A buff would be nice

I am pretty sure it doesnt work with poison tick or if the mons on field are within 10 secs of getting next move. In both cases either it fails or they get pushed up even ahead allowing them to make a move when in fact they would be pushed back…

What about uranimedhus buff?

What do you mean by “it fails”? Because you expect Leira to get the turn before them? What TU is Leira on when this happens and she doesn’t get a turn yet?

At 90 usually, and every other mons is pushed by 80 by than (for the closest mons), and it fails all together with poison ticks…

It doesn’t fail, if a unit dies on HG from poison tick, the time is still passed, the main difference is that the time passes to give the next unit in line a turn BEFORE leiras entrance when the unit that dies to bring her in died of poison tick

Interesting. I’d love to see any screenshots you can offer of these situations. Either we’ll spot the bug or be able to explain what’s happening. Her entrance is a very complicated interaction

Speaking of DOLPHINS I think it would be good to change the passive skills (Bond) from immunity to stun. It is important to know that the dolphins are extremely violent and without weaknesses,limited for two seasons and can still be used. Immunity to stun should be if there is a dolphariel and boost if there are 3 or dolphins or if it is The Dark Dolphin, the Dolphin SPAM Users only use the top 4, It would be good to force them to add those two dolphins to the teams or start create out Legen/Myths make them strong.

A little crazy about Hold Ground, since Bastia heals the entire team, it would be crazy for him to wait for her to play and start throwing shields and healing. Bastia is perfect like this :no_mouth::sparkles:

Well, you got a point.

They should give banedragon foggy entrance along with toxic entrance

5 Likes

Give misty Bloodthirst to Haneri and Trade Yukihime’s attack all for something more useful :pray::sweat_smile:

Give Plume 70+ chance :smiley:

1 Like

Give Deodragon fighting spirit :smiley:

1 Like

Deodragon needs a hybrid version of Fighting Spirit/Harden Carapace that gives him ATK/DEF+50% when above 70% HP

3 Likes

I put a restriction on the passives for the dolphins, for example that they activate after 100/200 TU, as for the Dolfreeze secret, you also have to put a time restriction on it, for example that it can be used after 50/100 TU from its first turn.


It really hurts

3 Likes

mala-mishra-jha-pat-head

You’ll also get one real soon :wink:

1 Like

It’s your fault son , u could never use your gems effectively

1 Like

I still feel Hanzowolf could use something other than Alpha Strike. Doesn’t even have to be a strong move, Ultrastone or Assisted Stone All or something like that. Alpha Strike just doesn’t seem to fit with the design at all unless he is literally the last monster on your team, and even then it’s just… Meh. It would be a better move if he had HG instead of Stealthy Entrance so the HP gain would mean something, but as is it’s just lackluster and he ends up being very deadweight without a target for Assassinate, further the SOLO restriction on cloning and so-so speed means by the time you clone and have 2 Hanzos at the end of your team, you won’t get time to use the Alpha Strike anyways, and the SOLO restriction means he can’t keep cloning (which I get, the Petrify Revenge is very strong).

Like I say, doesn’t need anything strong to replace Alpha Strike, just a single target or hit all move.

If I wanted a buff, I would change the SS Protect Teammates to Instant Backbite and replace Alpha Strike with Protect Teammates or Taunt.

1 Like

#BuffJerbo