Ideas to Improve the Game?

I kinda had this thought after anniversary dropped, but I was a little unimpressed for the rewards when anniversary rolled out. Don’t get me wrong, I’m a big fan of the login bonus, Neo ticket, as well as the various changes to the egg machines, but I just felt like the game could do so much more.

That got me thinking, why can’t we suggest additions to the game, based on our knowledge of other mobile games as well as just ideas that pop up in our head? I can think of like 10 different ideas on the top of my head that I think are relatively easy to implement, so here are a few ideas that I had:

  • Revamped Achievement System: I think improving the achievement system is a great way to make newer players more incentivized to play the game, as well as provide difficult, but rewarding challenges for veteran players. This could include rewards for completing parts of the monsterdex, rewards for beating super challenge mode lv 2 with only super epics or below, etc.

-Badge System: I always liked how the limited cost made crafting a team super interesting. I think we could take this one step further, with unlockable badges (maybe from story mode, online events, etc.), which give your team slight buffs. This could include stuff like +5 team cost, 5% time reduction on moves, +1 speed for all your monsters, etc.

-Ways to improve engagement on social media: While I know the Neo monsters Facebook page is relatively small, I think there are many ways to improve the following, through providing incentives for players to join. An idea could be putting out a survey before major events such as anniversary, in which players could select what 5 + 6 star monsters they want to see on the upcoming banner. The game could provide them an incentive for doing so, maybe like a gem or two. This kind of choice system could be extended to other things, such as upcoming online events, polls on the next mythic for the regular banner, etc.

-Other small, but cool changes to the game: Reduced price/free daily summons during major event periods, more offline content (catchable 4,5, and 6 star monsters which anybody can get), daily ads for small rewards (gem, training fruits, etc.), consecutive login bonuses (incentivizing players to log in over long periods of time, and opening up all training events during major event periods.

I got a lot of these ideas from mobile games like Puzzles and Dragon as well as other mobile gatcha games. I have played Neo Monsters for a fair while now, and I just wanted to post this because I feel like the game could become even better than it is now through taking input from its player base, or at least having a set system for it.

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I don’t agree to all your points, but I like to thank you for your high effort in contributing ideas to this forum/game.

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Nice thread! These are great suggestions, but there’s one that would be a tad impractical:

This one would be fine as long as it’s limited to PvE. Even of we normalize by spending, veteran players have the advantage of collection in PvP. Giving them additional advantages based on % of game completion would make the divide between newcomers and veteran even bigger. Increased team cost and faster moves/monsters are all extremely valuable buffs for PvP.

I agree when you mention that we should have more catchable monsters, maybe on rotation, to give newcomers who suck at PvP and in general who missed a PvP reward the chance to get a 4/5★.

For example, on season 420 of PvP, Shiny Arborgias is released as a reward. Six months later, villagers on Cursed Island report sightings of a colourful tree going around killing other monsters at random.

I also agree with you when you mentioned more offline content. We’ve seen from the online side stories that the writers at ZigZa KNOW how to create small, fun stories that also help with worldbuilding. Give us some more reason to fall in love with Neo Monsters, dammit!

We (kinda) have a counterpart to reduced costs during major events: festival banners have their chances of hatching a non-epic monster increased, meaning the expected spending to get a focus monster is lower (but it’s not guaranteed to be).

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Like the other people said above, I appreciate the effort to contribute ideas.

Personally, I think these ideas are mostly very low impact…

Achievements for specific challenges are very short-lived, unless it’s “Do X N times” in which case it’s a good idea but 6 months from now people will be bored by it and ask for something new/more.

Badges giving stats bonuses has problems that Interference said. We definitely shouldn’t go there.

Social media engagement they’ve done in the past. At this point it will probably make very little difference to anyone and isn’t worth their hassle. It might actually hurt them if they’re pushed to feature certain monsters which actually, by the true numbers, the player base are less likely to hatch for during their festival periods. The kind of people who interact with that stuff is only a subset of the player base, like how the forum community is 80-90% monsters > waifu but the waifu actually sell better.

Reduced price is done already as better odds on 5*/6* monsters. There’s already a bunch of free 4/5/6* monsters, we literally just got a free mythic upgrade last week. We can now get epics and super epics easily just from the friend chest for free. Each year they’re adding more of this stuff, so I don’t understand the request. Daily ads is a route they’ve chosen not to go down. We pay a small fee to download the game and the benefit is they don’t put any ads in it. They literally do consecutive login bonuses with regularity, but they always do them with an extra window of time so you don’t have to log in every day. Balancion’s trials is a great example of an event which comes every few weeks (nearly once a month?) and is aimed at new players and requires logging in 9/11 days. It’s literally built to encourage newer players to engage regularly.

Please don’t let me discourage you from suggesting more ideas! :slight_smile:

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I had this event idea for a long time.
This could potentially bring the exploration thing back.

They could potentially make a monster hunt event with temporary new maps. With undiscovered zones.There would be a unique token monster. With a very low encounter rate in that island. Youd have to face strong npcs+looped dungeons+visit fun places. In the end of the event you could exchange the events special monsters you caught for some Super epic /gems/rare gems/potions.Yk like in whales

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Your explanation on the badge thing makes perfect sense. I didn’t think of that lol.

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Spoken like a true veteran. If you value something to encourage long term play like the do X N times, were you a fan of the bond quests? I haven’t gotten to the point yet where I see that kind of thing as appealing, so I want to know what a longer term player thinks.

In terms of suggesting more ideas, I almost kinda want to do a weekly thing where I throw an idea out here and you guys critique it (if you want, please feel no obligation to do so) or offer your own takes on it. The idea is with a bit of time on my part, one of these must be good, right? Do you think something like this would be a good idea or do you think it would get too annoying ?

What we want more than anything is new events (with new mechanisms if possible) @Dev_VKC @Dev_BRD

Yes. From where I’m at as a player, Monster Bond Quest (MBQ) is an exceptional addition to the game. It gives people something to do with their tickets besides grinding for hero exp / ingredients between events, gives unique and interesting rewards as well as encouraging giving bonus to monsters (either by hatching or potions - duplicates in hatching have long been a disappointment for players, spreading the bonus out over the +9 and adding the MBQ stuff at +9 has made it better). Gems-wise, MBQ is roughly as efficient as most events which require tickets. This means we get fewer weeks/months of dry period where there are fewer free gems. This is less of an issue now we get most of our gems from the fortune shrine, but in the past was a big deal whenever there were gaps between events. It’s also a good power level, becoming fairly challenging after lvl 80 and very challenging after lvl 100.

I think we can all agree that MBQ is a net positive all-around for the game. It’s a brilliant form of limitless end-game content. I have no idea how new players view it. If you could give an opinion on that I’d be interested to hear it.

So I’ve rambled here, but back to the point… I think comparing achievements to MBQ as you did is a smart comparison. I would personally take the side that MBQ is a better long-term model and the achievements we already have for the events are a nice encouragement and record for veterans to benefit from. I should add that I’ve probably done the most PvE grinding of anyone in the game and farmed ingredients / hero exp back before MBQ existed. It was actually breaking my account by having too many thousands of ingredients on it and caused them to change the code. So if MBQ was for anyone, I’m definitely the target market!

Sounds great to me! I’m critical of a lot of things here, so you can count me in each week to point out the flaws :wink: In all seriousness, great ideas have to come from somewhere first and you’ll definitely come up with some. The ideas you wrote above have good thought put into them. We’ve seen some really wacky, unrealistic ones over the years and these definitely are not them!

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“I have no idea how new players view it. If you could give an opinion on that I’d be interested to hear it.”

As a newer player who started around 6th anniversary period, the MBQ definitely goes under appreciated for me. Due to having less monsters leveled and in general, I’m more concerned about accumulating the other resources rather than pursing MBQ, which I view as more late game content.

Also, thanks for the encouragement! I’ll try and do it like every weekend, posting an idea/addition to the game which I think would make it more interesting and is realistically doable. Best case scenario, maybe it’ll be a new addition to the game (I’m not going to get my hopes up though). Rather, I see it as a way to discuss the game and possible avenues which I think the game could/should develop towards in the future.

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Right, so it’s mainly the need for ingredients to evolve your collection that’s currently keeping you away from it, rather than you feel like the rewards are bad, the style is bad, etc?

I feel like the rewards are not as good, since events like whales treasure, game of hordes, or most other events give much more in terms of material, gems, and others resources. I would only see myself doing bond quests once I get to a point where I reach lategame, once I have a completion mindset rather than a develop my monsters kind of mindset. But maybe that’s just me devaluing it for what it’s really worth, since I haven’t tried any of it yet.

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I hate to be the harbinger of bad news but people have been suggesting ideas for a long time (clan systems, more open maps, stories…). I don’t think that zigzagame has the funds to pursue the implementation and testing of these things, else they’d have already created them by now.

Contrary to what @Killerdog said, I think advertising would be the best thing that can help this game honestly. It has a good battle system and base storyline to get players interested. As someone who hunts for good monster capture rpg games, I can say only Neo monsters, Evo creo, and Mino Monsters 2, ever stood out to me. Neo Monsters for one is only around 100-200 mbs and it looks 300 times better than some 1/2 GB games I tried on playstore.

TLDR: The game has potential to hook people even with the features it has now but many dont know about it. If I was ever a lead at the company I’d set aside a small budget to advertise it on monster capture rpg videos on youtube or anywhere similar.

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Gems-wise I think it’s almost equivalent to those events. That is to say gems/ticket. With mythics in MBQ I think the rate is actually better. However, that’s all considering you can go to lvl 120. Also, with the other resources you’re absolutely correct. Legendary potions are a big reward from events and we don’t get any from MBQ. It’s definitely not a primary thing to be doing.

Not contrary at all, I think advertising would be brilliant for this game. The Pokemon model is still something that draws a lot of people in and so I can see how simply raising awareness could be worthwhile. However, I’m no expert with advertising so can’t really advise them how to do it. I believe their current method is to occasionally do “flash sales” in the play store where the game is free to download and gets recommended to people more during that period. I.e. Far more targeted reaching out to potential players rather than random awareness building. The idea written in the original post was talking about trying to build activity on social media platforms. That’s what I was critical of, since that probably won’t make a significant difference compared to actual advertising.

fr man. The battle mechanism is really really unique. The designs are pretty good.(Ive played some gacha/pokemon themed games and neo design far outclasses those)
Another thing is the stories. Neo gave me the simplest yet the most brilliant stories with really cool characters like Thale/Rina/Beritus.
Feels like this game has just been stuck on a place for long.

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I think it’s also easy to implement ad videos in game for some silver and after set amount of ad can reward with gem. It may made much more amount of money for neomonster

I see, good point.

I was going to talk about that in my post but didnt decide to. I read a lot of the offline story mode because it had a really nice atmosphere with the evolved mons and progression of the plot, especially when it was my first time playing through :heart:

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@Killerdog as a long time player of the game who has gone through and restarted with new accounts quite a few times, I can tell you that MBQ has never been able to hold my interest. Perhaps something as simple as adding a page in Achievements that, like your statement above, has “Do X N times” for rewards and linking it to MBQ for the number of Monsters you’ve fully bonded with would give me more incentive to do it. Otherwise it has and always will just feel like a chore for me personally.