AnkouDragon @VKC

Fight a pvp match with him. I’m kind of surprised people who have him don’t see the issue. I understand people who didn’t get him not seeing it, cause they don’t know any better. But you’ve got the monster. It’s clear as day once put into practice that he’s not doing what he was probably intended to do, which is most likely due to lack of testing before release.

Played vs Jamalj50, RAF striker, RAF Rctuga. Didn’t work in any of them.
hit me up on line and I’ll play vs you so you can test.

Turns out that ankou comes in with 96 seconds before he gets his turn. Literally he spends 1/3 of his alive time sitting around.

Been trying to say this ^ thanks for the actual number. That can’t be how he’s supposed to work

A couple of people said it. We saw the moveset before release, everyone got excited then it wasn’t what they expected. Hence… lots of people complaining straight away. Ankou is a good monster but I fear now it’s going to be one of those monsters that forever gets undervalued by the community.

Outside of the front line I can see the problem, it’s bad there.

In the front line it requires a shadow link and can still be countered by repulse / knock back. It’s also slow which is a major disadvantage in the front line (especially top tier PvP where all front line teams take control of the fight by ~50% speed).

I can see WHY people are complaining. But what I don’t understand is people saying “it’s not doing what it was probably intended to do”. Being slow balances the rebirthed versions. It also allows your opponent to take control of it in the front line before it gets a turn. This may not seem right but I believe it is. Once Ankou gets a kill in the front line it becomes a huge problem to deal with. You’re forced to put it to sleep, knock it back, kill it or accept however many kills it gets on you. Knocking it back works really well here but if you can’t then sleep is a temporary measure and the last two options end up with you at a loss. So I hope you’re with me here when I say that it needs to be possible for someone to deal with in the front line before it gets a kill. You could argue that the 100TU of link death sentence gives the opponent the time they need to do what they want, but Ankou gets a guaranteed kill at the end of that which is still enough to make a heavy impact on whatever strategy they’re trying to pull off. In fact, it’s less about letting the opponent have a chance to do something before Ankou gets a kill… it’s about them having a chance to do what they want before Ankou comes in with what it has to offer. Ankou’s “impact” is made as soon as it gets a turn and from there it becomes a horrible hassle unless the opponent has knockback in their front line or sleep later on. That’s why its speed should be slower than the meta front lines.

I could go on a lot about where this monster fits into the general design of monsters but I hope that’s enough. I agree with Lucrayzor saying Ankou gives more consistent value to the team than other sweepers because it has limited counters and cannot be stopped by killing it which practically all sweepers have as a crippling weakness. You can’t guarantee X number of kills with Ankou and it may rebirth too near the back of your team but in PvE it’s sure to give you a lot of value and in PvP it should hopefully find its place when used alongside monsters that fit nicely with it. E.g. The protect focus, gravity field shadow monster we’ve seen already in events should be great in a FL with Ankou.

I always think the best way to ask for changes to a monster is to suggest ideas or agree with ideas already mentioned. Complaining about a monster that’s been out for only a few days after it was hyped before release doesn’t come off as quality feedback, it just looks like confusion. I personally think the monster is good how it is but the design could work far better with the change that the 300s death sentence on itself is triggered by Eternal Revenge (the instant kill skill) rather than Eternal Rebirth (the passive, on entry). If you agree with this then let it be heard! If you have any better ideas then put them forward and we’ll wait to see how this monster does over the next few weeks.

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Devs got one thing right at least… I think this is the most talked about monster ever.

Nah, still doesn’t hold a candle to Motor and Deo.

Those are facts, but far as newer or just released mons it has been a while.

We’ve listed all kinds of hard facts, did you miss all those? We’ve put forth our reasoning, did you miss all of that? Do you have the monster? Have you used the monster? Is a monster that can ONLY be put in front line or will literally die a good monster? I just want yes or no’s to these questions, not an essay

What I feel like people are trying to say, is that it does stuff, but it doesn’t do what it does effectively enough.

I don’t know if you have the monster, but I will say that in theory it does it’s job fine. It really really sucks at it’s job in practice.

When it comes in again in my teams, it doesn’t do enough, it isn’t threatening enough, to make it something you would feel like you would need to kill again. That’s all I’m saying. It fails in front, but doesn’t make up for it later.

Even if you set it up with gravity field, it still doesn’t pay off, it can’t do enough.

So for the record, ankou is a sitting duck until its link death sentence goes off so yeah speed buff literally.

GMagic I know my posts can be a bit much at times. I agree with some of the complaints but not others. I think that there are a lot of misconceptions about what this monster is meant to do. I agree that it dies too easily without giving a proper payoff in some cases, especially with its first life, which is why I suggest that the death sentence on itself is triggered by the eternal revenge move… that seems far more fitting and balanced. Then it should hopefully be a monster everyone can be happy with.

Zardecil I can really see where you’re coming from that the payoff of the number of kills or how threatening it is simply isn’t enough for the requirements to set it up and compared to alternatives. However, I agree with Lucrayzor’s argument about its “consistency” with those kills is what means the payoff is smaller and when we look at Ankou in PvE I think it should work perfectly fine. The payoff (therefore the threat too) could be increased a small amount without it becoming unbalanced in my opinion but it’s hard to say.

P.S. I love how often I read “speed buff” lol. When Azura came out with link deathstroke at 71% speed people all thought it would be OP (but thankfully wasn’t because the second kill takes a while and is awkward). Now we have Ankou with 100s death sentence and people want it to be speedy but this is far stronger because it’s got bloodcrave and stun immunity. Plus, you can’t stop the death sentence in most cases without killing Ankou which pretty much guarantees you’ll be at a loss later in the match as it gets multiple kills on your team.

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Also change eternal passive that it starts on first turn instead of time it is on the field.

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Expecting speed buff & clone too at full speed not half of actual speed

As Zard says Countdown begins when he gets his turn means that the FL version won’t be surviving indefinitely.

Here are my 2 cents; we haven’t seen this monster perform in pvp, nor in UC, yet we judge, diss, and undervalue him like there’s no tomorrow. Can’t we wait a month and then come back to him? Im mean compared to prisma, and many other legends he is quite interesting imo.

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I can say that in PvP, it doesn’t work well, at all.

It has too many requirements in front, and then when it dies it doesn’t make up for it later. Have done several pvp games with him.

You won’t be at a loss. You kill it, and you lose 2 monsters max. Maybe even as few as one. It’s literally not a threat in midgame. At all.

I had one match against him, where atra necrod him, meaning I had to deal with 2. Which was quite a pain.

:roll_eyes: