I kinda had this thought after anniversary dropped, but I was a little unimpressed for the rewards when anniversary rolled out. Don’t get me wrong, I’m a big fan of the login bonus, Neo ticket, as well as the various changes to the egg machines, but I just felt like the game could do so much more.
That got me thinking, why can’t we suggest additions to the game, based on our knowledge of other mobile games as well as just ideas that pop up in our head? I can think of like 10 different ideas on the top of my head that I think are relatively easy to implement, so here are a few ideas that I had:
- Revamped Achievement System: I think improving the achievement system is a great way to make newer players more incentivized to play the game, as well as provide difficult, but rewarding challenges for veteran players. This could include rewards for completing parts of the monsterdex, rewards for beating super challenge mode lv 2 with only super epics or below, etc.
-Badge System: I always liked how the limited cost made crafting a team super interesting. I think we could take this one step further, with unlockable badges (maybe from story mode, online events, etc.), which give your team slight buffs. This could include stuff like +5 team cost, 5% time reduction on moves, +1 speed for all your monsters, etc.
-Ways to improve engagement on social media: While I know the Neo monsters Facebook page is relatively small, I think there are many ways to improve the following, through providing incentives for players to join. An idea could be putting out a survey before major events such as anniversary, in which players could select what 5 + 6 star monsters they want to see on the upcoming banner. The game could provide them an incentive for doing so, maybe like a gem or two. This kind of choice system could be extended to other things, such as upcoming online events, polls on the next mythic for the regular banner, etc.
-Other small, but cool changes to the game: Reduced price/free daily summons during major event periods, more offline content (catchable 4,5, and 6 star monsters which anybody can get), daily ads for small rewards (gem, training fruits, etc.), consecutive login bonuses (incentivizing players to log in over long periods of time, and opening up all training events during major event periods.
I got a lot of these ideas from mobile games like Puzzles and Dragon as well as other mobile gatcha games. I have played Neo Monsters for a fair while now, and I just wanted to post this because I feel like the game could become even better than it is now through taking input from its player base, or at least having a set system for it.