awaken mythical f2p

What you need in this game is a pity timer for both the legendary egg and the mythical egg.

Example: 5 packs guarantee a legendary random banner highlight and 10 packs guarantee the mythical highlight that would greatly improve the possibility of each person and everyone would ensure to collect To get the guaranteed monsters, at least this phenomenon of throwing a stupid amount of gems and not getting featured legendary or just getting hoaxes will disappear and at least we would already know that to get a copy of the mythical guaranteed we would have to ensure that we launch 10 packs that would give a significant opportunity to make the mythical more affordable without making them too cheap

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Just play HI instead

If you didn’t see that coming, that’s definitely on you

He was a reasonably high spender in the past. He stopped spending a while after mythics came out because they were way out of his budget and he realised that the game was trending towards those being the goal for spenders. Ultimately that’s what pushed him to leaving. He felt he didn’t stand a proper chance against mythics and, quite understandably, was irritated that his years of playing and spending were not amounting to the advantage he had before. I may be slightly wrong with some of that stuff but I’ve tried to be accurate.

I don’t know what you’ve been experiencing but personally I have some highs and lows. Ever since January (last 4 months) I’ve been having some pretty bad luck. My gems have not given me much at all (1620 gems for 3 legendaries and 2 mythic shards - my awakened Aethereon, all were eggs where I owned 0 featured). I don’t think anything has changed or is wrong with the hatching rates.

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without a doubt the hatching method is strange the probability of 1% would be practically for me to have more than 100 huvos to maybe get a mythical while I know players (not one no 2 who have obtained 3 mythicals in 20 and so many gems) I doubt it Real the probability of 1% or others there precents and I have heard a lot that high-ranking jigadores get more easily mythical than low-ranking ones 
 I don’t know what to say about these possibilities

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The laws are strict. If it says 1% chance, it IS 1% chance. Saying anything else is silly conspiracy

If that statistic were so, what do I do with so many mythical figures, I will play the lottery better, which is more or less the same percentage

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That’s not necessarily true: the chance of getting at least one Mythic in 50 eggs is around 40% (39.50%).
Of course, assuming there is no hidden pity system/each single hatch doesn’t affect subsequent hatches in any way

If I have 1% of winning the lottery, and I buy 50 tickets, I will not have a 40% probability of winning it, since in this case it is as it clearly says 1% per egg that you buy 50, you do not mean that the probability increases, but that In each of these eggs there is a 1% non-summed probability (individual), that is, as if you had bought them one by one on separate days

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For saying something spectrefox shini has a 25% non-revival, and even so sometimes it revives more than 5 times, you are going to tell me that if instead of 25% it were 1, it would not revive more than 100 times. (It is a simple comparison )

You’re misunderstanding. I am not saying the 50th egg has a 40% chance of containing a Myth, I’m saying that you have a 40% chance, a posteriori, to have hatched at least a Mythic once you hit 50 eggs.

It’s an application of binomial probability (you either hatch a Mythic or you don’t), considering the number of successes being ≄1 over 50 tries, with a 0.01 likelyhood.

The chance of Shiny Spectrefox reviving 5 times in a row is ≈ 23%, which is unlikely but definitely possible.
I don’t understand your last sentence though, if it was 1% it’d be even harder for it to revive even ONCE

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If it had a 1% chance of not reviving, how many times do you think it would revive?

≈ 99% of it not reviving even once
 I’d say zero

no to see 1% of not reviving and 99% of its reviving, suppose it has low hp and we use run, how many run do you think we need to kill it

and in this case I would say that the possibility of a mythical with 1% is also zero remember that each egg would be like the hope that that specterfox would revive

Oh I understand, sorry.

In that case, if we kill it 69 times, there’s a ≈50% cumulative chance for Spectrefox to die, since (0.99)⁶âč = 0.4998 ≈ 50%

well that is not true dear friend, high ranking players have more mythical / legendary (for example I consider what I having many legendary) I have also seen other users like Dracarys and KD having many legendary and some awakened mythical, but it is not that the probability is different 


The reality is as follows: a higher ranked player usually has more years of play, more experience and consequently wins all events and acquires more gems. Therefore a new player who reaches lvl 100 in UC, who does not complete the event “Okkult” or “garcia” will get few gems from there 
 Then imagine an experienced player, who reaches level 1000 in UC (gives 5 gems x 100 lvl) that easily completes all the events, consequently you will have more gems 
 So in conclusion, having more gems, the more chances you have of obtaining mythicals, but the probabilities are the same for all

That’s a bad business strategy imho . This management clearly doesn’t know to entice f2p into spending and they are taking the safe route of squeezing everything from whales .

Give a taste of awakened mythics to f2p , like once every 6 months , watch the number of players increase in spending money .

Also f2p vs p2w divide is increasing every day as many more mythics are getting introduced . Hesitating to give a reliable way to awaken 1 or 2 myths a year is not exactly smart 


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I agree, most users had to pay to purchase the game, which implies that they have the ability to buy gems :gem:

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