Bond Quest feedback/discussion

Excellent choice indeed.

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Wouldn’t mind a second icon for Leo. Not a fan of his original one

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I feel u have a dark personality hidden within u

perhaps

This thing happens every time I go to play voidress bond quest:

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Then,it says it can’t connect to the server, and I just pass to play the quest. I don’t know if this has happened to any of you too

  • I have some suggestions here.
    If the event was not designed to obtain rewards within a short time, what was it designed for? I mean, why are we doing this for? What do we get by increasing the bond with our monsters? I think this bond quests are a great idea, and it’s opened to several opportunities that we are not talking. For instance, it’ll be really good to somehow use this event as a way to get a copy of the monster within a long time,by increasing the bond (for legendaries, and yes, finally,for mythics too!). It’s pretty logical that if you increase the bond with a monster, it,in return, should give you something special (gems and training fruits are common to every event, it’s not something special; we have the icon reward though, but that’s not something that actually helps you, it’s more like a bonus)

I know this may seem like a f2p trying to awake a mythics, and that’s true🤷🏻‍♂️. It’s not the first time this idea appears, many have argued that there should be a way to obtain shards through a event, as a final reward that you get by playing it a long time.

  • I’d also suggest the creation of a new section in achievements, as another idea, where you get rewards counting on the number of bond quest you have completed.

  • Since you require to team build around the legendary/mythic using the same type of monsters, you could give as a reward a superepic of that same type, that would be a good match with the legendary/mythic in question.

  • As a last idea, and I really like this one, you could create new monsters (mythics and legendaries) one of each element. This monsters won’t be released in any eggs event. To get these monsters you’ll need to collect parts of them, which are given as regards in bond quests of monsters with the same element that the new legendaries/mythics. You could divide every one of this new monsters in 5 parts, and give every part in different monsters. I think this idea will be particularly good for the game, cause a player could be missing a part that is given as a reward in a monster that he doesn’t have🤷🏻‍♂️,so he’ll need to get it, which means to spend gems. As for p2w people,they will surely want to get the new monsters as soon as possible, so they’ll also spend lot of gems filling up the tickets. In order to make programming easier, you could classify monster parts as ingredients, so when a player collects 5 parts/ingredients, he could go to “ultraevolve section” and get the monster by spending some coins

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Btw, :point_up: this is happening every time someone has to select a friend monster, you should check this out

I’ve given MBQ a bit more time and tested it properly. There were some things I didn’t originally give it credit for but there are a few things I’d love to see improved. Here was the rough table I put together for what the battles are like…

Level Exp Buff level Team size Enemies
1 - 10 100 0.75x 8 0-5* first forms
11 - 20 200 0.89x 12 0-6* first forms
21 - 30 350 1x 16 4-6* 2nd-3rd forms
31 - 40 500 1.07x 16 4-6* 2nd-3rd forms
41 - 50 700 1.16x 16 4-6* mostly 3rd forms
51 - 60 1000 1.2x 16 4-6* mostly 3rd forms
61 - 70 1500 1.25x 18 5-6* almost all 3rd forms
71 - 80 2000 1.3x 20 5-6* almost all 3rd forms
81 - 90 2500 1.5x 22 5-7* almost all 3rd forms
91 - 100 3000 2x 24 5-7* all final forms
101 - 110 5000 2.2x 24 5-7* all final forms
111 - 120 8000 2.5x 24 5-7* all final forms

@Dev_VKC @Dev_BRD

Something I was wrong before about:

  • The difficulty is extreme towards the end, which I love. I was completely wrong about how the restriction should require more monsters of the certain type and lowering your team size. It’s strict enough!
  • I don’t think the monster you’re bonding with needs a buff to its stats because to be honest it still stands no hope of matching up against enemies beyond lvl 80… unless you want the stat buff to do something like match the enemies’ buff.

Points for improvement:

  • The battles should give more training points. If you don’t want the first ~20 battles to give training points that’s fine but they all give something silly like 1 training point. Since this is now the only content which experienced players will use their tickets on it means they’ll be forced to farm training points in the training dojo, which is bad design.

  • (Suggested by someone in another thread) There should be something special for reaching bond lvl 120 like a new colour for the monster’s name. I love this idea.

  • The battles should give more hero exp. I’ll break this down below…

Right now the best hero exp farming methods give roughly 200-250 exp/ticket.
Even farming ingredients missions gives 120-140 exp/ticket.
MBQ gives, on average (lvls 1-120), 75 exp/ticket and that assuming you have 100% win rate (the vast majority of people will not).
In fact, half of that exp (the most efficient bit) is in the last 20 levels which many people won’t be able to do because it’s either too hard or they don’t have the monster at +9.
So looking at the “easy” battles which people will do (lvls 1-80) the average is 45 exp/ticket.

This is way too low compared to other places in the game and considering it will be the content we almost exclusively play. At 45 exp/ticket it will take 3 years to go from HR 100 to HR 200 and the final level (299-300) will take over 2 years alone!

What I’d like is not ridiculous. 75 exp/ticket average is roughly 1/3 the other farming methods and I’d like it turned into just over 1/2. I think the focus should still be on the last levels but it should have increases across the board. Here’s what I recommend…

1-10 = 100
11-20 = 200
21-30 = 350
31-40 = 500 -> 600
41-50 = 700 -> 900
51-60 = 1000 -> 1500
61-70 = 1500 -> 2200
71-80 = 2000 -> 3000
81-90 = 2500 -> 4000
91-100 = 3000 -> 5000
101-110 = 5000 -> 10000
111-120 = 8000 -> 15000

This makes the new average 130 exp/ticket, which is definitely not extreme. It makes pushing beyond lvl 80 really worth it if you want to level up, if you can win the difficult battles.

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I agree with everything but this point. I’ve completed a bond quest myself and by the end the buff gets too great for some monsters to be useful at all. I think giving the bonding monster a stat buff so we could build around him similarly to Mythic Colosseum would be a great idea!

This would also mix well to my other prior suggestion to have more monster-related restrictions for each monster, which I still think would be cool.

I’m going back on my original suggestion of lowering ticket cost though. After playing it, it’s not that much.

Must have been a smart guy.

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Well that was the initial idea but what I’m saying is something like a 1.5x buff won’t be significant enough when you’re facing 24 enemies with 2.5x buff. I said it’s only going to be worth it if the buff given to your bond monster is high too.

If it’s a Polaboss, it’d work really well

Hey! I’ve just walked into the Bond quest (I started the game few years ago but I did a big break and I just restarted it few weeks ago).

At first sight I was so excited! I thought that I could get a Mythic or a Legendary shards of the ones that I already have… but it was nothing of that.

Why don’t we get a shard of the actual Mythic or Legendary at the end of each difficulties? It would be the perfect place for and would perfectly complete the missing mechanic in the game to generate extra mythic or legendary tickets when exceeding the +3 or +9.
Honestly, the rewards as is doesn’t excite me even a bit for that HUGE ticket price!

The more the player are excited = the more money the devs make.

I’m sure that with the system I propose more player will buy gems to get one copy of the Mythic or Legendary Monster featured in Special offers.

What do you think guys ?!

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The purpose of the Monster Bond Quests is mainly gaining hero rank experience, since the exp is considerable at the later stages.

As much as I’d like (wouldn’t everyone?) if the rewards included a copy of the monster for Legendaries and a shard for Mythics, this would actually be counterproductive for the Devs, as people would spend less gems (since you would only need to hatch three Mythics, instead of four, to proceed with the awakening).

Big spenders would keep spending, sure, but small spenders wouldn’t definitely mind grinding for some Monster Quests and save their money.

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@Pekimpek I moved your post here because it’s more about Monster Bond Quest (MBQ) than Awakening. Hope you don’t mind!

Your suggestion has actually been brought up by a few people already. I too would love to have MBQ give a bit of bonus to the monster you’re bonding with. However, sadly I doubt it’s something that will be done. It’s just not the route the game designers want to take.

Oh definitely not! It gives far less exp than other places for the tickets you spend. They increased it a little recently (after I bugged them about it) but it’s still only mediocre.

The main rewards are:

  • 20/40 gems per legendary/mythic (10/20 if not at +9)
  • player icon of the monster for lvl 80
  • special coloured name of the monster for lvl 120 (possibly coming at some point??)

As a free source of gems for tickets it’s like there is an event going on in the game non-stop now. When there’s an event which doesn’t require tickets (e.g. Island Challenge) it’s like we’re doing two events at once, getting a great income of gems.

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Honestly, I think that the rewards are not sufficient for the ticket cost… You have to spend 400 tickets to make to lvl 20 and get 2 gems. That’s huge especially for a “new” player.

@DMGInterference From my point of view, I would spend more money on eggs if I know I can also rely on long term work to evolve them rather than just RNG money boosted. It discourages me so much to buy gems…
Statistically, you should get 1 Mythic every 10 hatch of 10 eggs (they assure it with the special promo event). 1 hatch of 10 eggs cost approximately $25. Meaning that to get 1 Mythic it cost approximately $250. At the end, you should spend on average $1000 per Mythic to have enough shards to awake it…
As there is no way in the story mode or online quest to get some it is not even a P2W feature but a WHALE 2 WIN feature :sweat_smile:
Something should change :man_shrugging:

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When you’re a new player you have much more important things you should be spending tickets on. MBQ is for the long-term, to spend excess tickets for extra gems.

As for the expense of awakening a mythic… I totally agree with you it’s annoying there are no alternatives to get all the shards you need. I’d love for there to be a way you can slowly work towards awakening mythics you’ve hatched. For players it either means you’re a huge spender who awakens mythics or a free player / occasional spender / small spender who has to pretty much ignore mythics except for ones which are viable in their second form.

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@Killerdog Must’ve been my impression then, I’ve been ranking up a bit lately because of that probably had some bias.

True, but saving gems and only hatching in banners where that mythic is featured is very effective too. The problems is that it takes a MASSIVE amount of dedication and I’d say even restraint to be able to save up enough gems. Also, it’s not something newcomers can do, because it means their collection is remaining the same for month, on top of gaining less gems from events.

Ideally, the perfect F2P game would make everything accessible by a sufficient amount of grinding, without relying on luck. But gachas are definitely more profitable, and imho Neo Monsters is a pretty F2P-friendly one at that.

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Neo Monsters is very F2P friendly! It’s just a shame going for awakening mythics is unviable because you’re probably giving up on so many new legendaries to do it. I’m sure a better solution could be found.

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Ye especially for a gacha game it’s fairly f2p

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