changes in the movesets…
Imagine if some 4★ Twinkillers had their moves replaces with some other Killer moves. Velowolf with Stun Killer, Eggsecutioner with Toxic Killer, Dunkleosus with Chrono Killer, etc…
Think you’re missing the point.
How about we make each epic unique enough to make them usable in any team instead of having a bunch of budget sweepers lying around?
Exactly my point. They should offer, on average, something unique and actually relevant. They could fit a niche role in a team and perform well. Power to the proletariat.
I did not miss the point.
I like your way of thinking; keeps them from being an utter disappointment every time you roll one. Oh and while we’re at it, give more island monsters SE forms. It was amazing when they did it back then, and it’ll be amazing right now.
Give amalgamon stun counter
kongfu panda
Give Igniscapra Mulasem’s unique Passive too and remove Overdrive’s Death Sentence effect.