Hi guys so I kind of always had this idea for the game but I didn’t know how to voice it correctly…I was thinking, taking in consideration of newer players and some advanced players, That Neo Monsters could create some kind of potion lab…For Example, I had Angelion at +9,but now I have little use of it …So I go to the newly added potion lab and reset my monsters bonus to 0…and gain all my legendary potions back…To avoid abuse I would suggest paying a small fee like 5 gems a monster… Only allowing it to come around once or twice like Fortune Shrine And the more monsters you reset the higher the amount of gems You can play around with this idea devs if you would like
I like it. I think there being a cost makes the most sense for the developers. I would pay a small number of gems to redistribute potions. Especially since monsters can get nerfed so you lose the value of them.
They’ve allowed it with orbs so I don’t see why not.
@LemonSqueezy Thanks for the reply, Lemon. The only reason I brought it up is kinda because of how common mythic spam is and how little breathing room lower HR players get…I know when I reached HR 100 on my other acc it was very difficult because I was constantly getting destroyed by higher level mythic spam teams …Atleast redistribution of legendary potions can help a bit …Hopefully @Dev_VKC considers it
Actually I used to grind pve even more than a lot of pve mains. I would complete almost every single event until the shrine came out. After that, I gradually stopped playing pve events until now I only do the SCBs, daily missions, bond quest, and special ingredient missions lol.
I don’t mean for it to be evidence that the shrine caused an overall decrease in pve activity. It’s just that you can justify quite a lot of stuff if you consider quality of life improvements to be anything that makes the game easier. Allowing potion redistribution and other types of refunds for whenever monsters get nerfed is only fair. Granting potion/bonus refunds for everything, even at a cost, is going to devalue legend pots even more.
The idea itself is interesting, but I don’t like to join the vote, because the 3 voting points are not very clearly described.
It was said before, so don’t mind me repeating, but I also don’t see this going to happen. Ores are different, they cannot be used to obtain more ores or other benefits, but with legendary potions you can just pot the featured legendaries of each banner and maximize harvesting the duplicates for shop tickets, and the rare shop tickets are a huge selling point of this game.
If you want this to work, a lot of adjustments will have to be considered. For example a lock time/cool down time, that locks the monster to that potions for lets say, 6 month, to avoild abuse. Other restrictions mentioned above also sound interesting.
Doesn’t this require the use of gems anyway? Like sure you are potting a legendary in a banner so when you get dupes you can get tickets to awaken shop mythics but like… isn’t that the same thing as just trying to pull for mythics in a banner? This makes it less rng and dependant on just pve grinding to get 6* tickets. You guys just don’t want good things to happen.
Since you cannot get the four 80 ticket shop mythics (=320 tickets) directly for gems, and you cannot obtain shop tickets directly, I think the powercreep and selling point is clear.
I want good things to happen too, but you cannot interfere into the games selling mechanics, because the devs never allowed that before and will not in the future.
So we have to find ways to make this feature happen, without getting into the abuse section. Lock the potions to a monster for a specific time or restrict the potion stripping itself to a specific time, like once a month. I’m sure there are more option ideas to collect.
Mythics are already the selling point… Yeah I’m quitting this game again lol you guys don’t want the game improved and complain that there will be abuse. Don’t think I’m not noticing this are the people who whale in this game. After the charypdia and the reskined storm charypdia and now Equilibrium, It’s obvious this game will not go anywhere good. Have fun with this garbage game.
It’s a no from me. Not because it’s easy to abuse, just because I don’t think it’s a positive for the game.
Gems are much easier to come by since the shrine came to the game that we can even afford to awaken mythics for free. That also means we end up getting more boost to legendaries from hatching. To some degree, hatching duplicates and getting bonus on them is meant to be a positive experience. If we’re able to shift bonus onto the monsters we care about too easily then that’s lessened.
As others pointed out above (I think - only skimmed through), this also draws away from PvE/PvP rewards since legendary potions are basically the biggest reward handed out. Getting bonus on monsters is meant to be a goal people work towards by playing that content or hatching eggs and getting duplicates. For new players it’s hard to get legendary, but then they’re a nice reward for the player to power up the legendaries they like.
On the whole, I think we get enough from playing the content it’s a good balance of them being scarce enough we can’t max out everything we want to but common enough we can consistently power up our monsters and get benefit. The idea here will drastically upset that balance. I think it’s great to have goals and make consistent progress so it’s not worth messing with the good system we’ve got.
I appreciate it’s made with newer players in mind, but honestly people don’t NEED max bonus monsters until the upper levels of PvP which comes much later.
Don’t be upset, I didn’t mean it this way. I spent €0 in this game, so I’m actually not benefiting from the suggestions I mentioned, just pointing the games structure out.