What you need in this game is a pity timer for both the legendary egg and the mythical egg.
Example: 5 packs guarantee a legendary random banner highlight and 10 packs guarantee the mythical highlight that would greatly improve the possibility of each person and everyone would ensure to collect To get the guaranteed monsters, at least this phenomenon of throwing a stupid amount of gems and not getting featured legendary or just getting hoaxes will disappear and at least we would already know that to get a copy of the mythical guaranteed we would have to ensure that we launch 10 packs that would give a significant opportunity to make the mythical more affordable without making them too cheap
He was a reasonably high spender in the past. He stopped spending a while after mythics came out because they were way out of his budget and he realised that the game was trending towards those being the goal for spenders. Ultimately thatâs what pushed him to leaving. He felt he didnât stand a proper chance against mythics and, quite understandably, was irritated that his years of playing and spending were not amounting to the advantage he had before. I may be slightly wrong with some of that stuff but Iâve tried to be accurate.
I donât know what youâve been experiencing but personally I have some highs and lows. Ever since January (last 4 months) Iâve been having some pretty bad luck. My gems have not given me much at all (1620 gems for 3 legendaries and 2 mythic shards - my awakened Aethereon, all were eggs where I owned 0 featured). I donât think anything has changed or is wrong with the hatching rates.
without a doubt the hatching method is strange the probability of 1% would be practically for me to have more than 100 huvos to maybe get a mythical while I know players (not one no 2 who have obtained 3 mythicals in 20 and so many gems) I doubt it Real the probability of 1% or others there precents and I have heard a lot that high-ranking jigadores get more easily mythical than low-ranking ones ⊠I donât know what to say about these possibilities
Thatâs not necessarily true: the chance of getting at least one Mythic in 50 eggs is around 40% (39.50%).
Of course, assuming there is no hidden pity system/each single hatch doesnât affect subsequent hatches in any way
If I have 1% of winning the lottery, and I buy 50 tickets, I will not have a 40% probability of winning it, since in this case it is as it clearly says 1% per egg that you buy 50, you do not mean that the probability increases, but that In each of these eggs there is a 1% non-summed probability (individual), that is, as if you had bought them one by one on separate days
For saying something spectrefox shini has a 25% non-revival, and even so sometimes it revives more than 5 times, you are going to tell me that if instead of 25% it were 1, it would not revive more than 100 times. (It is a simple comparison )
Youâre misunderstanding. I am not saying the 50th egg has a 40% chance of containing a Myth, Iâm saying that you have a 40% chance, a posteriori, to have hatched at least a Mythic once you hit 50 eggs.
Itâs an application of binomial probability (you either hatch a Mythic or you donât), considering the number of successes being â„1 over 50 tries, with a 0.01 likelyhood.
The chance of Shiny Spectrefox reviving 5 times in a row is â 23%, which is unlikely but definitely possible.
I donât understand your last sentence though, if it was 1% itâd be even harder for it to revive even ONCE
and in this case I would say that the possibility of a mythical with 1% is also zero remember that each egg would be like the hope that that specterfox would revive
well that is not true dear friend, high ranking players have more mythical / legendary (for example I consider what I having many legendary) I have also seen other users like Dracarys and KD having many legendary and some awakened mythical, but it is not that the probability is different âŠ
The reality is as follows: a higher ranked player usually has more years of play, more experience and consequently wins all events and acquires more gems. Therefore a new player who reaches lvl 100 in UC, who does not complete the event âOkkultâ or âgarciaâ will get few gems from there ⊠Then imagine an experienced player, who reaches level 1000 in UC (gives 5 gems x 100 lvl) that easily completes all the events, consequently you will have more gems ⊠So in conclusion, having more gems, the more chances you have of obtaining mythicals, but the probabilities are the same for all
Thatâs a bad business strategy imho . This management clearly doesnât know to entice f2p into spending and they are taking the safe route of squeezing everything from whales .
Give a taste of awakened mythics to f2p , like once every 6 months , watch the number of players increase in spending money .
Also f2p vs p2w divide is increasing every day as many more mythics are getting introduced . Hesitating to give a reliable way to awaken 1 or 2 myths a year is not exactly smart âŠ