I used to use this strategy where I would use OoO to make all sleep charge ultima and basildon move and wipe the team this is a very efficiently trick in pve but PVP is quite hard for this strategy normally ultima would also eliminate any thert to basildon I have used it a lot and came to the conclusion it needs a buff
A change in moves perhaps
Survivor should get a damage buff, that would balance out a lot of monsters including Ultima
Like imagine if survivor did more damage the longer a monster stayed alive.
I kinda like that idea
The fact he has Stun Flash and Death Revenge makes it automatically good for whatever level of PvE
Here’s what I would do:
Double survivor → Union survivor+ (100TU), charges in 150s and requires a dragon teammate
Bloodthirst → Double bloodthirst (160TU)
(Quoted from: Should Ultimadragon be buffed?)
My way to buff ultima is by changing his Cannibalise to Stun Guard ( or whatever its called that makes the monster stun immune)
Or we could let cannibalize activate DR again
Just remove the recoil from all survivor moves its ridiculous
Based?
Sorry but idk what based Means😅 google translate isnt a great help either…
But i believe you want a reason why survivor should not have recoil so i will give you 4
1: take 300sec to charge meanwhile the monster becomes dead weight on most cases
2: does bad damage ( not all monsters)
3:it offers NOTHING other then damage has ight Tu on some monsters 130tu and still takes recoil Theres a SE out there with link survivor with no recoil that was a step on the right direction
4:why that move exists on 1st place? Why wait 300sec to start sweeping when we can do that with a single bloodfury/crave/throw?
Survivor should be 80/100tu and should not take recoil at all
No no it was a rhetorical question
Your suggestion is absolutely great (based is a compliment)
as @NMEGaryOak said let survivoe be charged even more after the 300sec is a good idea it help all survivor monater
I think the latter is perfect, what is not right is the design of the survivor ability and double survivor in general, I think that monsters with this ability should be increasing damage as seconds pass on the field, for example:
500 first turn damage ( 100 Seconds from the arrival of the monster to the field )
1500 (200 Seconds )
(300 seconds) Now the monster has fulfilled its requirement, there were 300 sitting there, so do not punish him for having survived all this time , instead have him sweep now successfully (eliminate backspace)
I agree